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crap. doesn't fit homeworld at all
that planet. 3d model? also, pbr lighting?
i've been won over by the recent material they showed,which were much better than the cel shaded crap they released initially. furthermore rob cunningham gives this his approval(but then again gearbox lent them the homeworld ip for shipbreakers, so he might just be being a good business partner)...however gearbox selling pre orders for a game before it showed anything was highly suspect so my suspicions were still well warranted
will you make a sim version featuring modern subs like akula and typhoon? the graphics are nice, i just can't handle the boring arcade gameplay.
i think you'll get a lot of customers from silent hunter and dangerous waters community
doesn't matter how fast bullets travel, it depends on mass. it's not going to knock your helmet off if it is strapped, and it is almost always strapped on in the german army.
it only makes sense if only a few of the characters cna have their helmets unstrapped, but then it'll only come off when they fall down and it comes loose. a bullet doesn't carry enough force to knock it off.
either get real medieval clothing or gtfo
side scroller. fail
just make it 3rd person so you don't fail
what an ugly protagonist
i'd pay 2 hundred. not purchasing any of the garbage produced by ubisoft, ea, activision, over the years has provided me plenty of surplus to spend on once in a decade gems like this.
right, because they should develop this awesome game for free. what's the point of reaching a broad audience if they get nothing in return for it?
oh and if you say just do microtransactions, i'm going to tell you to **** off.
so much better than the horseshit coming out on the mount and blade engine
ship design is atrocious. just a heads up
ok good to hear
gotta admit, this is cool. medieval horse
stop trying to steal kingdom come deliverance's thunder you ahistorical pos
did a guy actually just do a spinning sword slice maneuver? **** off unrealistic ****
ro 2 already did this. should have just made a west front mod
when cape and zeltbahn?
nice models, **** engine. move it to unreal 4 to get those marmoset render lighting
arena fps...what's the draw?
her boots look stupid. straps way too bulcky. and she's got zero musculature on her arms and legs
lol quake level design was still a bunch of corridors. it was just more convoluted than today's level design. a perfect level design would reflect how actual locations looked
just make this swat 6:space marine
nice how you were able to follow the original curved organic sea shell/crab design while injecting something new and never seen before to the bentusi.
i hope you will port some of these ships to the remaster. i mean the bentusi designs are brilliant.
pornstar proportions. can't wait for the alternative butt length cutoff jeans outfit
it's complete ****. do over
how many people are on the dev team and what was your budget? i'm curious how you can make something as polished as this and still better than most triple a shooter games.
this makes evolve looks like crap, frankly speaking.
how many rusts do people have to make/really need?
yep. about 3 mods, and a dozen custom maps/missions in 3 years.
that's what you call great mod support/mod community/sdk accessibility