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way better than ****** explosion from the remaster by gearbox
sp campaign and i'm in. im not playing against dumbasses who don't know what ww1 was about.
at least it's not called cat simulator. then the quality would have been apparent from the beginning
oh another rust/7 days/dayz/the forest/stranded deep rip off. good luck.
her hair is stupid. no one who has a role in combat will allow their hair to get in their way, they'd tie it in a bun
well i watched the pax video multiple times...and it seems they have the technology and resources to do the ships at high fidelity, but aesthetically, it's still gearbox, ie, not that talented.
they're ok though, especially the hw2 ships which seem largely untouched aside from texture and shaders, so at least they won't ruin the aesthetics of the hw2 ships.
one of the graphics artists doing the hw1 ships didn't play the original game ffs. i mean looking at the media section, it's clear this mod made by amateurs has superior artistic sensibilities than the gearbox devs responsible for ships.
another aimless open world game.
make something new that isn't just a clone of gta and you might get more interest.
crap. doesn't fit homeworld at all
that planet. 3d model? also, pbr lighting?
i've been won over by the recent material they showed,which were much better than the cel shaded crap they released initially. furthermore rob cunningham gives this his approval(but then again gearbox lent them the homeworld ip for shipbreakers, so he might just be being a good business partner)...however gearbox selling pre orders for a game before it showed anything was highly suspect so my suspicions were still well warranted
will you make a sim version featuring modern subs like akula and typhoon? the graphics are nice, i just can't handle the boring arcade gameplay.
i think you'll get a lot of customers from silent hunter and dangerous waters community
doesn't matter how fast bullets travel, it depends on mass. it's not going to knock your helmet off if it is strapped, and it is almost always strapped on in the german army.
it only makes sense if only a few of the characters cna have their helmets unstrapped, but then it'll only come off when they fall down and it comes loose. a bullet doesn't carry enough force to knock it off.
either get real medieval clothing or gtfo
side scroller. fail
just make it 3rd person so you don't fail
what an ugly protagonist
i'd pay 2 hundred. not purchasing any of the garbage produced by ubisoft, ea, activision, over the years has provided me plenty of surplus to spend on once in a decade gems like this.
right, because they should develop this awesome game for free. what's the point of reaching a broad audience if they get nothing in return for it?
oh and if you say just do microtransactions, i'm going to tell you to **** off.
so much better than the horseshit coming out on the mount and blade engine
ship design is atrocious. just a heads up
ok good to hear
gotta admit, this is cool. medieval horse
stop trying to steal kingdom come deliverance's thunder you ahistorical pos
did a guy actually just do a spinning sword slice maneuver? **** off unrealistic ****
ro 2 already did this. should have just made a west front mod
when cape and zeltbahn?
nice models, **** engine. move it to unreal 4 to get those marmoset render lighting
arena fps...what's the draw?
her boots look stupid. straps way too bulcky. and she's got zero musculature on her arms and legs
lol quake level design was still a bunch of corridors. it was just more convoluted than today's level design. a perfect level design would reflect how actual locations looked
lmao the art direction is atrocious
if i want fun, i go out and hang with friends or play sports. videogames are way more than just "fun".
basically, this is about as interesting as any other 2d sprite based game out there.
forget horror of war and other crap like that. do the history justice, that's all. don't try and add brown filters and try to stir emotions. that's just annoying. make a game about the war itself. for a lesson on humanism i can read all quiet on the western front.
small windows, people. asteroid/debris to window is like a knife through paper. why do people continually make this mistake? i guess they're just used to sci-fi depictions from decades ago and don't want to use their heads. also, windows look stupid so the aesthetic argument fails as well.
first to fight. last to get released.
pro quality work. whoever is doing the models now. just keep him around. in fact let him do all the soldier models.
wow the winning pic is hilarious. i'm pleasantly surprised.
breaking the rules of good taste
its legs are too short imo. if you look at pictures of skeletons and arnold, you'll see his fingers don't reach down that low.
giant horn beetle/can opener doesn't look too hot, i'm afraid.
i'm sorry, but the proportions are wacky. nothing wrong with the overall body, but his shoulders are way too wide.
please include new survivors like riot and hazmat personnel. thank you.
joe rogan ftw
i hope your modeler has enough sense to lengthen the legs, or you can hire a concept artist that is competent in rendering proper human anatomy.
make the head smaller. right now it's busting at the seams so to speak.
the problem is you based the head on the hl2 model when you should have based it on the dods version. eitherway, it looks rather outdated and engorged.
congratulation on new release.
why the hell is the sniper wearing an armband? get rid of that, seriously. unless you want your mod to look like a joke.