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Glad you like it!
The effect on the ironside (aiming) is a vanila - effect. It´s like DOF but in the other way. Close range blury, fare range sharp.
IMO, I wouldn´t change that. You wanna see waht your shooting, right? Or did I miss understood you?
But BTW...I can only point one effect with DOF by ReShade. Close or far. I decided the "far" version. Because it looks great, when you use the Motiontracker or stand close to a corner, bulding, etc.
look at this! It´s made with RS3
Sorry, forgot to login. :-)
THX...I´ll fixed the issue. It was my ReShade 3 and the acm.exe was set to "start as admin". Both dosen´t work with texmod (I guess).
Now it´s runnig proober, even with mods and ReShade 2.
Meh...dosen´t work with mods for me. Only with a clean version. :-(
But, hey...nice work. Looks intersting
Ok...wich HUD we´re talking about? The Mission Time Hud or the vanilla HUD?
The vanilla HUD font I didn´t edit and only switch off the hudeffect and reduced the colours with ini. tweaks. But please, don´t ask me were the values is. Use the search option with "hud". The colour thing is a value with 3 nummbers (RGB) set them to zero and you get a white vanilla HUD. Or download the Templar mod. ;-)
You can open some upk´s with the Painkiller HD sdk tool (cracked only). But I didn´t found a way yet to save the upk with the pk sdk into the right acm file format.
I use the font "system", Made with MS Paint. And add some effects with PS. :-)
I´m working on a new version with ReShade 3 (alpha). With RS 3 , I can bulid the sahders into the game engine. So, you don´t need a 3rd party software to loading the shaders by starting ACM. It´s a good thing to build it into other mod´s. But it is still bugy and I hope I get it runnig with the same toogle otions like in my last release.
Little demo, how it looks in motion.
Hmmm...it´s possible that TexMod dosen´t work with ReShade 2.0...
Wich exe did you choose in ReShade to start up ACM? When you start ACM over TeXMod (what I guess), try to set the TexMod.exe in ReShade.
did you use other injectors in the past, like sweet fx,enb or maybe reshade itself? If yes, delet the old files, copy + paste the mastereffect files and folder into the Win32 folder were the ACM.exe is.
When this dosen´t work, make a new install of ACM over steam and install the TemplarGFX Mod(s) via installer or copy + paste (manuel).
Hope this solve your issue
ReShade supports all of Direct3D8, Direct3D9 + Ex, Direct3D10.0 - 10.1, Direct3D11.0 - 11.3 and OpenGL. A computer with Windows Vista or higher (Windows 7, 8, 8.1 and 10) and the DirectX end-user runtime installed is required.
This is from reshade.de
You got NetFramework 2,3.5 or 4 installed? And the last DX Version for your rig?
Sometime the Antivirus collieded with the Assistant.exe . Try it without Antivirus monitoring or realtime service.
Do not start the the preview.exe!
The sound issue is...don´t know. I don´t like the PR sound at all. It´s not like in the movie or all the other games. I allready tried to change the sound, but I can´t bring the sound_bar into the right file format.
Start a new game after you installed a new mod version. Resume Camapaigne causes crashes with the Templar Mods.
For. the resatart bug, set the ACM.exe to "start as admin". Done
Jamesdickinson963 is right! Ignore the settings. It´s all cranked up OVER the max! Thats why it looks a bit confusing.
Make a clean install over Steam and install the mod again.
You have no chice to install the retail version. Steam is always updating the game to 1.40, even when auto updates are disabeld. You can´t even start the retail game by going offline. ACM need a online verification for the first time.
The only way to play the DVD / retail version is, to use a cracked version
Ok, its not your mod. When I started a new game, ammo comes along. But it´s extremly rare. Sometimes I only get 3 Bullets for the MK1. It makes the game more interesting, when you running out of ammo.^^
I don´t like the MK2. Thats why I use the Hudson PR (MK1), on V 4.5
In the meantime I play V4 with the pecangame.upk from V3. ^^
THX for the invite!
Fell free to upload my tweaks on your TemplarGFX overhaul side, if you can´t build ReShade 2.0 into the installer.
I know, it´s a little bit diffrent to ReShade 1.1. Everyone have to make his unique profile, to make this running proper. Just copy and paste into bin32 dosen´t work for ReSahde 2.0, so far.
This bug is strange...
I got this too on V3.
Try to start a new game. That fixed the problem for me on V3.
Hmmm...there is no ammo for the Hudson PR or the Hicks Shotgun, dosen´t matter wich level, SP or MP. Is this normal in this mod? Or a bug? It would be nice to found some ammo for these weapons. ^^
THX for the update! And the whole work!
What was the problem?
This video dosen´t work for you? It´s the officel tutorial of ReShade 2. At 0:42, it shows you the profile and preset management. The rest is not necessary for ACM. Expect you wanna make your own settings. ^^
I can open the the tfc and pck files (Texture and sound). But I can´t save it.
My Antivirus (Panda) blocked your exe.
Everything works fine.
Good idea! TemplarGFX is welcome to put this on his mod side, area.
To put this into the addon section from A:CM global, it will go under.
This is strange...I got no crashes with ReShade 2, so far.
You got every effekt enabeld? I know there is loading a new skript in the backround, when you walk with keyes trough the room. I only got this crash one time, with the V3 Mod and vanilla graphics.
Try to test it without my twekas (vanilla).
Dosen´t work for me....