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somehow I can open and edit the ACM upk files with the Painkiller HD SDK tool. O-o
I´ll tried this allready.
This is the valu in the PecanUI ini.
Debug Console Commands=(MenuName="Game" ,CommandName=" Close Encounters Toggle",Command="NoCloseEncounters" ,Description="Enemies will not attempt to get into a close encounter.",b
and I´ll translate iit to the Pecan input ini.
Yes and no...I don´t play the MP with the surrvival mod. You die too fast ;-)
Right now, I´ll try to make the close encounters to toggle on/off. I now there is a option to do this, I´ve found the commands in the ini files. But I didn´t found it in the pecangame.upk. yet...
God....I HATE hex editing!!!
Nice! But this mod kills the surrvial 2.0 mod. :-(
Ok?!?...my eePC got a Intel "GPU"...it´s a very, very, very slow and 8 years old gfx unit. I can run the game with 35 fps on 720p. I´ll tried your setting. The games looks totaly $hity (to the stocked) and the fps is still 35. Man, you killed the dynamic lights and every effect! And the textures looks like washed out. No one wanna play a game in this poor quality. Not even the biggest Alien nerd! :-)
I mean, A:CM stocked looked allready like a PS2 game. You can run this game with a fancy 50 bugs rig.
Maybe your friends should by a "faster" rig or a PS3,XBOX 360 to run A:CM. lol
Updated to 3.2.2
- add Extreme profile with HBAO
You don´t need to set ervery effect to "false", to make A:CM smoother. A:CN got a fps block.
Just set the fps up to 120. My oldest rig got a dual core and a geforce 9800 with Win XP. The game runs with 60 - 80 fps on this old machine (with the 120 fps tweak). But even my eeePC can run A:CM wit 35 fps, with all updates. ;-)
How old are the rigs of your friends?
BTW....if you got 4 GB of RAM (or more), disabel the pagefile in Windows to get a performence boost. Old or slow HDD´s causes stuttering in game. This is a old known glitch by UR3 games. It got nothing to do with the CPU or the GPU.
It´s all inc. in the Cilitbäng Pack, since Version 1. ;-)
This is a gfx update for the Cilitbäng Pack 3.2
- add blue gaussians flares
- add blue HUD for stasis interupted (no pink, or orange HUD)
- add low PC profile
- plus severel visual changes
Look in readme from the Cilitbäng Pack 3.2 (it´s just a update)
the only new is to choose your PC profile. High end or low. The low PC profile is made with a AMD Dual Core, 2GB DDR2 and a Geforce 9800 GT. You should get 60 fps on 720p.
The Missin Time HUD isn´t in the new update. I´m still working on it. In the mean time you get a version with some severel gfx improvments.
The blurry calls "depth of field" aka DOF. And the fps drops comes with a other AO System.
But even on a AMD Dual Core with a 9800GT I got stable 35fps. With a new GPU you should get 70 - 80 fps.
You can disable the gfx tweaks ingame with the "roll button" or "scroll look" to get the full fps of 120.
This is strange! Reinstall the game. And try to run my Pack without the "no $ sound mod".
BTW...you need the 1.40 Version! Black Box or other "black" copys wont work with it. ;-)
Only the real steam version is gonna work.
More infos, please!
- rig (CPU and GPU)
Those gfx tweaks needs a GPU with 1 GB VRAM or more.
If you running the game with a AMD Card, the tweaks couldn´t work 100% and "could" causes crashes or low fps.
If you have "uncompressed_size" files from the "DERH10_Base.upk" or the "PecanGameHorde.upk". Delete them.
Install the tweaks and mods step by step. And try to run it after every step, to see were the problem is.
Once the engine is cracked for a real SDK tool. Of course...
This week I got two examinations. After this I got some time for hex editing...
And yes...the team who made this game got no time or were lazy and messy like hell! But the edited UR3 engine is crap as well. Totaly inefficient on lighning and shadows. It uses sooo much RAM and looks $hity!
Thats why tweaks (like master effects) works better. as a real mod. :-)
Hmmm....the problem is, you can change the hitpoints only global (yet). Maybe there is a way to stop the dynamic in one of the BH files. But this means "hex editing". And I hate this way of moding! And it´s the only way so far to mod this game (gameplay. AI, etc.).
But this is BH....every new wave is harder than the last one. On Co-op it´s really great! I have no problem with it.
Actually this no $ sounnd mod was not our plan. We (still) try to make the AI a bit smarter and faster. We found the "no § sound" in one of the core game files and not in the DLC folder for BH. It´s really strange!
Did you installed the "ini_tweaks" right? And set them to "read only"?
The "Mission Time" HUD is always there, You can´t toggel it with F1, only the lifebar etc..
And the fog toggel (F2) works only at "fog areas", like outside of LV-426, or the cargo bay on the sulaco.
If the game still starts with the SEGA / Gearbox video, etc., the ini_tweaks are wrong installed. ;-)
I play BH with the survival xp v2. So the hitpoints are ok for this mod. Without this mod, the hitpoints are awful!
It´s actually the button between the print and pause button. On my keyboard it´s called "roll". It also called "scroll lock".
I´ll fixed the brightness level on the gfx tweaks "without mission time hud".
Alright! The "right" files are uploaded and available.
Sorry for the trouble!
Ähmm...no?!? I´ll never tryed to make DX 10 or 11 running on ACM. ACM is a DX9 game.
I´ll uploaded the wrong files! I´m sorry!!!
I give you a call when the "real" files are available.
Compare shots: Toggle fog with F2
Try the survival xp v2! You got a better balance and the 95 rounds pulse rifle
Sure....Survival xp v.2, No mercs (for Bug Hunt), DOF / HBAO, VHS or Helmet Cam vision, etc...
It´s all in the download section. ;-)
you can edit (open) the "masstereffect.h" with the editor from Windows. It´s semilar to SweetFX. Maybe you finde some settings thats are working for you.
If this really gonna work, I wiill buy the game, maybe....
it´s without SSAO. Teel me if this is working for ya.
Can you make a Pulse Rifle or "I can kill the Alien" mod?