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CiforDayZServer
CiforDayZServer Mar 16 2013, 3:50am replied:

As mentioned there are already lots of added building (Hospitals, ATC's, Markets, Barracks, Factories, castles,) We are currently adding even more via outright removal of the existing buildings and replacement of them with enter able buildings.

Further we are replacing the narrow hallway buildings from A1 with their A2 counterparts.

Lastly for now we have added loots spawns to the walkway areas/porches of LOTS of the non-enter able buildings.

Our next release coming soon will be a very well honed version of the 1.7.6 DayZ base code heavily stripped and optimized. We are also adding LOTS of vehicles and allowing for some "OP" wheeled vehicles isolated to the far SW and NE islands so as not to spoil normal gameplay/restrictions on the 2 mainlands.

MUCH time is and will continue to be spent trying to make this a very robust and well thought out DayZ mod that does this amazing A1 map justice...

I have actually started playing A1 in order to know it's past better.

+2 votes   mod: DayZ Sahrani
CiforDayZServer
CiforDayZServer Feb 26 2013, 5:05pm replied:

Sahrani has some AMAZING desert area's but is by no means only desert, there are plush forests and islands and mountains etc...

Takistan, Fallujah, are basically all desert, and Panthera has a mix similar to Sahrani but not quite as elegantly done IMO...

It is an Arma 1 map so no credit is due to us for it's beauty as yet.

+2 votes   mod: DayZ Sahrani
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