Hello, I am ciba43. I am not a typical gamer. I like playing games from different ages. I like to listen to good music. I can design levels. I used to create levels in GoldSource engine, but now I have moved to Source. My favourite games are : Half-Lifes, Quakes, Doom and most GTA games out there. In my free time, I like to search internet for good Half-Life 1 and Half-Life 2 mods. Sometimes I also play Minecraft.

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1 comment by ciba43 on Dec 16th, 2013

Modification release is a hard thing to do if you are working alone. I am working alone on a mod. I have great plans for it, but most of them won't be achieved. But I still want to make that mod, even if it won't be released. I will still make the maps. I am doing like this for some quite time. The mod started at about 2011 or 2012. I was making maps, even if they were horrible. Now I look back and say: Thank God I didn't release it. I had one finished chapter. Back then I didn't even had any plans or sketches. In the summer of 2013 I found those maps while searching my computer. I was fascinated, I had completely forgot about making maps for Half-Life 1.
I was thinking about finishing that mod. It was just too much to simply throw it away. So I asked my friend to give me ideas, write me a storyline. It worked out great. I started looking at those old maps. I replayed the whole finished chapter. I started to do something - I started to upgrade those maps, make them more detailed. It worked with the first map.

The layout for the second map was a lot harder to manipulate. I needed to fully remake it. It gave me a chance to put in ideas that were scrapped. Second map was finished. When I opened the second map, I knew I had to remake this map completely. Making maps taked more and more time. Right now I have almost completely finished the first chapter. It brings me closer to the release. I don't know if my mod will ever see the daylight, but it will still be my hobby.

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Today I got my last exam (history). I hope I get a good grade.

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