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Comment History
Ciasco
Ciasco - - 14 comments @ Changing the Game... on Consoles

I enjoyed the random yells of people asking to burn stuff in the Farcry 2 demo. I also caught it on film, and I thought it was a great idea to start the game off in a place that wasn't a part of the normal procedure. Also, he made the level in less then 10 minutes, and was able to switch the type of environment in less then 10 seconds. It was quite an amazing and powerful engine. I wish they were going to release the SDK, and allow assets to be imported.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ PAX '08 - Beginning and Ending in Game Design

Ah, unfortunately I saw this comment too late, otherwise I would have gone to lunch. Yeah, I won a free Farcry 2 game from Ubisoft today. Glad to hear that it is fun.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ PAX '08 - Beginning and Ending in Game Design

Dude, you guys still there? I didn't see you guys when I was there for the past two days.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ Level Design Survey

The only thing I didn't like was the last question. It sort of makes it so if you are a level designer/artist, you aren't a gamer, and vice versa. I think it should have been a multiple check question, and have gamer as a separate entity.

Good karma+2 votes
Ciasco
Ciasco - - 14 comments @ Modcast Live! Episode 3 - Audio

It might be just me, but it says Error occured processing, and it's only 5 seconds of silence.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ Modcast Live - Episode 3: Thriller!!!

For some reason, I'm getting ubearable lag and buffering when watching the video. I usually get flawless streams, so I'm not sure what's going on.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ Citadel Online Animation Trailer

The wolf looks a little awkward, especially the front legs. Also, the humanoids attacking moves were a little weird. However, overall, it's all very smooth. Keep up the good work!

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ The Legend of Zelda: Codenamed - Project: Light

Cool, it's great to know you guys are still active, and now will get kicking with the new addition of the Concept Artist and Environmental Designer.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ Lit Fuse Films

Jill's Song was top notch quality. Compared to some of your lightest works, it was like I was watching a real high quality, well scripted movie. Keep it up! I can't wait to hear your interview tomorrow at noon.

Good karma+2 votes
Ciasco
Ciasco - - 14 comments @ Combine Nation: Episode 1

The face-posing and body animations are REALLY well done. This is amazing.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ Mod Tester's Handbook

This is a very good read. I have been testing games for a while, and this clearly explains all of the characteristics of a bug that a game tester must explain to the developer. This is a must read for any developer/game tester, since it shows how much organization can help you in the bug-fixing process.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ Creatures

I love the pop-up design of the creatures on the cards. It adds a more immersible feeling to the game.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ Modcast Live Episode 2

Alright sweet, I'll try to be there. The last one was great.

Good karma+1 vote
Ciasco
Ciasco - - 14 comments @ Update on Stormbound

It's good that you have come to terms with assembling a team instead of attempting to struggle along. Though it may have been a good learning experience, it may have been to troublesome and would have hindered the production of the mod. I love the fact that you are taking influence from two great horror series, and I wish you the best of luck.

Good karma+1 vote