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We'll wrap up the news from Mid-September to Mid-October here, with some more recent staffing changes noted as well. Plus, an explanation of what exactly...
A video of Fissure, some previews of the new shotgun scaling/posing, and some pictures of an upcoming remake of Canyon River. How exciting!
The latest news from last week's works. Some clan/server updates, work-in-progress images of the Gap Generator and SAM Site defense, an update to the...
We have neglected our news a bit, so I will be posting what's happened in the past several weeks. Here, we're showing off some new armaments. The new...
Ah, props and maps. We've got some new looks for our various plant life for you to gaze upon, which can hopefully help us get further away from every...
We've got some new goodies to show off. First, a surprise deathmatch map, RA_KillFields, which we hope will make a great intermission between base combat...
While not scheduled for version 2.0.0, we are of course working on all new buildings to be featured simultaneously in a future version. Here's some early...
The news pulled from the latest blog, focusing on some vehicle graphics and gameplay changes as well as the release of C&C_HourglassFlying and other...
We've got a little peek at upcoming content (the Allied Light Tank), modeled by Kane000. On top of that, some clan news and moderator adjustments. But...
We haven't been as loud as usual, but we've been just as busy. First, a lot of the vehicles were made before shader support or are old and don't fit in...