3D Modeling and Animation Student currently working on my zombie survival game. Feel free to ask me to make icon, header and preview images for your project.

Comment History  (0 - 30 of 57)
Christo-Oosthuizen
Christo-Oosthuizen Feb 8 2012, 10:40am replied:

Struggeling to get team members and I started with classes, so I wont have any freetime anymore to work on it. Sorry.

+1 vote     member: Christo-Oosthuizen
Christo-Oosthuizen
Christo-Oosthuizen Jan 14 2012, 8:28pm says:

RUNESCAPE!! Best online RPG, but I rarely play it nowadays.

+2 votes     poll: Do you play browser-based games?
Christo-Oosthuizen
Christo-Oosthuizen Jan 14 2012, 8:13pm says:

Looks really promosing!

+1 vote     media: View distance test 1
Christo-Oosthuizen
Christo-Oosthuizen Jan 14 2012, 8:09pm says:

Guys I really need help, I cant do this alone.
ATM im doing a playable CQB tutorial, but I really need a texture artist and C++ Coder.

+1 vote     game: Safe House
Christo-Oosthuizen
Christo-Oosthuizen Jan 10 2012, 4:35pm says:

Im loving this, looks like it can be visually better than minecraft, but I want more view distance!

+1 vote     media: Screenshot
Christo-Oosthuizen
Christo-Oosthuizen Jan 9 2012, 7:42am says:

After extracting and running the game (.exe) nothing happens?

+1 vote     download: Voxelaria 0.08 Alpha
Christo-Oosthuizen
Christo-Oosthuizen Jan 5 2012, 9:52am replied:

Yeah I need a kickass texture artist to match.

+2 votes     article: Church Model
Christo-Oosthuizen
Christo-Oosthuizen Jan 2 2012, 2:33pm says:

Im not seeing any changes?

Kidding, it looks AMAZING!

+1 vote     media: Beach Assult - OverDose WIP 5
Christo-Oosthuizen
Christo-Oosthuizen Jan 1 2012, 5:45am replied:

Im soon putting the word out that im looking for one

+1 vote     article: Gas Station & General Update
Christo-Oosthuizen
Christo-Oosthuizen Dec 31 2011, 2:19am replied:

Haha id love if you bought it 3times over!

+1 vote     game: Safe House
Christo-Oosthuizen
Christo-Oosthuizen Dec 29 2011, 5:16am replied:

Fuel is one of the resources, the fuel pumps them selves wont explode, but fuel tanks, canisters will.

+1 vote     media: Fuel Station
Christo-Oosthuizen
Christo-Oosthuizen Dec 28 2011, 2:40pm says:

Co-Op players can save one another if one is down(severly wounded). If you are down you will also have the option of suicide, respawning within Xamount of game time, at the nearest safe house, but losing some of the items you were carrying and get exp. deducted from your character's current level.

This will of course be tested in game first to balance the 2 out.

+1 vote     media: Shotgun House
Christo-Oosthuizen
Christo-Oosthuizen Dec 28 2011, 8:09am replied:

Dead Island's didn't really bring much in the survival category.
The missions where you had to get food or fuel and take it back to the lighthouse didn't really help you as a player trying to survive on a zombie invested island, what im trying to say is that no matter how many tins of food or fuel tanks you brought back to the lighthouse, you as the player never benefited from it, it never helped your survival and you never really felt like "this is my safe house i need to help the people here by making sure we have food and weapons.

It was more of a pure bread zombie head basing FPS and a great game in general.

So I completely get what your saying and yes im focusing more on the survival.

+2 votes     article: Shotgun House & Cemetery Update
Christo-Oosthuizen
Christo-Oosthuizen Dec 28 2011, 7:23am replied:

Yes this is gonna be as realistic as possible.
Supplies and weapons will be those that you can find in a town.
I want the player to freak when he gets his hands on a firearm, but then also use it only when 80% necessary.
Then I want the player to totally lose his mind when he stumbles upon a six pack tin-food and only eat it when 100% necessary.

Yes like you said I want the player to worry about everything, will I make it through the night, how many zombies can I cap with my 8X 12gauge rounds what if they find me here, where will I get the next batch of food for me and my survivors, where is my co-op friend that said he will meet me here, after he went looking for supplies.

Personally I think the best scenarios will come form playing co-op.

+1 vote     media: Shotgun House
Christo-Oosthuizen
Christo-Oosthuizen Dec 27 2011, 3:10pm replied:

Indeed it is, Good spotting.
This was while i was still using UDk, because I wasn't familiar with importing assets into Cryengine3.
See the new images, they are rendered in Cryengine3.

+1 vote     media: Cemetery Assets
Christo-Oosthuizen
Christo-Oosthuizen Dec 26 2011, 8:27pm says:

Has a simmilar feel and look as the first Two Worlds. Looks interesting

+2 votes     game: Helios
Christo-Oosthuizen
Christo-Oosthuizen Dec 26 2011, 8:03am says:

I always overlooked this and never really did the effort to read the description. Awsome concept and progress keep it up! Track +1

+5 votes     article: Next update: Carrying!
Christo-Oosthuizen
Christo-Oosthuizen Dec 26 2011, 7:43am replied:

ATM Its me alone on this, I could use some help, but while I wait for people to join I will continue modeling the assets.

+1 vote     game: Safe House
Christo-Oosthuizen
Christo-Oosthuizen Dec 25 2011, 5:09pm replied:

Ja, I was just about to ask the same.

+2 votes     game: Verlies
Christo-Oosthuizen
Christo-Oosthuizen Dec 25 2011, 12:26pm says:

Hey where in SA are you guys based?

+1 vote     group: Open-Reset
Christo-Oosthuizen
Christo-Oosthuizen Dec 25 2011, 12:25pm replied:

Merry Xmas Righ Back at You Pal!
Hope you had a fiine day.

+1 vote     member: Christo-Oosthuizen
Christo-Oosthuizen
Christo-Oosthuizen Dec 20 2011, 12:54pm replied:

LOL does my work look that good?

+1 vote     media: animated animals example: fish
Christo-Oosthuizen
Christo-Oosthuizen Nov 1 2011, 6:40am says:

I have a phobia for deep water and sharks and when I looked at the screenshots I peed my pants.

+6 votes     article: The Anatomy of a Shark Attack ..
Christo-Oosthuizen
Christo-Oosthuizen Sep 6 2011, 5:05pm says:

I can see from the screenshot that you have to make adjustments to the FOV, but amazingly, it looks pretty darn good!!! Keep it up Pal!

+1 vote     media: Guns, lots of guns.
Christo-Oosthuizen
Christo-Oosthuizen Sep 4 2011, 12:30pm buried:

(buried)

Everything is pretty much Unity Defaults so nothing really impressive about this and also simmilar to http://www.indiedb.com/games/the-ages

-10 votes     game: Caught in Paradise
Christo-Oosthuizen
Christo-Oosthuizen Aug 26 2011, 6:58am says:

Hey guys! Glad to see more South Africans on Indie/Mod DB.

+1 vote     group: Creative Gene Interactive
Christo-Oosthuizen
Christo-Oosthuizen Aug 12 2011, 11:18am replied:

Im pretty sure this is to blame Indiedb.com and thanks for the support pal. Will have gameplay mechanics & features in the coming updates ;)

+1 vote     article: Tool Models
Christo-Oosthuizen
Christo-Oosthuizen Aug 12 2011, 8:02am replied:

Thanks, right after this update was made, the texture artist started improving the textures. I will replace the old pics with the new ones.

+1 vote     article: Tool Models
Christo-Oosthuizen
Christo-Oosthuizen Aug 8 2011, 7:07am replied:

The pro version yes, but after the 30 days you have the normal version and that's free.

+1 vote     game: The Ages
Christo-Oosthuizen
Christo-Oosthuizen Aug 6 2011, 3:34pm replied:

Thanks man. Keep track so you dont miss our next update, next week, where we will show some of our 3d tool models.

+1 vote     media: Chief's Hut Concepts
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