3D Modeling and Animation Student currently working on my zombie survival game. Feel free to ask me to make icon, header and preview images for your project.

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Christo-Oosthuizen
Christo-Oosthuizen @ Christo-Oosthuizen

Struggeling to get team members and I started with classes, so I wont have any freetime anymore to work on it. Sorry.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Do you play browser-based games?

RUNESCAPE!! Best online RPG, but I rarely play it nowadays.

Good karma+2 votes
Christo-Oosthuizen
Christo-Oosthuizen @ View distance test 1

Looks really promosing!

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Safe House

Guys I really need help, I cant do this alone.
ATM im doing a playable CQB tutorial, but I really need a texture artist and C++ Coder.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Screenshot

Im loving this, looks like it can be visually better than minecraft, but I want more view distance!

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Voxelaria 0.08 Alpha

After extracting and running the game (.exe) nothing happens?

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Church Model

Yeah I need a kickass texture artist to match.

Good karma+2 votes
Christo-Oosthuizen
Christo-Oosthuizen @ Beach Assult - OverDose WIP 5

Im not seeing any changes?

Kidding, it looks AMAZING!

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Gas Station & General Update

Im soon putting the word out that im looking for one

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Safe House

Haha id love if you bought it 3times over!

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Fuel Station

Fuel is one of the resources, the fuel pumps them selves wont explode, but fuel tanks, canisters will.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Shotgun House

Co-Op players can save one another if one is down(severly wounded). If you are down you will also have the option of suicide, respawning within Xamount of game time, at the nearest safe house, but losing some of the items you were carrying and get exp. deducted from your character's current level.

This will of course be tested in game first to balance the 2 out.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Shotgun House & Cemetery Update

Dead Island's didn't really bring much in the survival category.
The missions where you had to get food or fuel and take it back to the lighthouse didn't really help you as a player trying to survive on a zombie invested island, what im trying to say is that no matter how many tins of food or fuel tanks you brought back to the lighthouse, you as the player never benefited from it, it never helped your survival and you never really felt like "this is my safe house i need to help the people here by making sure we have food and weapons.

It was more of a pure bread zombie head basing FPS and a great game in general.

So I completely get what your saying and yes im focusing more on the survival.

Good karma+2 votes
Christo-Oosthuizen
Christo-Oosthuizen @ Shotgun House

Yes this is gonna be as realistic as possible.
Supplies and weapons will be those that you can find in a town.
I want the player to freak when he gets his hands on a firearm, but then also use it only when 80% necessary.
Then I want the player to totally lose his mind when he stumbles upon a six pack tin-food and only eat it when 100% necessary.

Yes like you said I want the player to worry about everything, will I make it through the night, how many zombies can I cap with my 8X 12gauge rounds what if they find me here, where will I get the next batch of food for me and my survivors, where is my co-op friend that said he will meet me here, after he went looking for supplies.

Personally I think the best scenarios will come form playing co-op.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Cemetery Assets

Indeed it is, Good spotting.
This was while i was still using UDk, because I wasn't familiar with importing assets into Cryengine3.
See the new images, they are rendered in Cryengine3.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Helios

Has a simmilar feel and look as the first Two Worlds. Looks interesting

Good karma+2 votes
Christo-Oosthuizen
Christo-Oosthuizen @ Next update: Carrying!

I always overlooked this and never really did the effort to read the description. Awsome concept and progress keep it up! Track +1

Good karma+5 votes
Christo-Oosthuizen
Christo-Oosthuizen @ Safe House

ATM Its me alone on this, I could use some help, but while I wait for people to join I will continue modeling the assets.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ VERLIES

Ja, I was just about to ask the same.

Good karma+2 votes
Christo-Oosthuizen
Christo-Oosthuizen @ Open-Reset

Hey where in SA are you guys based?

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Christo-Oosthuizen

Merry Xmas Righ Back at You Pal!
Hope you had a fiine day.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ animated animals example: fish

LOL does my work look that good?

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ The Anatomy of a Shark Attack ..

I have a phobia for deep water and sharks and when I looked at the screenshots I peed my pants.

Good karma+6 votes
Christo-Oosthuizen
Christo-Oosthuizen @ Guns, lots of guns.

I can see from the screenshot that you have to make adjustments to the FOV, but amazingly, it looks pretty darn good!!! Keep it up Pal!

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Caught in Paradise

(buried)

Everything is pretty much Unity Defaults so nothing really impressive about this and also simmilar to http://www.indiedb.com/games/the-ages

Good karma-10 votes
Christo-Oosthuizen
Christo-Oosthuizen @ Creative Gene Interactive

Hey guys! Glad to see more South Africans on Indie/Mod DB.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Tool Models

Im pretty sure this is to blame Indiedb.com and thanks for the support pal. Will have gameplay mechanics & features in the coming updates ;)

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Tool Models

Thanks, right after this update was made, the texture artist started improving the textures. I will replace the old pics with the new ones.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ The Ages

The pro version yes, but after the 30 days you have the normal version and that's free.

Good karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen @ Chief's Hut Concepts

Thanks man. Keep track so you dont miss our next update, next week, where we will show some of our 3d tool models.

Good karma+1 vote
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