atheist, geek, nerd, gamer
looks fat :d
Pretty sure this DDG-52 is from my Earth Conflict mod. :v
then a "long-neck" design doesn't make much of a sence :d
well, the mod is development is paused due to parallel projects...And no one pm'd me yet willing to help, so...not anytime soon...Especially when the parallel projects are parts of a bigger universe.
Earth Conflict(RTS) and After Earth Conflict(Top-Down Space shooter).
Besides several other non-related projects...
why two seperated bays on each side, and not 1 big bay on each side?
they are playing an animation and not actually dogfighting, right?
have you guys thought about moving to another engine? :d
it would be awesome to be able to play this as a stand alone title
Thank you guys *--*
So, what will we do with all that hardware? :V
Download here: Moddb.com
extract at your Generals Zero Hour folder.
you need version 1.04 of Zero Hour to run the mod.
Ja havia postando na SWR e Sleipnir, ninguem se dispos.
On Transcendence modding community we could request a extension prefix-code, which we would use on our mods to prevent mod to mod, and mod to expansions conflicts.
Something like a a AAAAALNNN, the N being a number from 0 to 999 and L a letter which would represent each mod extension.
like a shield could be named AAAAAA001 or something like that, it would mean 26 * 999 possible extensions p/ user.
You could do something like that around here, like
you would need to keep a database on a wiki with all registered user prefixs, and a way for user to register those codes.
carrier group? :D
Isso iria atrapalhar o desenvolvimento daquele projeto.
Sem uma equipe propria não vejo como este mod podera continuar em desenvolvimento. No entando, o projeto para o MMORTS ainda esta de pé, assim que eu conseguir levantar fundos para um projeto nessa escala é claro ^^
Por enquanto, este projeto tera de se manter "pausado".
please, reduce the damn bloom
unfortunately as I'm working alone on some indie titles(3 games, which I'm coding and modeling), there is little free time, I've always searched for more help for this project, since the first to last month of development, till today, no one wanted to help...
I can't work at full time at it as I once did, so this project is paused, paused not dead, after I finish those 3 games I'm working right now I'll start working on the stand-alone version of this mod, as a MMORTS if I get the funding for it...
Thou, if there is people interesting on helping on this mod, I'll gladly teach them to mod this game, and coordinate the mod development as well as provide models and animations.
Infelizmente estou sem tempo para trabalhar neste projeto sem ajuda, durante meses trabalhei nele, sempre tentando trazer pessoas para o projeto, infelizmente nunca consegui ajuda, e como no momento estou desenvolvendo alguns jogos por conta propria, fiquei sem tempo para continuar a trabalhar neste mod.
Mas espero conseguir ajuda para poder continua-lo, só preciso de um coder modelos e animações tenho tempo para fazer.
E atualmente não possuo conhecimento suficiente para criar um launcher, se puder ajudar com isso(ou com o mod em si) seria de grande ajuda para continuar o desenvolvimento deste projeto(caso o launcher pudesse atualizar o mod é claro :D ).
George Hammond Class-Battle ship
is it just me, or anyone else got a 2D feel out of it!?
I was referring to the canard, as it is sometimes aka delta-wing canard.
Canards increase Radar signature, that's why on the T-50 the canards are smoothly implemented along the wing itself.
preserving both stealth and performance.
and another point of why the chinese J-20 is a inferior design compared to both FA-22A and T-50.
wow, a empty space...Nice!!!
so...4 intakes, with different sizes and angles....that won't help much on stealth, and if it needs that many, its engine is quite inefficient.
Also, delta-wings increase radar signature, that is the worst in stealth in the A designs.
A1 would suffer less air resistance than A4 cause it doesn't have so many..."holes" on it...
So it would be a better "supersonic"...
use GameRanger then :p
looks like that old USSR laser tank project
you need to improve grass volume, just duplicate and rotate, or work on the model
you mean, all the two...? :v
pretty sure there is nothing I want to see on 19,13,15,20,16,17,22,14,21...and they'll probably be opened sooner than 18,24,23 :v
probably 3DS Studio or blender....for textures probably Gimp, photoshop or illustrator...
ooh, less afterburn please :x
thanks, I'll take a look at it
no, its different, thats not a countermeasure like the ones from aircraft that is a decoy that simply it attracts the enemy fire to it you can avoid it by force-firing directly at the enemy's units
Countermeasures aren't even armors...But in the case of the US faction it triggers a armor upgrade as well(in vanilla)
The problem is that I'm still planning how it'll work, I'm going to try to make the vehicles deploy a smoke screen an it will have an effect similar to the ECM...not sure yet how exactly I'll do it...
- Countermeasures - Install countermeasures to Aircraft(I'm still trying to make it work for ground vehicles as well)
- Advanced armor - increase the HP of some ground vehicles and aircraft(not by much, but enough to make a difference)
- Infantry Upgrade - some infantry get better weapons(red guard, vanguard, RPG Trooper, Type-67 Gunner)
- Heavy weapons - a few ground vehicles get better weapons(Such as missiles, guns, depleted uranium shells...)
- Attack helicopters upgrade - better weapons for helicopters(including a Grenade launcher for the Z-10)
- Deadly Dragons upgrade - Upgrade the weapons systems of jets...
Thanks! I'm going to work on a M88 model then! :)
I'm still choosing their vehicle as the M88 is a bit old and there are also the MRAP version
yeah, we have particle accelerators, they usually have the size of a building....
Plasma and laser can be deflected, "rail-guns"(projectiles electromagnetically accelerated) consume a lot of energy(but, that wouldn't really be a problem)....But its probably what they'll use as weapons for MGS\Tanks...
This is a basic tank, as I've said, I might include hover-stuff for more advanced units....
Aliens don't have to be that much badass, "they can do this' "they could do that" "they would use this" "they would use that" why? and how the heck could you possibly know what the heck would they use?!
The fact is, they could just accidently found a way to create a viable FTL drive...Their planet could be dying and they needed desperately a way out of there, they might not even have FTL drive and were traveling at near-light speed with the crew on stasis....
@Rikuo, Battleship aliens aren't that realistic in the point which they don't have any kind of CIWS nor even a basic anti-air defensive system :P
and the light of the sun is their weakness....dammit, buy some goddamn sunglasses
pretty good movie though, the ones from Battle:LA were a bit "inefficient" if you observe how a few of their weapons work and how much energy they spent with jet-engines on everything....
one more thing, if I gave them a "death laser armed hover-tank" I would not call it "Light tank" I would have called it "Death laser armed hover-tank" xD
They could just have used the energy of a start or forced fusion at a gas-giant to generate and gather the energy to power a warp-drive and get here, instead of having a small all-mighty power source....
They'll really exceed in material composition, though yet lighter materials such as the ones we (try) to develop, more efficient engines, more powerful weapons(Energy based, kinetic based, or just the good old fashion badass explosives)....
I hate shiny-bright-full-of-small-annoying-lights-aliens from movies, I'm trying to create something different here, something more...I don't know...more "simple"
and maybe a couple of nuclear reactors to power it up?
hover? you mean, with something like jet engines? do you have any idea of how much power would something like that consume? without mentioning a "dark matter laser" ....
Forget about TV aliens....I'm getting for some realism here(at least, what I consider to be realistic)
If you disagree, go argue it with the PLA
I could probably add it, defending Oil Derricks across the map
yeah, "Air traffic control"
Aye sir! ^^
not strong enough for that (just like the PTL-02) even though it can do a lot more damage to a tank than most armored vehicles(ZBD-97 and ZBD-05\LAVs and Bradleys) it just doesn't have enough armor to go one-on-one with a MBT. It is better suited to suport APCs\IFVs and to quick suport\defend and attack strategicly important points in the map as they are faster than MBTs and most Artillery vehicles.
everytime I see one of yours great models I see how much I suck at modeling lol
Great model, great textures: Great work! xD
you will need to remove one of them....I'll solve that in t he future
Let me see...a shotgun, concrete, tools....His bag would get I little bit heavy... :P
The engineer is not a assault unit, nor are the medics they will be a support unit which will help both Assault infantry, AT\AA infantry, vehicles...
how many polys?
well, I could do something like that...and not just for the USA
it's a gunship and is limeted to two units.
armed with 30mm GAU-12 Equalizer and a 105mm M102 howitzer
it is in a text file which will accompany the next version of the mod
Nice models! ^^
You could give the units different camos depending on the map, with a custom map.ini file
....If I was a good skinner I would definately do that ^^
yes, it's from untitled...
The F-35 it's JSF...which replaces the A10(Strike-plane), F-18(multi-role) and F-16(multi-role), the primary role of the F-35 is for ground attack, specially when it's not very usefull for dogfights...and has a really small payload...
The FB-22 would be a concept of a stealthed fighter-bomber\Strike-plane, which is the primary role of the F-35, but it would have a larger payload, higher maneuverability and better stealthy...but coasting almost twice...And, basicly that's what I've done, I give you a JSF(F-35) with low-ammo, high-speed, and low-maneuverability costing $3525, and I give you a stealth strike-plane(FB-22) with higher payload, lower-speed(almost same speed), and higher maneuverability costing $6350( F-22A costing $4750, +$1600 to "upgrade" it to the FB-22)...and I still give you the A10 for $1650 with a much larger payload and a better armor...
well, you know that part about "Several functions(...)are being planned"...well that's it :P
But, I'm working on a improved version of a code used on Project Raptor for the mobile-Airbase for the carrier, as for the amphibious transport it'll simply produce an amphibious vehicle loaded with infantry with an fair price and will be able to load\carry vehicles as well.
I've already done it, I'll post it later ;)
Thank you Noir, and please don't call me sir...Im 17 yrs old
Been called of sir just make me feel old xD
Thanks dude!! ^^
-- oh, one more thing: all navy's will be re-chosen...I need more research --
first butchered model, but now I can make models like this one from scratch
I'll release as soon as it is ready ;)
I've already implemented on it, this version is much more detailed, just awesome!! ^^
Ohhh please, tell me that it will have a english version .-.
Thanks, and great job! ^^
sorry, I haven't understood what you wrote...
Ace combat based aircrafts will be at a separated mod,with it's own story line.
And there might be a third mod that would merge the two together.
It means that we'll be launching three releases:
Ace Combat(not yet named)
EC + AC (not yet named)
Aircraft models by spade1540
King of wine :3
With 'military design' you mean: ugly, blocky and grey?
each aircraft will posses especific weapons systems, this is a description of the range of each type of weapon, it doesn't mean that each aircraft would carry short,medium and long range weapons; it would brake the AI(I've tested it).
Nonte: a single aircraft could carry short and medium range missiles, and be upgraded to Medium and long range missiles.
I'm a gamer as well, and I'm not planning to increase the complexity if it risks the gameplay nor would I take out the fun. ^^
not even a light AA gun?
May be you could put a switch, (AG > AA) - ( AG < AA)
Yeah, and would be really easy to do this...right?!
(can you feel the sarcasm...?!...)
I wanna kick their ***** with some O'neills
Boring!?The Wraith fleet is always the smaller! what difference could some new classes make!? If the player build many different ships he 'll just spend more money and lose space.....
why there's so many wraith ships in the game? THE Hive is the strongest ship in their fleet, and a cruiser can take care of a BC304, with those ships would be more than impossible to kill\destroy them even with that big Asgard beam weapon....
I could help with maps and some graphics, like icons, but I don't speak french, just portuguese and english
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