atheist, geek, nerd, gamer
just copy the files to your Zero hour folder.
usualy on "C:\Program Files (x86)\EA Games\Command & Conquer Generals Zero Hour"
if you are lucky :p
1_ Those missiles have a really low HP. The USA Faction can build HEMTT Phalanxs which is quite effective agaisnt missiles, as well as LAV-25AD and HEMTT Patriot. The PLA can use PGZ-95 and HQ-9.
Right now, manpad infantry with anti-air weapons and aircraft with Air-to-Air missiles can can also shoot them down(might change this later).
2- Not right now, on release build: yes.
Yes, its quite hard to balance that part out...cause if I make it too short, well...it would be ineffective and not quite worth it, especially when infantry gets shredded my pretty much anything on my mod. But, yeah I've seen that the range of manpads needs to be rebalanced, I've already added a pre-attack delay to the FGM-148 and decreased the range by a bit, as well as increased the range of MLRS\155mm and "balanced" tanks, but I'll take another look on infantry balance later :)
Thank you! :)
Glad you liked it :)
I'll start working on the AI after I finish polishing the units\weapons\FXs for China and USA, after I have everything done for those two factions I'll start working on implementing new ones(EU, Russia and the Alien faction)
I'm thinking about putting a toggle to display the actual attack range(as artillery on this mod have quite the long range, some been able to fire across half the length of a few maps), like the one on RotR, that one displays where it can't fire(its minimum firing distance).
you can disable\enable bloom and AA thru the launcher, and set the game's particle\texture\shadow details in the options menu ingame.
I posted this like over a month ago :v
And just now ModDB authorized it lol
Ground units are scaled according to other ground units, aircrafts are scaled to eachother, as they fly closer to the camera.
The real question is, how big are those Fusion reactors?
Maybe is not compatible with W10, or one of those random W10 bugs.Sorry, no idea how to help you.
You can try Reddit or some Windows forums, SWR Forums
Did you make any recent drive or OS changes? Have you tried re-installing it?
Also, you can try to right click the ZH's shortcut, go to compatibility and mark the run as adm check box, and select Win Xp for system emulation.
well, frankly...I've hated C&C4;, I hated it with all my energy
The problem with a mobile base is one successful bombing run, several mobile structures, well...The only way to make that work is that if they were not structures but units with locomotor set to 0 speed and turn rate when on production mode, so you'd be able to stack them, no placement border\collider restriction, so you'd be able to stack up structures if they had more than one, and if they did not have more than one, well, one bombing run and its all over.
I'm not that good of a modeler or of a texture guy to be honest :v
This one looks easier to make, also the LCS-2 Independece class is going thru a lot of problems cause of the modular design.
well, frankly...could, probably. Would it be as good as you imagine it would? Nope, cause ZH's engine is quite limited for somethings.
Also, why spend a load of energy to keep an object in the air, to train ground troops, I mean, it would probably consume a lot of energy and it would add up to the kind of units that can shot at it.
What I could, possibly, do...is something like SC2, that drops pods from space with units inside, use that as a generals power to call in orbital drops.
Make the Alien faction work is going to be quite hard on this mod, as they are not going to be balanced, I'm intentionally going to make them OP in some aspects, after all they managed to accomplish interstellar travel.
Glad you liked it :)
Generals aviation is what made me make this mod, it started as a Air combat mod, with minor changes to the Jet's weapons and ended up becoming this.
right now I'm working on balancing and improving current content, after I feel comfortable with it, I'll be adding more stuff :)
why pointy? :v
I'm trying to give them a specific art style, a simplistic one...
But, trying to make a realistic art for an advanced faction without basing it on the design of our own tech is a bit tricky, which is why I'm trying to keep it simple and interesting...but both things are hard to accomplish because of the theme, as most people expect aliens stuff to be full of lights and stuff like that.
btw, the launcher is working fine?
I'll be making maps able to sustain naval warfare in some scale as well as maps designed specifically for it, also...I'm not planning to make GLA, well, not as a playable faction at least, I was thinking about implementing "rebels"\npcs on some maps, protecting outposts, resources and tech buildings...
but yeah, lots of stuff on the table.
I need to keep it low poly :d
but yeah, the model will look better after I finish it, and texture it. :)
yah, most of them were made on gmax 1.2 that simply does not have a decent Unwrap method on it, while the new models are been made on 3DS Max 8, which is way better for modeling and way way easier to apply textures on them.
just recently I get "decent" at modeling, and most of those vehicles I've made before that(like a year ago).
Right now, I'm focusing on adding more content(coding mostly), balancing and fixing bugs and making new models between those tasks. After I finish implementing the Warships and naval ships I'll focus more on those vehicles...After that, I'll add one more faction(aliens, russians or EU)
just extract the files inside your Zero hour folder.
Usualy on: "C:\Program Files (x86)\EA Games\Command & Conquer Generals Zero Hour"
I'll include an installer for next release.
Thanks! I'll be fixin it shortly for the next release, which will be "test ready" as soon as I finish the new Airships and the new tech building to build them :D
Its a 3D model, it looks like a drawing cause of a filter I used on the renderer(because the texture is not ready).
units are sized according to their type.
Ground units are scaled towards each other, air units toward air units.
Thanks man! It should be up in a few hours :)