atheist, geek, nerd, gamer
George Hammond Class-Battle ship
is it just me, or anyone else got a 2D feel out of it!?
I was referring to the canard, as it is sometimes aka delta-wing canard.
Canards increase Radar signature, that's why on the T-50 the canards are smoothly implemented along the wing itself.
preserving both stealth and performance.
and another point of why the chinese J-20 is a inferior design compared to both FA-22A and T-50.
wow, a empty space...Nice!!!
so...4 intakes, with different sizes and angles....that won't help much on stealth, and if it needs that many, its engine is quite inefficient.
Also, delta-wings increase radar signature, that is the worst in stealth in the A designs.
A1 would suffer less air resistance than A4 cause it doesn't have so many..."holes" on it...
So it would be a better "supersonic"...
use GameRanger then :p
looks like that old USSR laser tank project
you need to improve grass volume, just duplicate and rotate, or work on the model
you mean, all the two...? :v
pretty sure there is nothing I want to see on 19,13,15,20,16,17,22,14,21...and they'll probably be opened sooner than 18,24,23 :v
probably 3DS Studio or blender....for textures probably Gimp, photoshop or illustrator...
ooh, less afterburn please :x
I really feel it needs one of those heavy tails of the Flankers for maneuverability.
Looks like harrier had a date with a B-2 last night
the only viable way to make the humans survive is a big gun
it depends, whats the problem?
The part which is Orange in those missiles is a identifier for the speed, in this case a low-speed missile...So, high-speed missiles would have instead of Orange, Purple on those locations.
the position of the color is standard for all missiles.
...missiles will inflict direct damage to targets...
a multi-stage missiles would probably inflict a X amount of damage to the shield of the ship and a Y amount of damage to the ship hull, while single-stage missiles would only inflict damage to the hull if the shield is down...
not really xD
awesome!! Great work!
no, its not -.-
thats a human ship '-'
and that's not a police line,it's a warning line, mostly for detail
Only the shape is similar
...by accident actually xD
The Ha'tak should be bigger
not sure how to fix that
Well, it's going to be as open source as possible so, yeah you'll be able to follow the progress pretty close ^^
-Something like the world map of strategy games such as Tribal wars\Desert ops, which would be the map of the planet but on a smaller scale with something like 100 players per server\map, each "world map" would represent a server and the players would fight for the control of the planet...After some side or player wins or after some maximum time the server resets and the winner or winners get some bonus which would get some advantage when used....
-with a "city" to be evolved such as the ones in Tribal wars\desert operations or something like that, the more this "city" is evolved the best would be the performance of the player's base in pvp battles(...if the city barracks is lvl 10 then the barracks in pvp battles would be faster than the one of a player which has a city with a lvl 5 barracks...but not to the point to become too much OP, but enough to be useful), and as the player evolves this city it lvl ups and you could get some bonus to be used in pvp battles or to boost the growth of the city itself...
-when a player engages another player it would load a map such as the skirmish maps of C&C\CoH....and if possible battle between multiple players....
-a lot is being planned, a this is yet an idea on the paper...
development will begin as soon as possible....I already have two programmers to help, and I'll learn programming myself...but we already have some other projects to work and try to get some money to found this project as we will need to pay for the servers and for some better tools...
----sorry for any grammar errors
I'm not so sure about how cool that would be xD