Punk, anarchist, atheist, geek, nerd, gamer
You're welcome! ^^
sorry for bugs this is a old version, I'm still working at the new one
I love you guys
no, its different, thats not a countermeasure like the ones from aircraft that is a decoy that simply it attracts the enemy fire to it you can avoid it by force-firing directly at the enemy's units
Countermeasures aren't even armors...But in the case of the US faction it triggers a armor upgrade as well(in vanilla)
The problem is that I'm still planning how it'll work, I'm going to try to make the vehicles deploy a smoke screen an it will have an effect similar to the ECM...not sure yet how exactly I'll do it...
isn't it retired?
- Countermeasures - Install countermeasures to Aircraft(I'm still trying to make it work for ground vehicles as well)
- Advanced armor - increase the HP of some ground vehicles and aircraft(not by much, but enough to make a difference)
- Infantry Upgrade - some infantry get better weapons(red guard, vanguard, RPG Trooper, Type-67 Gunner)
- Heavy weapons - a few ground vehicles get better weapons(Such as missiles, guns, depleted uranium shells...)
- Attack helicopters upgrade - better weapons for helicopters(including a Grenade launcher for the Z-10)
- Deadly Dragons upgrade - Upgrade the weapons systems of jets...
Thanks! I'm going to work on a M88 model then! :)
I'm still choosing their vehicle as the M88 is a bit old and there are also the MRAP version
yeah, we have particle accelerators, they usually have the size of a building....
Plasma and laser can be deflected, "rail-guns"(projectiles electromagnetically accelerated) consume a lot of energy(but, that wouldn't really be a problem)....But its probably what they'll use as weapons for MGS\Tanks...
This is a basic tank, as I've said, I might include hover-stuff for more advanced units....
different vehicle based on the same generic chassis, as it performs the basic same role(move the vehicle with some level of protection)
Aliens don't have to be that much badass, "they can do this' "they could do that" "they would use this" "they would use that" why? and how the heck could you possibly know what the heck would they use?!
The fact is, they could just accidently found a way to create a viable FTL drive...Their planet could be dying and they needed desperately a way out of there, they might not even have FTL drive and were traveling at near-light speed with the crew on stasis....
@Rikuo, Battleship aliens aren't that realistic in the point which they don't have any kind of CIWS nor even a basic anti-air defensive system :P
and the light of the sun is their weakness....dammit, buy some goddamn sunglasses
pretty good movie though, the ones from Battle:LA were a bit "inefficient" if you observe how a few of their weapons work and how much energy they spent with jet-engines on everything....
one more thing, if I gave them a "death laser armed hover-tank" I would not call it "Light tank" I would have called it "Death laser armed hover-tank" xD
They could just have used the energy of a start or forced fusion at a gas-giant to generate and gather the energy to power a warp-drive and get here, instead of having a small all-mighty power source....
They'll really exceed in material composition, though yet lighter materials such as the ones we (try) to develop, more efficient engines, more powerful weapons(Energy based, kinetic based, or just the good old fashion badass explosives)....
I hate shiny-bright-full-of-small-annoying-lights-aliens from movies, I'm trying to create something different here, something more...I don't know...more "simple"
and maybe a couple of nuclear reactors to power it up?
hover? you mean, with something like jet engines? do you have any idea of how much power would something like that consume? without mentioning a "dark matter laser" ....
Forget about TV aliens....I'm getting for some realism here(at least, what I consider to be realistic)
*the 115mm is not a energy based weapon*
and what good would that do? let's say, agaisn't a Type-99G MBT, or a humvee, or a Gunner....
If you disagree, go argue it with the PLA
working on it, also launchers like AT4s and PF-98 will hit only 33% of moving targets for balance reasons. FGM-148 will hit 50%
I could probably add it, defending Oil Derricks across the map
now, why would I do that? that's not realistic(on my Geek\Nerd perspective)
maybe, because it is :P
but just like other models, it will be improved, everything will be improved when possible, I'm worrying more about stuff like AI Scripts, bug-fix and new units than improving old models for now, but don't worry, I'll probably work at it after I finish the AI script for the "Catch the general" game mode...
if you can do better, why don't you help?
...damnit, google translator sucks
If you can, give it a try
after all, can't really get much worse than mine hehe
Dude, if you can do better, please do it! :p
Because I could use some help at modeling while I work on the AI ^^
yeah, "Air traffic control"
Aye sir! ^^
"Each Player starts with 1 General and 1 Barrack"
There will be one General per faction, only available on "Catch the General" maps.
The General will spawn(Call-in a transport which will paradrop a vehicle) the vehicles on different rates(example: one Humvee every 20 seconds; one LAV every 35s....but I haven't decided the "timing" yet)
I know both CnCGuild and SWR, the problem is that it is taking to much time to work on everything and I'm making almost no progress with the AI script....
So, I would like to have someone to help me with the AI while I work on the rest...
Javelin and the PF-98 needs to be unlocked with generals points, the AT4 requires Strategy center.
minimum firing range\maximum firing range
is not a requirement, but a improvement.