atheist, geek, nerd, gamer

Comment History  (0 - 30 of 501)
ChrPunx Feb 14 2015, 11:37am says:

looks fat :d

+1 vote   media: Daedalus Tweaks.
ChrPunx Feb 11 2015, 11:18pm says:

Pretty sure this DDG-52 is from my Earth Conflict mod. :v

+1 vote   media: coalition conflict
ChrPunx Feb 10 2015, 9:47am replied:

then a "long-neck" design doesn't make much of a sence :d


+1 vote   media: SC-305 Wallpaper
ChrPunx Feb 8 2015, 8:14pm replied:

well, the mod is development is paused due to parallel projects...And no one pm'd me yet willing to help, so...not anytime soon...Especially when the parallel projects are parts of a bigger universe.

Earth Conflict(RTS) and After Earth Conflict(Top-Down Space shooter).

Besides several other non-related projects...

+1 vote   mod: Earth Conflict
ChrPunx Feb 7 2015, 6:23pm says:

why two seperated bays on each side, and not 1 big bay on each side?

+1 vote   media: SC-305 Wallpaper
ChrPunx Jan 31 2015, 3:44pm says:

they are playing an animation and not actually dogfighting, right?

+1 vote   media: Fighter Battle
ChrPunx Jan 31 2015, 3:40pm says:

have you guys thought about moving to another engine? :d
it would be awesome to be able to play this as a stand alone title

+1 vote   media: New Goa'uld HD ControlBar
ChrPunx Jan 28 2015, 7:33pm says:

Thank you guys *--*

+3 votes   media: BSGFC YouTube teaser
ChrPunx Jan 20 2015, 1:55pm says:

So, what will we do with all that hardware? :V

+1 vote   media: Automatic Synthesizer HP 3330B
ChrPunx Jan 9 2015, 9:19pm replied:

Download here:

extract at your Generals Zero Hour folder.
you need version 1.04 of Zero Hour to run the mod.

+1 vote   mod: Earth Conflict
ChrPunx Jan 7 2015, 9:23am replied:

Ja havia postando na SWR e Sleipnir, ninguem se dispos.

+1 vote   mod: Earth Conflict
ChrPunx Jan 5 2015, 5:20pm says:

On Transcendence modding community we could request a extension prefix-code, which we would use on our mods to prevent mod to mod, and mod to expansions conflicts.
Something like a a AAAAALNNN, the N being a number from 0 to 999 and L a letter which would represent each mod extension.
like a shield could be named AAAAAA001 or something like that, it would mean 26 * 999 possible extensions p/ user.

You could do something like that around here, like


you would need to keep a database on a wiki with all registered user prefixs, and a way for user to register those codes.

+2 votes   article: Naming Conventions
ChrPunx Jan 5 2015, 3:48pm says:

carrier group? :D

+1 vote   media: something at the horizon
ChrPunx Jan 2 2015, 8:49pm replied:

Isso iria atrapalhar o desenvolvimento daquele projeto.

Sem uma equipe propria não vejo como este mod podera continuar em desenvolvimento. No entando, o projeto para o MMORTS ainda esta de pé, assim que eu conseguir levantar fundos para um projeto nessa escala é claro ^^

Por enquanto, este projeto tera de se manter "pausado".

+1 vote   mod: Earth Conflict
ChrPunx Jan 2 2015, 1:59pm replied:

please, reduce the damn bloom

+1 vote   media: Command & Conquer: Generals Universe
ChrPunx Dec 30 2014, 11:41pm replied:

unfortunately as I'm working alone on some indie titles(3 games, which I'm coding and modeling), there is little free time, I've always searched for more help for this project, since the first to last month of development, till today, no one wanted to help...
I can't work at full time at it as I once did, so this project is paused, paused not dead, after I finish those 3 games I'm working right now I'll start working on the stand-alone version of this mod, as a MMORTS if I get the funding for it...
Thou, if there is people interesting on helping on this mod, I'll gladly teach them to mod this game, and coordinate the mod development as well as provide models and animations.

+1 vote   mod: Earth Conflict
ChrPunx Dec 30 2014, 11:35pm replied:

Infelizmente estou sem tempo para trabalhar neste projeto sem ajuda, durante meses trabalhei nele, sempre tentando trazer pessoas para o projeto, infelizmente nunca consegui ajuda, e como no momento estou desenvolvendo alguns jogos por conta propria, fiquei sem tempo para continuar a trabalhar neste mod.
Mas espero conseguir ajuda para poder continua-lo, só preciso de um coder modelos e animações tenho tempo para fazer.

E atualmente não possuo conhecimento suficiente para criar um launcher, se puder ajudar com isso(ou com o mod em si) seria de grande ajuda para continuar o desenvolvimento deste projeto(caso o launcher pudesse atualizar o mod é claro :D ).

+2 votes   mod: Earth Conflict
ChrPunx Dec 24 2014, 2:54pm says:

George Hammond Class-Battle ship

+3 votes   media: Advent calendar - Door 24
ChrPunx Dec 24 2014, 2:51pm says:

is it just me, or anyone else got a 2D feel out of it!?

+2 votes   media: Visual Test (terrain)
ChrPunx Dec 24 2014, 2:46pm replied:

I was referring to the canard, as it is sometimes aka delta-wing canard.
Canards increase Radar signature, that's why on the T-50 the canards are smoothly implemented along the wing itself.
preserving both stealth and performance.
and another point of why the chinese J-20 is a inferior design compared to both FA-22A and T-50.

+1 vote   media: EU drone concept
ChrPunx Dec 17 2014, 7:04pm says:

wow, a empty space...Nice!!!

+3 votes   media: Advent calendar - Door 17
ChrPunx Dec 17 2014, 4:52pm replied:

so...4 intakes, with different sizes and angles....that won't help much on stealth, and if it needs that many, its engine is quite inefficient.
Also, delta-wings increase radar signature, that is the worst in stealth in the A designs.

+1 vote   media: EU drone concept
ChrPunx Dec 17 2014, 4:41pm replied:

A1 would suffer less air resistance than A4 cause it doesn't have so many..."holes" on it...
So it would be a better "supersonic"...

+1 vote   media: EU drone concept
ChrPunx Dec 17 2014, 11:10am replied:

use GameRanger then :p

+3 votes   media: Russian infantries
ChrPunx Dec 17 2014, 1:58am says:

looks like that old USSR laser tank project

+1 vote   media: Russia General Tank "1К17 Szhatie"
ChrPunx Dec 14 2014, 10:59am says:

you need to improve grass volume, just duplicate and rotate, or work on the model

+2 votes   media: Ingame screenshot
ChrPunx Dec 13 2014, 1:36am replied:

you mean, all the two...? :v

+2 votes   mod: Tiberium
ChrPunx Dec 12 2014, 4:38pm says:

pretty sure there is nothing I want to see on 19,13,15,20,16,17,22,14,21...and they'll probably be opened sooner than 18,24,23 :v

+2 votes   media: Advent calendar - Door 12
ChrPunx Dec 12 2014, 11:15am replied:

probably 3DS Studio or blender....for textures probably Gimp, photoshop or illustrator...

+1 vote   media: EU Stealth Tank
ChrPunx Dec 5 2014, 5:10pm says:

ooh, less afterburn please :x

+1 vote   media: [ Generals Evolution ] MOTY 2014 Update
ChrPunx Jul 27 2014, 8:20pm replied:

thanks, I'll take a look at it

+1 vote   media: I'm not saying it was aliens...but....
ChrPunx Jul 19 2014, 2:06pm replied:

no, its different, thats not a countermeasure like the ones from aircraft that is a decoy that simply it attracts the enemy fire to it you can avoid it by force-firing directly at the enemy's units

+1 vote   media: Propaganda center - command set
ChrPunx Jul 18 2014, 8:59pm replied:

Countermeasures aren't even armors...But in the case of the US faction it triggers a armor upgrade as well(in vanilla)
The problem is that I'm still planning how it'll work, I'm going to try to make the vehicles deploy a smoke screen an it will have an effect similar to the ECM...not sure yet how exactly I'll do it...

+1 vote   media: Propaganda center - command set
ChrPunx Jul 17 2014, 3:48pm replied:

- Countermeasures - Install countermeasures to Aircraft(I'm still trying to make it work for ground vehicles as well)
- Advanced armor - increase the HP of some ground vehicles and aircraft(not by much, but enough to make a difference)
- Infantry Upgrade - some infantry get better weapons(red guard, vanguard, RPG Trooper, Type-67 Gunner)
- Heavy weapons - a few ground vehicles get better weapons(Such as missiles, guns, depleted uranium shells...)
- Attack helicopters upgrade - better weapons for helicopters(including a Grenade launcher for the Z-10)
- Deadly Dragons upgrade - Upgrade the weapons systems of jets...

+3 votes   media: Propaganda center - command set
ChrPunx Jul 16 2014, 8:34pm replied:

Thanks! I'm going to work on a M88 model then! :)

+1 vote   media: PLA Type 90-II
ChrPunx Jul 16 2014, 3:19pm replied:

I'm still choosing their vehicle as the M88 is a bit old and there are also the MRAP version

+2 votes   media: PLA Type 90-II
ChrPunx Jul 12 2014, 2:25pm replied:

yeah, we have particle accelerators, they usually have the size of a building....
Plasma and laser can be deflected, "rail-guns"(projectiles electromagnetically accelerated) consume a lot of energy(but, that wouldn't really be a problem)....But its probably what they'll use as weapons for MGS\Tanks...

This is a basic tank, as I've said, I might include hover-stuff for more advanced units....

+1 vote   media: I'm not saying it was aliens...but....
ChrPunx Jul 9 2014, 4:06pm replied:

Aliens don't have to be that much badass, "they can do this' "they could do that" "they would use this" "they would use that" why? and how the heck could you possibly know what the heck would they use?!

The fact is, they could just accidently found a way to create a viable FTL drive...Their planet could be dying and they needed desperately a way out of there, they might not even have FTL drive and were traveling at near-light speed with the crew on stasis....

@Rikuo, Battleship aliens aren't that realistic in the point which they don't have any kind of CIWS nor even a basic anti-air defensive system :P
and the light of the sun is their weakness....dammit, buy some goddamn sunglasses
pretty good movie though, the ones from Battle:LA were a bit "inefficient" if you observe how a few of their weapons work and how much energy they spent with jet-engines on everything....

one more thing, if I gave them a "death laser armed hover-tank" I would not call it "Light tank" I would have called it "Death laser armed hover-tank" xD

+2 votes   media: I'm not saying it was aliens...but....
ChrPunx Jul 9 2014, 3:01am replied:

They could just have used the energy of a start or forced fusion at a gas-giant to generate and gather the energy to power a warp-drive and get here, instead of having a small all-mighty power source....

They'll really exceed in material composition, though yet lighter materials such as the ones we (try) to develop, more efficient engines, more powerful weapons(Energy based, kinetic based, or just the good old fashion badass explosives)....

I hate shiny-bright-full-of-small-annoying-lights-aliens from movies, I'm trying to create something different here, something more...I don't know...more "simple"

+1 vote   media: I'm not saying it was aliens...but....
ChrPunx Jul 9 2014, 1:54am replied:

and maybe a couple of nuclear reactors to power it up?
hover? you mean, with something like jet engines? do you have any idea of how much power would something like that consume? without mentioning a "dark matter laser" ....

Forget about TV aliens....I'm getting for some realism here(at least, what I consider to be realistic)

+1 vote   media: I'm not saying it was aliens...but....
ChrPunx Jun 28 2014, 3:32am replied:

If you disagree, go argue it with the PLA

+3 votes   media: Chinese PLZ-05
ChrPunx Jun 27 2014, 4:04pm replied:

I could probably add it, defending Oil Derricks across the map

+1 vote   article: "Catch the General!" game mode
ChrPunx Jun 26 2014, 4:28am replied:

yeah, "Air traffic control"

+2 votes   media: ATC and Helipad(USA)
ChrPunx Jun 24 2014, 11:59am replied:

Aye sir! ^^

+3 votes   media: "Catch the General!"
ChrPunx Jun 18 2014, 11:53pm replied:

not strong enough for that (just like the PTL-02) even though it can do a lot more damage to a tank than most armored vehicles(ZBD-97 and ZBD-05\LAVs and Bradleys) it just doesn't have enough armor to go one-on-one with a MBT. It is better suited to suport APCs\IFVs and to quick suport\defend and attack strategicly important points in the map as they are faster than MBTs and most Artillery vehicles.

+2 votes   media: M1128 MGS "Stryker"
ChrPunx May 28 2014, 1:28am says:

everytime I see one of yours great models I see how much I suck at modeling lol

Great model, great textures: Great work! xD

+3 votes   media: JH-7A
ChrPunx May 22 2014, 1:25pm replied:

you will need to remove one of them....I'll solve that in t he future

+1 vote   download: Earth Conflict Project v0.1.65
ChrPunx Apr 18 2014, 8:10am replied:

Let me see...a shotgun, concrete, tools....His bag would get I little bit heavy... :P

The engineer is not a assault unit, nor are the medics they will be a support unit which will help both Assault infantry, AT\AA infantry, vehicles...

+1 vote   article: Earth Conflict - Beta v0.1.65
ChrPunx Apr 16 2014, 12:18pm replied:


+1 vote   article: Earth Conflict - Beta v0.1.65
ChrPunx Apr 14 2014, 2:53am says:

how many polys?

+1 vote   media: F-35
ChrPunx Apr 11 2014, 2:24pm replied:

well, I could do something like that...and not just for the USA

+1 vote   media: B1\A10\AC130\F35A
ChrPunx Apr 11 2014, 2:23am replied:

it's a gunship and is limeted to two units.
armed with 30mm GAU-12 Equalizer and a 105mm M102 howitzer

+1 vote   media: B1\A10\AC130\F35A
ChrPunx Apr 8 2014, 2:35am replied:

it is in a text file which will accompany the next version of the mod

+1 vote   media: New humvee
ChrPunx Mar 25 2014, 2:29am says:

Nice models! ^^
You could give the units different camos depending on the map, with a custom map.ini file

....If I was a good skinner I would definately do that ^^

+1 vote   media: Camo
ChrPunx Mar 23 2014, 9:34am says:


+3 votes   media: Non demilitarized Galactica - WIP
ChrPunx Mar 23 2014, 8:30am replied:

yes, it's from untitled...

+1 vote   media: Scale comparison
ChrPunx Mar 20 2014, 9:32am replied:

The F-35 it's JSF...which replaces the A10(Strike-plane), F-18(multi-role) and F-16(multi-role), the primary role of the F-35 is for ground attack, specially when it's not very usefull for dogfights...and has a really small payload...

The FB-22 would be a concept of a stealthed fighter-bomber\Strike-plane, which is the primary role of the F-35, but it would have a larger payload, higher maneuverability and better stealthy...but coasting almost twice...And, basicly that's what I've done, I give you a JSF(F-35) with low-ammo, high-speed, and low-maneuverability costing $3525, and I give you a stealth strike-plane(FB-22) with higher payload, lower-speed(almost same speed), and higher maneuverability costing $6350( F-22A costing $4750, +$1600 to "upgrade" it to the FB-22)...and I still give you the A10 for $1650 with a much larger payload and a better armor...

+1 vote   media: FB-22 Strike Raptor
ChrPunx Mar 15 2014, 3:50am replied:

well, you know that part about "Several functions(...)are being planned"...well that's it :P

But, I'm working on a improved version of a code used on Project Raptor for the mobile-Airbase for the carrier, as for the amphibious transport it'll simply produce an amphibious vehicle loaded with infantry with an fair price and will be able to load\carry vehicles as well.

+2 votes   media: Naval warfare - Economic\Strategic information
ChrPunx Mar 10 2014, 11:37pm replied:

I've already done it, I'll post it later ;)

+1 vote   media: DDG-1000 Zumwalt
ChrPunx Jan 26 2014, 8:23pm replied:

Thank you Noir, and please don't call me sir...Im 17 yrs old
Been called of sir just make me feel old xD

+2 votes   media: New model...
ChrPunx Jan 20 2014, 12:24pm replied:

Thanks dude!! ^^

+1 vote   media: American Shipyard
ChrPunx Jan 7 2014, 5:24pm says:

-- oh, one more thing: all navy's will be re-chosen...I need more research --

+1 vote   article: Earth Conflict Project
ChrPunx Jan 6 2014, 11:16pm replied:

first butchered model, but now I can make models like this one from scratch

+1 vote   media: Leopard 2A5\6
ChrPunx Dec 31 2013, 11:25am says:


+1 vote   media: Game Screenshot2
ChrPunx Dec 10 2013, 10:34am replied:

I'll release as soon as it is ready ;)

+1 vote   download: Earth Conflict 0.1B
ChrPunx Dec 6 2013, 12:18am replied:

I've already implemented on it, this version is much more detailed, just awesome!! ^^

+2 votes   download: [Resource] M1A1 Model package
ChrPunx Dec 5 2013, 1:14am says:

Ohhh please, tell me that it will have a english version .-.

+9 votes   media: MainMenu
ChrPunx Dec 4 2013, 11:13pm says:

Thanks, and great job! ^^

+2 votes   download: [Resource] M1A1 Model package
ChrPunx Nov 27 2013, 1:05pm replied:


sorry, I haven't understood what you wrote...

0 votes   media: Weapons zone - Ground attack
ChrPunx Nov 22 2013, 12:52pm replied:

Ace combat based aircrafts will be at a separated mod,with it's own story line.

And there might be a third mod that would merge the two together.

It means that we'll be launching three releases:
Earth Conflict
Ace Combat(not yet named)
EC + AC (not yet named)

+2 votes   download: Earth Conflict v.0.1a
ChrPunx Nov 20 2013, 9:01pm says:

awesome work!

+2 votes   media: Replicators WIP november
ChrPunx Nov 17 2013, 6:17pm replied:

Aircraft models by spade1540

+1 vote   mod: Earth Conflict
ChrPunx Nov 17 2013, 6:10pm says:

King of wine :3

+1 vote   media: Jesus
ChrPunx Nov 13 2013, 9:39am buried:


With 'military design' you mean: ugly, blocky and grey?

-11 votes   media: Eurasian Union :Russia Assault Airship
ChrPunx Nov 10 2013, 5:50pm replied:

each aircraft will posses especific weapons systems, this is a description of the range of each type of weapon, it doesn't mean that each aircraft would carry short,medium and long range weapons; it would brake the AI(I've tested it).

Nonte: a single aircraft could carry short and medium range missiles, and be upgraded to Medium and long range missiles.

I'm a gamer as well, and I'm not planning to increase the complexity if it risks the gameplay nor would I take out the fun. ^^

+2 votes   media: Weapons zone\range
ChrPunx Jul 22 2013, 1:13am says:

Many Thanks!!

+2 votes   article: Release
ChrPunx Dec 22 2012, 6:08pm says:


+1 vote   media: Tauri, Goa'uld & Asgard Spaceship
ChrPunx Nov 13 2012, 9:44am replied:

Really strange

+2 votes   media: fox
ChrPunx Oct 16 2012, 12:07pm replied:

not even a light AA gun?
May be you could put a switch, (AG > AA) - ( AG < AA)

+3 votes   media: Zubr - transport ship
ChrPunx Jul 23 2012, 12:33pm replied:

Yeah, and would be really easy to do this...right?!
(can you feel the sarcasm...?!...)

+2 votes   media: Chinook
ChrPunx Jun 4 2012, 1:39pm replied:

I wanna kick their ***** with some O'neills

+2 votes   media: Picture of the Week - Goauld vs. Aschen
ChrPunx Dec 28 2011, 9:55am replied:

Boring!?The Wraith fleet is always the smaller! what difference could some new classes make!? If the player build many different ships he 'll just spend more money and lose space.....

+1 vote   media: Ingame Screenshots
ChrPunx Dec 27 2011, 6:04am says:

why there's so many wraith ships in the game? THE Hive is the strongest ship in their fleet, and a cruiser can take care of a BC304, with those ships would be more than impossible to kill\destroy them even with that big Asgard beam weapon....

+1 vote   media: Ingame Screenshots
ChrPunx Dec 20 2011, 10:21am says:

I could help with maps and some graphics, like icons, but I don't speak french, just portuguese and english

+1 vote   article: CnC Stargate Universe recrute !
ChrPunx Dec 12 2011, 6:19am says:


+1 vote   mod: Stargate (Something....Just Not sure Yet)
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