atheist, geek, nerd, gamer
looks fat :d
Pretty sure this DDG-52 is from my Earth Conflict mod. :v
then a "long-neck" design doesn't make much of a sence :d
well, the mod is development is paused due to parallel projects...And no one pm'd me yet willing to help, so...not anytime soon...Especially when the parallel projects are parts of a bigger universe.
Earth Conflict(RTS) and After Earth Conflict(Top-Down Space shooter).
Besides several other non-related projects...
why two seperated bays on each side, and not 1 big bay on each side?
they are playing an animation and not actually dogfighting, right?
have you guys thought about moving to another engine? :d
it would be awesome to be able to play this as a stand alone title
Thank you guys *--*
So, what will we do with all that hardware? :V
Download here: Moddb.com
extract at your Generals Zero Hour folder.
you need version 1.04 of Zero Hour to run the mod.
Ja havia postando na SWR e Sleipnir, ninguem se dispos.
On Transcendence modding community we could request a extension prefix-code, which we would use on our mods to prevent mod to mod, and mod to expansions conflicts.
Something like a a AAAAALNNN, the N being a number from 0 to 999 and L a letter which would represent each mod extension.
like a shield could be named AAAAAA001 or something like that, it would mean 26 * 999 possible extensions p/ user.
You could do something like that around here, like
you would need to keep a database on a wiki with all registered user prefixs, and a way for user to register those codes.
carrier group? :D
Isso iria atrapalhar o desenvolvimento daquele projeto.
Sem uma equipe propria não vejo como este mod podera continuar em desenvolvimento. No entando, o projeto para o MMORTS ainda esta de pé, assim que eu conseguir levantar fundos para um projeto nessa escala é claro ^^
Por enquanto, este projeto tera de se manter "pausado".
please, reduce the damn bloom
unfortunately as I'm working alone on some indie titles(3 games, which I'm coding and modeling), there is little free time, I've always searched for more help for this project, since the first to last month of development, till today, no one wanted to help...
I can't work at full time at it as I once did, so this project is paused, paused not dead, after I finish those 3 games I'm working right now I'll start working on the stand-alone version of this mod, as a MMORTS if I get the funding for it...
Thou, if there is people interesting on helping on this mod, I'll gladly teach them to mod this game, and coordinate the mod development as well as provide models and animations.
Infelizmente estou sem tempo para trabalhar neste projeto sem ajuda, durante meses trabalhei nele, sempre tentando trazer pessoas para o projeto, infelizmente nunca consegui ajuda, e como no momento estou desenvolvendo alguns jogos por conta propria, fiquei sem tempo para continuar a trabalhar neste mod.
Mas espero conseguir ajuda para poder continua-lo, só preciso de um coder modelos e animações tenho tempo para fazer.
E atualmente não possuo conhecimento suficiente para criar um launcher, se puder ajudar com isso(ou com o mod em si) seria de grande ajuda para continuar o desenvolvimento deste projeto(caso o launcher pudesse atualizar o mod é claro :D ).
George Hammond Class-Battle ship
is it just me, or anyone else got a 2D feel out of it!?
I was referring to the canard, as it is sometimes aka delta-wing canard.
Canards increase Radar signature, that's why on the T-50 the canards are smoothly implemented along the wing itself.
preserving both stealth and performance.
and another point of why the chinese J-20 is a inferior design compared to both FA-22A and T-50.
wow, a empty space...Nice!!!
so...4 intakes, with different sizes and angles....that won't help much on stealth, and if it needs that many, its engine is quite inefficient.
Also, delta-wings increase radar signature, that is the worst in stealth in the A designs.
A1 would suffer less air resistance than A4 cause it doesn't have so many..."holes" on it...
So it would be a better "supersonic"...
use GameRanger then :p
looks like that old USSR laser tank project
you need to improve grass volume, just duplicate and rotate, or work on the model
you mean, all the two...? :v
pretty sure there is nothing I want to see on 19,13,15,20,16,17,22,14,21...and they'll probably be opened sooner than 18,24,23 :v
probably 3DS Studio or blender....for textures probably Gimp, photoshop or illustrator...
ooh, less afterburn please :x