Please refer to 'reviews' for my Bio.
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
Have no map source Files? No problem, edit the BSP! This Tutorial will show you how to Hex a bsp compiled level for ID-Tech3 based games like: Q3, HL...
The Co-Op Mod uses configuration variables(Cvars) to allow different game Modes and personalized Configuration of the Mod. These Cvars can be changed...
Every game has a console which is the hub between the player and the game, also ST:EF2. Find out how to access it and what exactly you can do with it...
What are Frames per second and why is it so important to all gamers, will be explained to you here!
This Tutorial was made to help beginners for EF2 mapping/scripting/modding. It explains how to setup the ÜberRadinat correct.
Here it comes, a useful list with the Human Animations for Star Trek: Elite Force II...
Frequently Asked Questions, HZM Co-Op Mod for ST:EF2
This Tutorial was made to help beginners for EF2 mapping/scripting/modding.