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Comment History  (0 - 30 of 49)
ChrisHateZ
ChrisHateZ - - 49 comments @ Widderune

I don't mind, it's just that I haven't been activate on this website for a very long time so it was surprising to get an e-mail saying I've got a friend request.

Anyway, how's the translation on Wolf RPG Editor going? How much percent would you say you're done with?

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ Widderune

Is there any particular reason why you sent me a friend request?

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ Rpgboss

That's good to hear. This engine will probably end up being much better then RPG Maker.

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Rpgboss

Looks interesting.

What resolution will the games made in this engine be able to run at?

What I want to know is, will we be able to use HD graphics and make HD resolution games, or will your engine have a max resolution set (like RPG Maker can only be run at max 640x480)

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Captain Booty: Voyage of the Hallowed Shorts

This game looks cool. Any ETA on the release date?

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ Dev Blog on Progress at Battle Brothers and what we are working at

"With no funding for the game yet, progress is somewhat slowed..."

I know you told me that you guys are considering early access thingy, but have you considered making a kickstarter campaign? Kickstarter could be a better choice in your situation because if you manage to reach the goal then you guys will be able to fully focus on this game without any problem.

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ Battle Brothers

Could you guys make it so that when you attack with a melee character that his sprite moves towards the enemy and back which would simulate an attack? That probably wouldn't be too hard to do and it would make the combat feel more satisfying.

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Battle Brothers

"And while it seems cool at first to have your guys perform animated attacks and walk across the battlefield, these animations do become repetitive quickly; at some point, many players would likely feel that they're waiting for animations to finish more than anything else, and would choose to speed up animations or make movement instantaneous if the game supported this."

They made a good point with that. While I also like to see some cool animations after playing the game for a while they just start getting really repetitive and annoying to watch all the time.

Good karma+4 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Battle Brothers

Accidentally found this game here on IndieDB today, and it looks so damn good, promising and full of potentional.

I really dig the art style, it's simply amazing. Iv'e read about the features and it's quite interesting.

Will the public pre-alpha be free? Any idea will you reach the final release of this game this year, or will it get released in the 2015?

Good karma+5 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Claustrophobia: The Downward Struggle

Congratulations, this game got greenlit!

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Claustrophobia Development Log #3

I don't really agree that list system is more RPG-ish then grid inventory, maybe on consoles but definitely not on PC (though there are some PC RPG's that use list inventory, they're mostly just bad ports).

I'd prefer having the current inventory system over an encumbrance based list (such as ToME has, never liked that system).

Can't you just make it so right clicking an item automatically places it in inventory if there is space for it. And make it so you get a message like "No inventory space left" in case you're out of inventory space for it.

That would be the best option, especially if you make it that left mouse button is for moving and attacking and right mouse button for picking up items and other interactions.

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ Claustrophobia Development Log #3

Left clicking = Movement, attacking, clicking interface buttons

Right clicking = Picking up items, open/close doors, using consumables from inventory, equiping the gear piece when clicked on in inventory, buying items from the shop

This would be the best in my opinion. You should be able to both move and attack enemies with your left mouse button and do pretty much everything else with the right mouse button.

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Claustrophobia: The Downward Struggle

In that case I think he should make it as an option in the game settings because I personally LOVE that noise lol.

I will be dissapointed if that squeaking noise when walking wont be available in the new version. Same with that funny sound when you attack enemies.

Good karma+3 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Claustrophobia Development Log #2

I really like where you're going with the game now. Character and loot stats were way too simple, especially loot where you'd only have around 1-2 damage increase on a better weapon each time, or a 1-2 armor increase on body slots. The new stats system for loot seems pretty awesome and will definitely make us think harder about which weapon/body gear to use.

I also can't wait to see more screenshots of the game. I know I complained last time saying that you shouldn't change graphics because they looked great but damn.. after seing this little screenshot I already changed my mind. New graphics look amazing and I'm really wondering how will characters and monsters look.

As for class system that's pretty hard decision. I personally like the way it works in DoD. You select all the skillsets you want at the start and then once in game you build your character as you see fit. If you're having problems with enemies you can focus on defensive skillsets you picked, if not you can focus on offensive ones and you also level the supportive ones in between. That gives you a huge choice of builds and even when you pick the exactly same skillsets you can still go around and build it differently every time by focusing on different skillsets first.

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ New Version '.41

"Old = Might die any moment" Hahaha!

Good karma+4 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Claustrophobia: The Long Awaited News

I voted YES on your greenlight today. Good luck.

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Claustrophobia: The Long Awaited News

Starting from scratch in order to get a better game in the end sounds good. Though that does mean we'll have to wait like forever for the game to get released, which kinda sucks, but I guess I can live with that.

I'm just not very happy about you completely redesigning graphics because I love the way the game looks now. And I do hope that you wont change the current sounds, because the way walking sounds atm is just epic. The soundtrack is also pretty good and doesn't get annoying over time which is nice.

(Wrote this on your steam news first because I didn't know you posted it here too, so copy-pasted it now)

Good karma+3 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Wayward

Tutorial in a roguelike? GET OUT OF HERE!

What makes this types of games awesome is when you explore and figure out things for yourself. Tutorial would ruin half the fun.

Good karma+3 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Wayward

Wow why didn't I find out about this game before! Definitely gonna track this one, looks pretty interesting.

Good karma+3 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ "Compound" teaser

Looks promising. Can't wait to see more, especially combat.

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Balrum Kickstarter Update 7 Maps

I think you wanted to say "world" instead of "word". Also it's not "anchient" but "ancient". Oh, and "dark" instead of "darks".

Anyway, i do hope your game gets kickstarted as it looks pretty good. Hopefully there'll be more pledges soon, because this game definitely has potentional to be really great RPG.

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ Claustrophobia: The Downward Struggle

I can't wait for this to get out!!!

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ Development nearing the end

Just found out about this game by accident. Looks pretty decent so far, graphics are pretty simple but still appealing, i like that.

Btw can this game be played with mouse or? Asking because i don't see mouse cursor anywhere in the gameplay video.

P.S. Gave you a vote on GoG. Good luck getting it on there.

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ Gameplay

Uh.. the video is completely black. It does have audio but there's no video, only black screen.

I opened few videos of other games on indiedb and they all work normally, so this black-screen for this video is not wrong from my end.

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ I prefer my games to be...

I don't really care about game type so much, as long as the game is well done and it's fun to play. Gameplay and good game ideas > everything else (genre, type, graphics, etc.)

I do prefer non-linear games with a lot of exploration though, but then again I'd rather play a game of the type i don't prefer over the one i do prefer if that game is done well.

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ I prefer my games to be...

I don't think so. I personally think M&B is crap, and i can't say i know anyone who actually likes that game (even though i do know the game has it's fans). They could have found a better example for non-linear game.

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ I prefer my games to be...

Is FTL linear or not, and how linear it is can be debatable. They should have definetively found a better example for linear game type. Actually i think they should have found better examples for almost all types, except maybe emergent.

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Underrail Trailer

Looks pretty cool. I'll wait for the full version however.

Can you tell me why did you name the game "Underrail"? Maybe you already explained somewhere but i didn't see it.

Good karma+2 votes
ChrisHateZ
ChrisHateZ - - 49 comments @ Dev Log #01 - GUI

Sweet.

Btw may i ask why ALICE? Did you name the project after someone special, or is ALICE an abbrevation of something? (Asking purely out of curiosity)

You don't need to appologize for your grammar, i haven't found any problems with it.

Good karma+1 vote
ChrisHateZ
ChrisHateZ - - 49 comments @ Dungeon Dashers Build 275 Trailer

Looks pretty interesting. I'll have to give it a try once it gets out.

Good karma+1 vote