My name is Chris! I come from the land of snow and losing sports teams, that's right Buffalo,NY. I've been working on game related projects off and on over the last 12-13 years. During that time I have dabbled in: Level Design,3D Modeling, snapping pictures of random things in the real world to turn into textures and anything game related that jumps out at me. I enjoy Tim Hortons Coffee as it fuels me up for long hours of game design/development. Some of my favorite Genre's are: Sci-Fi:Anything space related catches my attention. Suvival Horror: Gotta love Resident Evil series! FPS:Half-life was the first game I ever made a room AKA a box! Strategy:AOE,StarCraft(Who knows how much money blizzard made after my cd-rom shredded 2-3 copies of my SC:BW) MMORPG:Ultima Online was my obsession once(Stupid T.N.L.= Trammel Newbie Looters) I am currently working on my game Crazy GoldRush:Dredging by myself which at times can feel like a lot of work. Don't get me wrong I love it!

Report RSS Crazy GoldRush:Dredging - Game Console Support

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This won't be a lengthy blog post by any means, maybe my shortest. But either way I wanted to express my interest in making this game playable on Game Consoles.

After reading a very interesting article on GamaSutra today about HTML5 support for consoles it occurred to me that I am leaving out a whole branch of people that might otherwise play my game.

So this morning my first act of business was to test this out and see if the game would be playable on the X-Box One. Which indeed it is!

So this has made me very happy. The game-play was quite smooth so far though I still have more testing to do.

The problem is this has opened up a world of ideas and possibilities for future game development ideas. I actually really like the way it disables normal browser controls, once detecting the Xbox controller making all buttons usable without accidentally clicking back or forward in the browser.

Though I shall not lose sight of my goals, I just wanted to share how awesome this was and the potential I think a lot of HTML5 developers are ignoring.

Until next time...........

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29_games
29_games - - 17 comments

"The problem is this has opened up a world of ideas and possibilities for future game development ideas"

I wonder how many games go unfinished because of feature creep?

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ChrisCobay Author
ChrisCobay - - 10 comments

I'd guess quite a few. I'm trying to prioritize so I don't lose sight of my goals.

Shockingly the amount of time I spend testing feature ideas is only about a day or two. Which luckily for me I made up for between yesterday and today.

Without saying too much, I already have my next game partially planned out. Most of the features and work I've done for this game should make development for that game quite easier than this one.

Besides I figure setting a date should help me with that. As long as I continue to map out development projections,setting goals and deadlines I should be fine. It's the free reign that kills me sometimes and others I'm sure.

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29_games
29_games - - 17 comments

I have a list of projects I want to work on but I'm not any good at prioritising them and setting deadlines just doesn't work for me. I did it once add it just depressed me when I missed it.

I agree, keeping priority of the end goals is important so I make a single page list of what the game is going to be about and the major areas to work on, then keep a running list of the details until such point as I write a list entitled "what I need to do to get this finished".

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