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You can always use them as easter eggs, if you really want to use them.
Amazing atmosphere, great work!
Tracking with the speed of light! :) I love games like this.
Great new screenshots! It's nice to see you are still working on this. :)
Hi! Let me be the first one to say: Great artstyle! Really catches the eye. I will keep an eye on this project, want to see what you guys have in store.
Graphically amazing, I hope that the story and gameplay will be just as good. Best of luck to you guys!
Wow, you are going at a very fast rate. :) How much time do you spend for development every day? I'm curious. Or are you just that good?
Thank you, I understand.
How are you supposed to beat him?
Amazing trailer, great job!
Great work! Very nice!
"From the streets of Hungry" should be "Hungary". Looking forward to this game.
Great work as always, this game is going to be nice!
It's a sad day indeed. Wish you guys the best in the future!
Nice job as always!
Well, you are in quite a bad situation here, if I understand correctly. But your dedication is very strong, which is a good thing, because most of the time it's beacuse of lack of dedication, why projects fail.
I don't know what to say, only that please don't ever give up what you're good at, and what you want to do. I'm not good at giving others life advices, since my life is...well let's just say, that it's not turning out as I imagined. So I can relate to your current status, but can't help you at the moment, sorry. Wish I could.
Also the game looks amazing, you are definitely a hard worker.
"First and foremost Caffeine is a Sci-Fi Horror Adventure game which takes inspiration from FEAR, Condemned and Doom 3."
Instant tracking! :) Great work by the way.
Great work indeed.
Always fun to see these type of articles. It's a great way to see how much you progressed over the years. Good job!
It's very nice that you guys are giving away bundle keys to people. Also the game is looking good too, keep up the good work! :)
It looks amazing! Great job!
Looks pretty good to me! :) Also, "lighting" needs to be rebuilt almost every time you change something on a level, that's how UDK operates. On big levels it can take a very long time to bake the lighting, so naturally it should only be baked frequently to see how the lighting affects certain objects.
I'm currently learning UDK too, so I know how hard is to achieve such things. Great job, and keep up the good work, you guys are definitely on the right track. :)
It looks very nice indeed! Good work!
The quality of this game increases week after week! Nice job!
So many horror games, so little time. :)
Good choice in using UDK.