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Better graphics = better immersion, and of course bigger scares! Good job! The game is looking better & better with each passing week.
Great job on the atmosphere, looks very menacing!
Just wanted to say that the weapon models are nicely made! Great job!
The best looking screenshot so far from the game in my opinion! Love the atmosphere!
Keep up the good work! Congratulations for winning that contest!
Great article on optimization! Everyone should know these methods by now, but sadly I still run into games with very little optimization/balance. It is one of the most important aspect of game development, because it allows you to make your games graphically better, while keeping the framerate high as possible (also more stable). You can have more objects in a scene, more animations, more physics, etc... while having the same, or even better framerate!
I know, it was only a joke, sorry. It looks very realistic, which is why I commented that. Keep up the good work, can't wait to experience this game!
He is not amused at all...:D
100 views, and no one commented about how awesome this game looks? Silent Hill Alchemilla was amazing, even though it was on Source engine, and this one is on Unreal Engine 4! Looking forward to this game.
Love the atmosphere in this one! Looks like a great level for sniping from afar. Also some close encounters in those tunnels...
Great screenshot, the game looks really beautiful!
Don't be sorry for not giving up, be proud instead! Wish you the best!
Very well made trailer! Good job!
Saving/finishing abandoned projects are always fun!
Can't wait to play this game!
Brings back great memories!
Loved this level in Condemned, I'm glad you are including it in the mod. Good to see you are still working on this Sadobash, many would have given up by now because of lack of motivation. Keep up the good work, I'm still patiently waiting for the next version.
I agree. Old horror games were raw & gritty, while new horror games has this clean & tidy look. Atmosphere-wise old horror games relied on environmental storytelling way more, the levels were built specifically to incite emotions from the player. In modern horror games the role of the game is a simple one: to scare the player by any means necessary. Jump scares, lots of loud noises, flashing screens, monsters out of nowhere and without explanation. This really saddens me, because with today's technology the sky is the limit of what a horror game can actually achieve.
Keep up the good work! Grey was a fantastic game, and in my opinion, was on par with the legendary Cry of Fear.
Keep up the good work!
Nincs mit, a jónak tűnő játékokat mindig követem. :)
Kevés magyar fejlesztő van az interneten, de úgy látom, hogy a legtöbbjük azért minőségi munkát ad ki a kezéből, úgyhogy ebben jók vagyunk. Csak így tovább a játékkal! Sok szerencsét!
Wow, it looks like a screenshot from an official expansion! Also can't have a FEAR game without some blood marks on the floor.
Wow, it looks very creepy! Nice!