thechineseroom is the name of a development research project I run at the University of Portsmouth, UK. We're interested in first person gaming - particularly, using mods to explore questions about gaming that you can't answer by just analysing commercial releases or theorising about them.

Comment History  (150 - 180 of 272)
chineseroom
chineseroom @ Dear Esther

Drop to the beach and follow it along. There's an arrow pointing that way painted on the boulder. Or wait for the update... :)

Good karma0 votes
chineseroom
chineseroom @ Dear Esther

My sympathies are limited really. If you bunny-hop, the mod will break. Sure, it's not for everyone and that's fine, but if you're going to do something which completely destroys any chance of any atmosphere being created by walking slowly round the island... the fact that it's caused a double-cue fire error is kind of irrelevant really. It's probably fair to say that if you were bunny-hopping, having two voice-overs fire at once probably isn't making the difference between you getting it or not.

It is what it is really. It's not trying particularly hard to be anything other than what it says on the tin: an experiment using an FPS engine to do something a bit different. That's not going to fly with everyone, and it's probably not going to be perfect first time around. I can live with that, we seem to have got it more right for more people than more wrong, if you get me. The weird noises and overamped piano are quite deliberate though.

Good karma+8 votes
chineseroom
chineseroom @ Korsakovia

That'd be telling...

Good karma+1 vote
chineseroom
chineseroom @ Korsakovia

Nah, really, It's basically complete. I'm playing with installers so we don't have to put it out as a .zip (don't hold yr breath on that though...) and there may be some very late and minor adjustments to make over the week... but it's out by the 20th, whatever, warts and all...

Good karma+1 vote
chineseroom
chineseroom @ Korsakovia

It's currently with final playtesters - all fully compiled and ready to go, but needs checking for final snags. With a bit of luck, there'll only be a couple of hours work to do (if that), then all I need to do is try and get rhe installer working so we're not just unpacking a zip this time...

Good karma+1 vote
chineseroom
chineseroom @ Korsakovia

So, it's the 12th September... and the last level is still compiling.. I know, I know... It'll be out ASAP, promise.

Good karma+2 votes
chineseroom
chineseroom @ Dear Esther Remake - Update 2 (01/09/09)

It's Source :)
-Rob

Good karma+2 votes
chineseroom
chineseroom @ Dear Esther selected for IndieCade2009

Good luck Dan!
-Rob

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther Remake - Update 2

They're coming! I havent started on the models yet, this is purely terrain and texture work
-Rob

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther Remake - Update 2

I try to reveal how I approached things and my methods with each post, if there's anything specific you want to know then please ask. As far as code is concerned, I have someone looking at fixing some of the issues from the first release, but generally they are minor technical issues. I dont see the need for any extensive code atm
-Rob

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther Remake - Update 2

I think i agree with you on the clouds, I will be speeding them up in the future that's for sure
-Rob

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther Remake - Update 2

each level will have lots of unique elements to sustain you
-Rob

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther

Seriously considered switching to CryEngine for Korsakovia - from the little I've played with it, it's terrific to work with. Basically a question of time & money in terms of switching engine (i.e. we didn't have enough of it). Still holding out for a decent SDK of XRay, but have a hunch that might be a complete pipedream...

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther Remake - Update 2

they are.... but i'm sitting at the DiGRA games conference right now so can't really respond properly :)

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther - Soundtrack

It may be because they were originally encoded for Mac, although we haven't had reports of this before. You can find more heavily compressed versions in the /sound folder of the mod. At the moment, the plan is to remaster the tracks at some point in the future and perhaps look to put these new versions on iTunes.

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther

We're hoping to localise and enable subtitles on Rob's new version. I've been offered a French translation of the game, any other languages gratefully accepted too - please PM me if you think you can help with this.

Good karma0 votes
chineseroom
chineseroom @ Dear Esther

Yes, as far as I know, Rob's using the OB SDK

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther

Best guess, early 2010 - all credit for the remake due to Rob Briscoe, with help from Ben Andrews' concept art. We're just along for the ride... and loving it...

Good karma0 votes
chineseroom
chineseroom @ Korsakovia - new launch date

12th September... 12th September.. it's going to happen, honest, guv!

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther

Sounds like a bug to me - there are kill triggers all over that rock - will be gone with the new version, promise...

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther

That's the right place to be though - I'll post up when its updated here too.

Good karma0 votes
chineseroom
chineseroom @ Dear Esther

It's constructive criticism like this that makes it all so worthwhile.

Good karma+3 votes
chineseroom
chineseroom @ Dear Esther

Hey, no worries. It's not for everyone. I disagree about the short film bit though. For me, it's the 'who am I' part of the experience that really makes it, and that's not something that's possible in a film.

Good karma0 votes
chineseroom
chineseroom @ Dear Esther

The basic narration will be the same, although there may be scope to include a couple of cues that were cut from the original. There's no projected date at the moment, but I would think it's likely to be an early 2010 release at the soonest

Good karma+1 vote
chineseroom
chineseroom @ Korsakovia

Yeah, sorry, it's going to be Orange Box! We're doing our best to get this in for the beginning of September now. I'm currently hacking up and mixing the voice overs, whilst Adam finishes off the last level and debugs all the rest. With luck, it'll come in on time. Can you PM me the link to your article - trying to collect anything on Esther in one place - as it was funded by a research council, it all helps if we try and go for more money to do something after Korsakovia

Good karma+2 votes
chineseroom
chineseroom @ Dear Esther script

The script hasn't changed, but a couple of extra cues were added to the first environment, as not all of the script initially made it into the final piece: check for:

Follow the beach with the symbol out towards the beach under the white lines in the cliff.

Get up onto the headland separating the valley from the cliff path - you can run along the top back down towards the first jetty and there's a voice-over up there too.

Good karma+2 votes
chineseroom
chineseroom @ Dear Esther

Hmmm. Nope - where did the error come up - if you let me know exactly what was happening at the time, I'll look into it

Good karma0 votes
chineseroom
chineseroom @ Dear Esther

PM me and I'll send you a hint to get past where you are!

Good karma0 votes
chineseroom
chineseroom @ Dear Esther v1.1 (fixed)

You're not getting the usual New Game etc menu? That's a bit bizarre. Have you access to the dev console - if not, set your Steam launch options with -console and start the game. Open the console and type "map donnelly" to open the first level. Should work from there. Weird bug though - maybe some file corruption unzipping it?

Good karma+1 vote
chineseroom
chineseroom @ Dear Esther

As I've said before, hopefully when the redevelopment is finished, it will enable subtitles and localisation - it's on the agenda...

Good karma0 votes
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