thechineseroom is the name of a development research project I run at the University of Portsmouth, UK. We're interested in first person gaming - particularly, using mods to explore questions about gaming that you can't answer by just analysing commercial releases or theorising about them.

Comment History  (150 - 180 of 272)
chineseroom
chineseroom Sep 14 2009, 11:52am replied:

Drop to the beach and follow it along. There's an arrow pointing that way painted on the boulder. Or wait for the update... :)

0 votes     mod: Dear Esther
chineseroom
chineseroom Sep 14 2009, 11:47am replied:

My sympathies are limited really. If you bunny-hop, the mod will break. Sure, it's not for everyone and that's fine, but if you're going to do something which completely destroys any chance of any atmosphere being created by walking slowly round the island... the fact that it's caused a double-cue fire error is kind of irrelevant really. It's probably fair to say that if you were bunny-hopping, having two voice-overs fire at once probably isn't making the difference between you getting it or not.

It is what it is really. It's not trying particularly hard to be anything other than what it says on the tin: an experiment using an FPS engine to do something a bit different. That's not going to fly with everyone, and it's probably not going to be perfect first time around. I can live with that, we seem to have got it more right for more people than more wrong, if you get me. The weird noises and overamped piano are quite deliberate though.

+8 votes     mod: Dear Esther
chineseroom
chineseroom Sep 13 2009, 4:10pm replied:

That'd be telling...

+1 vote     mod: Korsakovia
chineseroom
chineseroom Sep 13 2009, 4:10pm replied:

Nah, really, It's basically complete. I'm playing with installers so we don't have to put it out as a .zip (don't hold yr breath on that though...) and there may be some very late and minor adjustments to make over the week... but it's out by the 20th, whatever, warts and all...

+1 vote     mod: Korsakovia
chineseroom
chineseroom Sep 13 2009, 3:04am replied:

It's currently with final playtesters - all fully compiled and ready to go, but needs checking for final snags. With a bit of luck, there'll only be a couple of hours work to do (if that), then all I need to do is try and get rhe installer working so we're not just unpacking a zip this time...

+1 vote     mod: Korsakovia
chineseroom
chineseroom Sep 12 2009, 3:18am says:

So, it's the 12th September... and the last level is still compiling.. I know, I know... It'll be out ASAP, promise.

+2 votes     mod: Korsakovia
chineseroom
chineseroom Sep 7 2009, 5:43am says:

It's Source :)
-Rob

+2 votes     media: Dear Esther Remake - Update 2 (01/09/09)
chineseroom
chineseroom Sep 7 2009, 5:40am says:

Good luck Dan!
-Rob

+1 vote     article: Dear Esther selected for IndieCade2009
chineseroom
chineseroom Sep 7 2009, 5:39am replied:

They're coming! I havent started on the models yet, this is purely terrain and texture work
-Rob

+1 vote     article: Dear Esther Remake - Update 2
chineseroom
chineseroom Sep 7 2009, 5:37am replied:

I try to reveal how I approached things and my methods with each post, if there's anything specific you want to know then please ask. As far as code is concerned, I have someone looking at fixing some of the issues from the first release, but generally they are minor technical issues. I dont see the need for any extensive code atm
-Rob

+1 vote     article: Dear Esther Remake - Update 2
chineseroom
chineseroom Sep 7 2009, 5:34am replied:

I think i agree with you on the clouds, I will be speeding them up in the future that's for sure
-Rob

+1 vote     article: Dear Esther Remake - Update 2
chineseroom
chineseroom Sep 7 2009, 5:32am replied:

each level will have lots of unique elements to sustain you
-Rob

+1 vote     article: Dear Esther Remake - Update 2
chineseroom
chineseroom Sep 2 2009, 11:05am replied:

Seriously considered switching to CryEngine for Korsakovia - from the little I've played with it, it's terrific to work with. Basically a question of time & money in terms of switching engine (i.e. we didn't have enough of it). Still holding out for a decent SDK of XRay, but have a hunch that might be a complete pipedream...

+1 vote     mod: Dear Esther
chineseroom
chineseroom Sep 2 2009, 5:37am replied:

they are.... but i'm sitting at the DiGRA games conference right now so can't really respond properly :)

+1 vote     article: Dear Esther Remake - Update 2
chineseroom
chineseroom Aug 28 2009, 11:15am replied:

It may be because they were originally encoded for Mac, although we haven't had reports of this before. You can find more heavily compressed versions in the /sound folder of the mod. At the moment, the plan is to remaster the tracks at some point in the future and perhaps look to put these new versions on iTunes.

+1 vote     download: Dear Esther - Soundtrack
chineseroom
chineseroom Aug 28 2009, 11:13am replied:

We're hoping to localise and enable subtitles on Rob's new version. I've been offered a French translation of the game, any other languages gratefully accepted too - please PM me if you think you can help with this.

0 votes     mod: Dear Esther
chineseroom
chineseroom Aug 27 2009, 3:40pm replied:

Yes, as far as I know, Rob's using the OB SDK

+1 vote     mod: Dear Esther
chineseroom
chineseroom Aug 25 2009, 12:30pm replied:

Best guess, early 2010 - all credit for the remake due to Rob Briscoe, with help from Ben Andrews' concept art. We're just along for the ride... and loving it...

0 votes     mod: Dear Esther
chineseroom
chineseroom Aug 24 2009, 6:55pm replied:

12th September... 12th September.. it's going to happen, honest, guv!

+1 vote     article: Korsakovia - new launch date
chineseroom
chineseroom Aug 24 2009, 6:52pm replied:

Sounds like a bug to me - there are kill triggers all over that rock - will be gone with the new version, promise...

+1 vote     mod: Dear Esther
chineseroom
chineseroom Aug 17 2009, 7:14pm replied:

That's the right place to be though - I'll post up when its updated here too.

0 votes     mod: Dear Esther
chineseroom
chineseroom Aug 17 2009, 7:13pm replied:

It's constructive criticism like this that makes it all so worthwhile.

+3 votes     mod: Dear Esther
chineseroom
chineseroom Aug 17 2009, 7:13pm replied:

Hey, no worries. It's not for everyone. I disagree about the short film bit though. For me, it's the 'who am I' part of the experience that really makes it, and that's not something that's possible in a film.

0 votes     mod: Dear Esther
chineseroom
chineseroom Aug 17 2009, 7:12pm replied:

The basic narration will be the same, although there may be scope to include a couple of cues that were cut from the original. There's no projected date at the moment, but I would think it's likely to be an early 2010 release at the soonest

+1 vote     mod: Dear Esther
chineseroom
chineseroom Aug 3 2009, 3:17am replied:

Yeah, sorry, it's going to be Orange Box! We're doing our best to get this in for the beginning of September now. I'm currently hacking up and mixing the voice overs, whilst Adam finishes off the last level and debugs all the rest. With luck, it'll come in on time. Can you PM me the link to your article - trying to collect anything on Esther in one place - as it was funded by a research council, it all helps if we try and go for more money to do something after Korsakovia

+2 votes     mod: Korsakovia
chineseroom
chineseroom Jul 30 2009, 1:09pm replied:

The script hasn't changed, but a couple of extra cues were added to the first environment, as not all of the script initially made it into the final piece: check for:

Follow the beach with the symbol out towards the beach under the white lines in the cliff.

Get up onto the headland separating the valley from the cliff path - you can run along the top back down towards the first jetty and there's a voice-over up there too.

+2 votes     download: Dear Esther script
chineseroom
chineseroom Jul 30 2009, 3:06am replied:

Hmmm. Nope - where did the error come up - if you let me know exactly what was happening at the time, I'll look into it

0 votes     mod: Dear Esther
chineseroom
chineseroom Jul 26 2009, 1:33pm replied:

PM me and I'll send you a hint to get past where you are!

0 votes     mod: Dear Esther
chineseroom
chineseroom Jul 14 2009, 8:42am replied:

You're not getting the usual New Game etc menu? That's a bit bizarre. Have you access to the dev console - if not, set your Steam launch options with -console and start the game. Open the console and type "map donnelly" to open the first level. Should work from there. Weird bug though - maybe some file corruption unzipping it?

+1 vote     download: Dear Esther v1.1 (fixed)
chineseroom
chineseroom Jul 10 2009, 11:16am replied:

As I've said before, hopefully when the redevelopment is finished, it will enable subtitles and localisation - it's on the agenda...

0 votes     mod: Dear Esther
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