I'm quite a gamer, and I've been mapping for the Source engine for about 2 1/2 years now, I'm not the most experienced person out there but I think I'm capable.Anyway, there isn't much to say, I'll let my profile speak for itself.

Comment History
[chills] Sep 11 2011, 8:48pm says:

Good to see the FPS improvements on Vroom, my 4G ipod wasn't handling it too well for some reason, though I do still hope to see more SS at some point, congrats on getting Vroom up to speed. (Apologies for the horrific pun)

+2 votes   news: Vroom! Updated
[chills] Dec 28 2010, 8:21pm says:

The atmosphere is indeed something else here, although those grass sprites are an eyesore, the source engine's default sprites are very low res, they don't really fit in the scene and it takes away from the atmosphere in my opinion.

+1 vote   media: Basements
[chills] Nov 8 2010, 5:37pm says:

God I love the art style, lovely work! Although personally I think a bit more of a fluorescent glow should be coming from those mushrooms.

+1 vote   media: Sanity Post Shot
[chills] Aug 24 2010, 12:20pm says:

Great mod, scarier than most commercial games, and that's saying something.

+1 vote   mod: Nightmare House 2
[chills] Jun 7 2010, 11:07am says:

Reminds me of the school bathroom in Silent Hill

+3 votes   media: Abandoned asylum
[chills] Jan 21 2010, 12:28pm says:

Now that is quality. The work you guys produce with the source engine is astounding, proves my point that the old gal ain't dead yet.

+3 votes   news: Teaser time!
[chills] Dec 22 2009, 9:01pm says:

Lookin' good guys, great to see that you're dedicated to your work.

+1 vote   game: Solitude
[chills] Dec 21 2009, 5:23pm says:

Jailbreak is awesome
With a kickass art style
I only wish it was updated more :(

+1 vote   mod: Jailbreak!
[chills] Dec 19 2009, 8:11pm says:

Beautiful work I must say.

+1 vote   news: Those with No Eyes
[chills] Dec 19 2009, 5:14pm says:

You really need to improve your mapping skills, I suggest looking at a lot more tutorials before even thinking this is in a releaseable state, even when you think it's finished. Your lighting attempts are bland and uninspired, and the whole thing just looks ugly and zombie spam cliche. Your doors lack frames, and much of the architecture seems to defy logic in places, plus overall lack of detail.

+1 vote   mod: Destination Survival
[chills] Dec 1 2009, 4:09pm says:

Can we expect bigger maps when it's done? I find this interesting.

+1 vote   news: Resistance Force: alpha version released
[chills] Dec 1 2009, 3:57pm says:

That's an incredible model for Goldsrc, great detail and nice proportions.

+13 votes   media: Cutscene on some roofs
[chills] Oct 26 2009, 7:52am says:

I have to say I'm not much of a fan of the new setting. :| I was hoping for a STALKER like experience to be honest.

+3 votes   news: GPS was wrong! We're not in Russia!
[chills] Aug 4 2009, 8:01pm replied:

Phat, sorry forgot I posted this.

0 votes   download: Zombie Crisis V1.0 Full PSP Version
[chills] Aug 2 2009, 12:55pm says:

That fence definitely needs supports of some sort, but I now it's wip, looks nice, are you going for Killzone vekta style architecture? I can see a sort of style like that coming through.

+3 votes   media: Work In Progress
[chills] May 16 2009, 12:25pm says:

Looks fun, I'll give this a download later.

+1 vote   news: Noontide: In The Demon's Hand available for download
[chills] May 10 2009, 6:55am says:

I can't seem to get it to work on 5.00 M33?

0 votes   download: Zombie Crisis V1.0 Full PSP Version
[chills] Apr 20 2009, 5:09am says:


+3 votes   media: Bumpercars
[chills] Apr 17 2009, 9:22pm says:

Absolutely fantastic mate.

+1 vote   media: Concept art
[chills] Feb 21 2009, 6:19pm says:

Yeah that seems to be in fullbright mode, Quake 2 engine uses lightmap based shadows, like Half-Life, which itself is based on the Quake engine.

+1 vote   media: Narrowed WIPS
[chills] Feb 3 2009, 4:35pm replied:

Agreed, I was looking forward to this. I take it you you took out a ticket with steam support? They're usually good at dealing with these things. Ah I see you did take it to steam support, good.

+1 vote   news: Hacked
[chills] Feb 3 2009, 4:29pm says:

Finally got it up I see, should be able to get something done this week if you like.

+1 vote   mod: Rebellion: source
[chills] Dec 22 2008, 4:37pm says:

I still think this looks like a source mod. :P I read that you guys are absolutely pushing goldsrc to it's limits, refractive water and motion blur to be specific. Is that true? Anyway, this mod looks awesome, the work is incredible.

+2 votes   media: Cry of Fear - Trailer
[chills] Nov 3 2007, 10:34am says:

Any possible release date? I love lego:)

+2 votes   mod: Brick-Life: A Half-Life 2 Modification
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