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Here's a good challenge for now. See how far you can get in the game using only a knife.
Lol for a minute I thought the sandbags were a gargoyle eating a backpack.
I take it bandits are semi-neutral like in Zaton.
Yeah why the hell did SoC Complete 2009 cut the damn Get out of here Stalker? I didn't even know about it until recently lol.
East Rostok :D And it looks bloody amazing in CoP Engine! Did you get a new computer SMRT?
An AK at cordon! Wish I was that lucky as a newbie. :P
Lol taking screenshots isn't particularly time consuming davidme. Or is it? :D
That's a point. Once you've found one of a weapon, could you then have that weapon stocked by traders? Would stop it being a forever goodbye to sell a stash wep and also not matter if you break one and/or drop it. :) Would make trader inventories seem less... vanilla too :P
Not so sure I like the ammo idea. I barely have enough nato ammo as it is in 0.41. Plus there's something especially stalkerish about unloading an enemy weapon for ammo then dumping it. Maybe vice versa and remove corpse inventory ammo and just leave a few rounds in magazines.
Don't worry, we'll all be on it too so not like we'll care. :P
Narodnaya Solyanka. Russian I know, but google it and there's a steam forums thread detailing how to get it in English.
Probably the only other mod on 0.45's scale.
Main reasons I wanted lost alpha were generators, dead city, swamp and open npp. Smrter ticks those boxes and many more so 0.45 is what I'm waiting for :)
Not being funny but why should I buy an indie game if there's no demo?
Any chance you could swap them to white for static? They look great :)
Now that would be sweet. An event like blowouts. Possibly harder to survive I bet lol.
Nicely done there smrt, point to you :)
Another soundtrack suggestion. Cisfinitum - District Delta Youtu.be
Totally sounds like the background music in (New) Pripyat.
Awful laptop lol. I can only assume that Atmo requires higher specs than this.
1.8GHz Core 2 Duo
Intel 965 Chipset (358MB)
Please say atmo 3 will be optional :(
Awesome :) I just meant the teleporters were silly turning it into a corridor shooter. I have a suggestion by the way. Mooze - Sleeping in Ashes v1 would make a great menu theme for SMRTER. SoC uses v2 which is actually very different. Youtube.com
On the Stancia level, will we get the chance to freely explore? The blowout and teleporting in both SoC and CS were annoying, and in build 1935 the draw distance is too short to appreciate the sheer scale of the level.
How awesome is this structure in the zone?!
I would totally sit on that and snipe bloodsuckers :P
Sheesh man why are you doing this mod solo though, when other far less complex ones are being done by huge teams? Some sense of manly masochism? :P Still, it speaks volumes about how much time and effort (and soul) you must be pouring into it.
Thanks for the replies. :) If you ever need a voice actor for Barkeep give me a shout lol.
Without a doubt the best comment in the history of the internet.
Uncontrollable joy: A Mass Effect fan!
Thanks SMRT for the excellent mod. It's responsible for most of my... gulp... 200+ hours game time.
Is there any chance you could lower the spawn rate of Pseudogiants on Jupiter Underground please, or stop them from attacking the other squad members? I watched helplessly as three of them annihilated Rogue, then Vano, then Zulus in just seconds. Admittedly it was fun to watch... until they turned on me. :P
Now imagine that scenario with three Real Giants lol.
Yeah I would expect zombies to be 1 hit, simple stalkers 1 or 2, probably only a pseudogiant (or giant ofcourse) over 5 shots to kill considering the price of the ammo.
Just checking, shouldn't there be 37 maps as CoP contains 6 not 5? I thought the Gauss Gun Testing Facility was after a loading screen.