This member has provided no bio about themself...

Comment History  (330 - 360 of 429)
chiffmonkey
chiffmonkey Sep 14 2011, 8:55am says:

Ooh could red jacket possibly indicate a new faction member?

+2 votes     media: Night patrol
chiffmonkey
chiffmonkey Sep 14 2011, 8:49am says:

Stancia is Ukranian for Station, as in Nuclear Power Station.

+1 vote     media: Stancia Lookout
chiffmonkey
chiffmonkey Sep 14 2011, 8:48am replied:

Please please please say we get to properly explore the Stancia levels instead of just teleporting around the roof or running to take cover from a blowout.

+1 vote     media: Monolith prayers
chiffmonkey
chiffmonkey Sep 14 2011, 8:45am replied:

Stalker 2

+1 vote     media: Artifact hunt
chiffmonkey
chiffmonkey Sep 14 2011, 8:44am replied:

SoC's military skin is nothing compared to this :D

+1 vote     media: Cordon military outpost
chiffmonkey
chiffmonkey Sep 14 2011, 8:41am replied:

Could you turn a detector into a gun though? Can't do that in SoC.

+1 vote     media: Psi Zone
chiffmonkey
chiffmonkey Sep 14 2011, 8:37am replied:

And Generators ofcourse.

+2 votes     media: Dead City building interior
chiffmonkey
chiffmonkey Sep 14 2011, 8:36am replied:

Above vanilla? :( Because of the dynamic fog I suppose.

+1 vote     media: Swamp (build1935)
chiffmonkey
chiffmonkey Sep 14 2011, 8:31am replied:

I have to agree, but the main reason I love Wild Territory is that every now and again there's a freaking huge swarm of mutants comes through from the Bar entrance obliterating everything in their path. Stalker needs such unbalance, means sometimes your only option is to run and hide. Good here also because you can navigate quite a lot of the map on roofs and gangways.

+1 vote     media: Rostok a.k.a. Wild Territory
chiffmonkey
chiffmonkey Sep 14 2011, 8:22am replied:

That requires a model for the gun and a model for the gun with the scope. At no point is there a model of just the scope. You can't simply 'glue' models together.

+1 vote     media: Got Guns?
chiffmonkey
chiffmonkey Sep 14 2011, 8:16am replied:

How about bloodsuckers sleeping near the generators? Shh don't get too close!

+1 vote     media: Generators
chiffmonkey
chiffmonkey Sep 14 2011, 8:14am says:

Snorks are big fans of buttsecks aren't they.

+1 vote     media: Snorks
chiffmonkey
chiffmonkey Sep 14 2011, 7:47am replied:

I hope it moves like the ones in Jason and the Argonauts :P

+1 vote     media: Skeleton
chiffmonkey
chiffmonkey Sep 14 2011, 7:36am replied:

...and it's huge fist shaped *****???

+3 votes     media: the giant giant
chiffmonkey
chiffmonkey Sep 14 2011, 7:27am replied:

The only current problem with civi zombies is they stay red on crosshairs when on the floor so you know they aren't dead.

+1 vote     media: Zombies in the mist
chiffmonkey
chiffmonkey Sep 14 2011, 7:22am replied:

I wonder, will the rest of East Rostok be Duty like in SoC, abandoned like in Build 1935 or something else entirely?

+1 vote     media: Bar
chiffmonkey
chiffmonkey Sep 14 2011, 7:14am says:

I'm pretty sure that in S.T.A.L.K.E.R. lore, Zaton and Yanov are closer to the NPP than the Brain Scorcher

+1 vote     media: Global Map (w.i.p.)
chiffmonkey
chiffmonkey Sep 9 2011, 5:19am says:

Hey Smrt, sorry to be a pest but I have a question. Do you know how to add custom music to the Rostok radio?

0 votes     mod: S.M.R.T.E.R. Pripyat
chiffmonkey
chiffmonkey Sep 5 2011, 8:04am says:

So... where on earth is the last zombie? What do the blue thingies do? What does the gold do?

+1 vote     game: Z-Cube
chiffmonkey
chiffmonkey Sep 4 2011, 1:38pm replied:

In fairness, the textures look identical to those of minecraft.

+1 vote     game: Blocks That Matter
chiffmonkey
chiffmonkey Sep 4 2011, 1:27pm replied:

Sounds like my kinda game.
I'll be back.

Like Arnie.

+2 votes     download: Dusk
chiffmonkey
chiffmonkey Sep 4 2011, 4:45am replied:

Good call smrtypants :)

0 votes     mod: S.M.R.T.E.R. Pripyat
chiffmonkey
chiffmonkey Aug 24 2011, 10:50pm replied:

Delete some saves. Having too many is what causes really long load times.

+1 vote     mod: STALKER Complete 2009 (2012)
chiffmonkey
chiffmonkey Mar 21 2011, 11:32am replied:

The cut monsters were cut for a reason.

+1 vote     mod: STALKER Complete 2009 (2012)
chiffmonkey
chiffmonkey Mar 21 2011, 11:30am replied:

But it does at least put the NPP in the right direction from the palace of culture. :P

+1 vote     media: STALKER Complete 2009
chiffmonkey
chiffmonkey Mar 10 2011, 2:28pm says:

I'm gonna play some SoC Complete. At least that runs. :/

+1 vote     mod: Call of Pripyat Complete
chiffmonkey
chiffmonkey Mar 10 2011, 11:45am replied:

Yeah this fix doesn't fix the startup crash.
Glad you got it running :)

+1 vote     mod: Call of Pripyat Complete
chiffmonkey
chiffmonkey Mar 10 2011, 11:30am replied:

Isn't that... soup?

+1 vote     mod: Call of Pripyat Complete
chiffmonkey
chiffmonkey Mar 10 2011, 11:25am replied:

Or before the 1st loading screen.

+1 vote     mod: Call of Pripyat Complete
chiffmonkey
chiffmonkey Mar 10 2011, 11:16am replied:

Same crash. Black screen for a few secs then crashes.
Installed with the .exe, steam version of CoP, selected zombie emissions.

+2 votes     mod: Call of Pripyat Complete
Level
Avatar
Avatar
Offline Since
Jun 12, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
2
Games
4
Mods
304
Articles
11
Media
101
Downloads
29
Groups
1