This member has provided no bio about themself...

Comment History  (0 - 30 of 440)
chiffmonkey
chiffmonkey - - 440 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

Storylines DLTX seems to stop WTF from assigning tasks, even with WTF later in load order.

Good karma+2 votes
chiffmonkey
chiffmonkey - - 440 comments @ Winter Menu

Put it later in your load order, something else must be overwriting it.

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ Placeable doors 0.2 VERY alpha

Why not turn this into an addon for the Hideout Furniture framework as that already handles placement UI really well?

Good karma+3 votes
chiffmonkey
chiffmonkey - - 440 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

NoInventoryCloseDisassembly doesn't seem to work. Is it because of animations?

Good karma+2 votes
chiffmonkey
chiffmonkey - - 440 comments @ Disable Pulses

Yep. Came to get this mod because I just got killed by one while hiding under cover.

Good karma+2 votes
chiffmonkey
chiffmonkey - - 440 comments @ Yet Another Winter Mod v2.2 (Anomaly 1.5.1)

The "mods" folder inside MO2's directory is just a regular folder and you can do what you want with it. Making a patch can often be as simple as opening a text file from one mod, opening the text file from another mod, combining the changes into a new file and saving it inside /mods/*name of patch*/*file structure*/
Refresh MO2 to see it and load the patch mod later in load order and it will overwrite the file from both conflicting mods.

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ Yet Another Winter Mod v2.2 (Anomaly 1.5.1)

Tbh it's better to have separate mod profiles for standard and YAWM for shaders.

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ Yet Another Winter Mod v2.2 (Anomaly 1.5.1)

Solved, has to be installed after BaS to override Particles.xr

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ Yet Another Winter Mod v2.2 (Anomaly 1.5.1)

"YAWM has a file conflict with Soundscape Overhaul by Solarint, specifically the file
"dynamic_weather_graphs.ltx", however you can safely overwrite it with the one from YAWM.
Soundscape Overhaul only modifies the file to change the thunder sounds, however when using
YAWM you will not hear any thunder, so the file can be safely overwritten. If you uninstall
YAWM but keep using Soundscape Overhaul, be sure to put back Soundscape Overhaul's version
of the file. Alternatively you could merge the files but in this specific case it isn't
necessary."

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ Yet Another Winter Mod v2.2 (Anomaly 1.5.1)

"YAWM has a file conflict with Soundscape Overhaul by Solarint, specifically the file
"dynamic_weather_graphs.ltx", however you can safely overwrite it with the one from YAWM.
Soundscape Overhaul only modifies the file to change the thunder sounds, however when using
YAWM you will not hear any thunder, so the file can be safely overwritten. If you uninstall
YAWM but keep using Soundscape Overhaul, be sure to put back Soundscape Overhaul's version
of the file. Alternatively you could merge the files but in this specific case it isn't
necessary."

Good karma+2 votes
chiffmonkey
chiffmonkey - - 440 comments @ Nicer Flashlights and Headlamps v1.9

Make an LTX that combines this with any other mods that change it, then add that at the end of your MO2 load order as a patch, which can be enabled and disabled as requird.

Good karma+3 votes
chiffmonkey
chiffmonkey - - 440 comments @ Hideout Furniture (HF) v2.2.1

Some feedback:
- Placed objects float
- Attempting to place an object in a Rookie Village basement results in it being on the ground floor
- No way to pick up a mis-placed container
- When placing containers near to one another they have a habit of vanishing from existence.

Ideas:
- Static sleeping bag (default sleeping bag is easy to accidentally kick around)
- Shelf / Table so things don't have to go on the floor in an empty room
- Artifact Displays (like the machines in the Yaniv Bunker)
- Mutant Trophies (like in Agroprom)
- Campfire - a lot of mods use these as part of save system or warmth
- Scientific bunker - ok a little bonkers, but it would be so fun to chuck one of these down as a base near the NPP.

Good karma+2 votes
chiffmonkey
chiffmonkey - - 440 comments @ S.T.A.L.K.E.R. Anomaly

-Deleted-

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ Tyranid Sounds

Genestealer cults?

Good karma0 votes
chiffmonkey
chiffmonkey - - 440 comments @ Friendly Mutants v1.4 [CoC 1.4.22]

How about setting them to a particular faction, so there are like Monolith Bloodsuckers :P

Good karma+3 votes
chiffmonkey
chiffmonkey - - 440 comments @ Faction + Oldschool Playlists

Could you turn down the volume please on "Bad ************" which plays in the Dark Valley Bandit base. Love the song but when standing next to the trader it nearly blows my eardrums out.

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ Streaming session finished, changes in CooP statement.

Every game that tries to mix PvP and PvE just drives away the PvEers. No exceptions.

Good karma+2 votes
chiffmonkey
chiffmonkey - - 440 comments @ Crank

Anoo cheeki breeki iv CRANKa

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ DEFEND THE MONOLITH

That stalker 2 stuff is pure pr0n.
S-media-cache-ak0.pinimg.com

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ DoctorX Faction Relations 1.6 [CoC 1.4.22]

Did you play Clear Sky? The military are probably your main enemy.

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Would it be possible to change this so the missions aren't for a map on the opposite side of the game quite so often? I find I spend the entire time walking from A to B. I.E. Rostok quests should be mostly around Wild Territory, Truck Cemetary, Military Warehouses, Garbage.

Good karma+3 votes
chiffmonkey
chiffmonkey - - 440 comments @ S.T.A.L.K.E.R. - Lost Alpha

required New Game. That's why I've not been playing LA, gonna wait a bit. Great work on the mod.

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ S.M.R.T.E.R. Pripyat

XRAYengine has stopped working. *house crashes*

Good karma+4 votes
chiffmonkey
chiffmonkey - - 440 comments @ S.M.R.T.E.R. Pripyat

#11, catching LA :D

Good karma+2 votes
chiffmonkey
chiffmonkey - - 440 comments @ S.T.A.L.K.E.R. - Lost Alpha

Yet i gave up due to getting completely stuck on patch 2, so not really.

Good karma+1 vote
chiffmonkey
chiffmonkey - - 440 comments @ S.M.R.T.E.R. Pripyat

Smrt has been greatly missed!

Good karma+3 votes
chiffmonkey
chiffmonkey - - 440 comments @ S.T.A.L.K.E.R. - Lost Alpha

How long until the main quest isn't breakable? Just a rough estimate. Week. Month. Year. Decade. :P

Good karma-3 votes
chiffmonkey
chiffmonkey - - 440 comments @ S.T.A.L.K.E.R. - Lost Alpha

This game is brilliant. A ridiculously fragile storyline that if broken stops you accessing half of the game. But a brilliant game nonetheless. Just wish I could get to the later maps :(

Good karma+4 votes