Storylines DLTX seems to stop WTF from assigning tasks, even with WTF later in load order.
Storylines DLTX seems to stop WTF from assigning tasks, even with WTF later in load order.
Put it later in your load order, something else must be overwriting it.
Why not turn this into an addon for the Hideout Furniture framework as that already handles placement UI really well?
NoInventoryCloseDisassembly doesn't seem to work. Is it because of animations?
Yep. Came to get this mod because I just got killed by one while hiding under cover.
The "mods" folder inside MO2's directory is just a regular folder and you can do what you want with it. Making a patch can often be as simple as opening a text file from one mod, opening the text file from another mod, combining the changes into a new file and saving it inside /mods/*name of patch*/*file structure*/
Refresh MO2 to see it and load the patch mod later in load order and it will overwrite the file from both conflicting mods.
Tbh it's better to have separate mod profiles for standard and YAWM for shaders.
Solved, has to be installed after BaS to override Particles.xr
"YAWM has a file conflict with Soundscape Overhaul by Solarint, specifically the file
"dynamic_weather_graphs.ltx", however you can safely overwrite it with the one from YAWM.
Soundscape Overhaul only modifies the file to change the thunder sounds, however when using
YAWM you will not hear any thunder, so the file can be safely overwritten. If you uninstall
YAWM but keep using Soundscape Overhaul, be sure to put back Soundscape Overhaul's version
of the file. Alternatively you could merge the files but in this specific case it isn't
necessary."
"YAWM has a file conflict with Soundscape Overhaul by Solarint, specifically the file
"dynamic_weather_graphs.ltx", however you can safely overwrite it with the one from YAWM.
Soundscape Overhaul only modifies the file to change the thunder sounds, however when using
YAWM you will not hear any thunder, so the file can be safely overwritten. If you uninstall
YAWM but keep using Soundscape Overhaul, be sure to put back Soundscape Overhaul's version
of the file. Alternatively you could merge the files but in this specific case it isn't
necessary."
Make an LTX that combines this with any other mods that change it, then add that at the end of your MO2 load order as a patch, which can be enabled and disabled as requird.
+1
Some feedback:
- Placed objects float
- Attempting to place an object in a Rookie Village basement results in it being on the ground floor
- No way to pick up a mis-placed container
- When placing containers near to one another they have a habit of vanishing from existence.
Ideas:
- Static sleeping bag (default sleeping bag is easy to accidentally kick around)
- Shelf / Table so things don't have to go on the floor in an empty room
- Artifact Displays (like the machines in the Yaniv Bunker)
- Mutant Trophies (like in Agroprom)
- Campfire - a lot of mods use these as part of save system or warmth
- Scientific bunker - ok a little bonkers, but it would be so fun to chuck one of these down as a base near the NPP.
How about setting them to a particular faction, so there are like Monolith Bloodsuckers :P
Could you turn down the volume please on "Bad ************" which plays in the Dark Valley Bandit base. Love the song but when standing next to the trader it nearly blows my eardrums out.
Every game that tries to mix PvP and PvE just drives away the PvEers. No exceptions.
That stalker 2 stuff is pure pr0n.
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Did you play Clear Sky? The military are probably your main enemy.
Would it be possible to change this so the missions aren't for a map on the opposite side of the game quite so often? I find I spend the entire time walking from A to B. I.E. Rostok quests should be mostly around Wild Territory, Truck Cemetary, Military Warehouses, Garbage.
required New Game. That's why I've not been playing LA, gonna wait a bit. Great work on the mod.
XRAYengine has stopped working. *house crashes*
Yet i gave up due to getting completely stuck on patch 2, so not really.
Smrt has been greatly missed!
How long until the main quest isn't breakable? Just a rough estimate. Week. Month. Year. Decade. :P
This game is brilliant. A ridiculously fragile storyline that if broken stops you accessing half of the game. But a brilliant game nonetheless. Just wish I could get to the later maps :(
chiffmonkey
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