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Wow, that's awesome! Thanks for the heads-up! :)
I'll spend more time tightening up the screws! I ain't making the same mistakes again. ;)
Can you describe what is happening up until this error? It's difficult to offer a solution if you're just going to post a huge log.
I'd like to implement combo striking, stunning and evading mechanics for melee combat. Gunplay is...well, gunplay. :)
All of it including the art and many of the gameplay features. Daemonicon/Infernal Dead was a spiritual successor to OOH with many of the same themes and characters. I finally came to the decision to just do a proper remake of OOH, since basically that was what Daemonicon and Infernal Dead were anyway. :)
No plans for any crowdfunding at the moment but if there was, it would be near the end of development once I have a near-finished product that I can present. I imagine the funds would be used mostly to hire programmers to tighten up the code and hiring other help in the areas of marketing and advertising. As it stands right now, I'm able to do much of the development alone and if needed, I can always hire one or two people whose expenses I can take care of myself. :)
Hey peeps! I just added a poll to my blog concerning the naming of the new Out Of Hell project so if you feel like it, come on by, check out the list of potential names and drop a vote for which one you'd prefer! :)
Thank you for your interest and for asking me about this. I've sent you a PM and would like to continue this conversation in private. :)
There are currently no plans to make a v2 patch. :) That's not to say that it won't ever happen, just not any time soon.
What path did you install the mod to?
Thanks for voicing your opinion. Many people have stated their desire to have it play in the First-Person so I've taken it into consideration and am currently looking at my options. :)
Without getting into specifics, the story will contain similar elements and expand upon them. There will be some Easter Eggs and cameos. Check out the Daemonicon page for more info. :) Indiedb.com
I did plan on creating an expansion dealing with what happened to Donovan, Kevin and the rest of the Helicopter crew after it crashed in the ending but decided to include that on the Remake of Out Of Hell. After plans of the Remake fell through, I decided to create a spiritual successor to it instead called 'Daemonicon' which I'm currently working on right now. Many of the themes will be revisited and Daemonicon will be everything Out Of Hell was meant to be but much, much more. :)
Too hard to determine at the moment with my current schedule. Under optimal circumstances, 2014 sometime.
It will be a commercial game. :)
Still in need of community help guys! If you can spare it, please donate! :) Indiegogo.com
Thank you man! At the moment there are no plans for a full first-person experience however when picking up and moving objects around, I wish to do that in first-person mode. :)
It's in the post 'One Of Two' on my blog. :)
Sorry for the framerate issues. Out Of Hell is a resource hog and a beast, so being able to run UT2004 on maximum settings isn't an indication that Out Of Hell will run well.
The community has some tips to improve framerate which you can find here:
Also, try fooling around with the fog distance slider (added in OOHPatch V1). That should squeeze out a few extra frames. :)
Drop on by the blog for the Halloween update! :)
Wow, thank you!! I agree with the onscreen dialogue suggestion and will always have onscreen dialogue in my future work. While VO's are great, I personally prefer interpreting the voice my own way through reading the text. :)
I'll be announcing a new project that's slightly 'Out Of Hell' related on Halloween, just wanted to give everyone a heads up! So drop on by the blog soon, hope to see you all there!
The UT2K4 campaign mode save system is similar to what was done in OOH I think. In the SP campaign of UT2k4, you can't save a game in real-time either, only after a level is completed and that's also how it was done in OOH.
I'm actually the same way, I prefer onscreen text dialogue as opposed to voice overs. :)
Working on a new project that I'm positive you'll like. :)
UT2004 mainly being a deathmatch game does not come with a working in-game save system (it actually has remnants of a buggy and broken system, code leftover from the Unreal 1 days but it's unstable at best)
I would have loved to have people be able to save their progress whenever they wanted but the only save system I could implement was an in-between level save system that would save your ammo count, weapons, items and other stats.
Throw that in your Out Of Hell/Save directory :) (Also, make sure you're using the OOH patch)
I totally apologize for that! Save points was the best that I could do for OOH. UT2k4 being a deathmatch game doesn't properly support an in-game save feature unfortunately. There are remnants of the code from the old Unreal game but it's buggy and broken for the most part. :(
(The kennel key is in Renzo's pocket. Search his body after you give him the photograph.)