This member has provided no bio about themself...
Fantastic model and texture + those engine glows are awesome.
Yes it is just space. Also yes, the Confederation was disabled.
If it gives an excpetion that has some issue with code, make sure there is no extra code in the xml file in the game's main data folder?
You're making models and textures incredibly fast, and they still have high quality. Nicely done.
This is so good. I am actually excited for land combat in FoC.
This looks awesome, can't wait to see the rest.
Very nice, I may end up using some. Thanks for sharing!
Congrats on release, if I had free time I would definitely play. Hopefully I will get to enjoy it during my upcoming winter break!
Incredible. I'd say this is your best one yet.
Looking forward to the release. I've been in the same situation and actually did make the mistake of releasing my mod too soon, I can definitely say it pays off to wait to release the completed mod. Glad to see you're not rushing it!
PS: I think I spoke to Steiner about this at one point, but if the team ever would like assistance with particles, you know who to call :)
Every model makes me more excited for your mod
Great work Niko!
Thanks for your support!
I really wish I could but it seems very unlikely right now.
Version 1 + the patch
Awesome, that skin is really well done.
These look so good, nice work work with the rusting effect.
This looks fantastic
Duuuude. I can't wait to play.
Thrawn's Revenge? We are separate teams/entities (there really isn't even a team for Legacy, it's just me with some help from others). We are on good terms though.
You could also say that the big triangular sections above and below the thruster array act as extra heat sinks/dissipators since there are more thrusters than the typical ISD.
Thanks for your support, I am glad you enjoy the mod so much. Also thanks for posting about the bugs and issues, I will try to fix what I haven't yet.
I hope to post another article in October, things have been very busy lately with college so I haven't gotten to get much done though.
This is caused by the shaders. I included the shaders the models need but for some reason the issue still arises for some people. Perhaps try to put the shaders folder in the main data folder of the game? That might solve the problem.
This turned out fantastic, I wouldn't have imagined it to look like this when yous showed me the artwork for it.
G's Lucrehulk is too awesome to be contained by one mod alone.
Those lights and hangar effects though
Unfortunately I don't use steam so I don't know how to help you.
Tech level 4 is actually the highest level for the Alliance as it replaces the rebel faction from the original game, which had tech levels 0-4 instead of 1-5. I don't know what to say about them not being buildable, the right files are there and the code is correct. If the xml files were put in the right folder then I have no idea.