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Report RSS Trapped in the Sky - Weekly update, 3rd July

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This week was spent back in the development seat and I've made better progress than I thought I would. I did have thoughts of getting the Android version properly working and pushing it out to Google Play, but I'd spent the previous week dealing with publishing and marketing so I fancied a week back in the code.

Here's a summary:

Added breakable keys. Basically what it says on the tin. Keys randomly break meaning you need to seek out a new on or use lock picks again.

Added a text prompt when you hover over a collected hack. This describes the benefit of the hack and if you don't have the correct ingredients yet, it tells you what you need.

Added five new hacks:
Skill Tonic - gives you perfect shooting accuracy for 90 seconds.
Auto Shotgun - is kinda obvious as it's a hybrid of a shot gun and an automatic rifle.
Electro Handgun - deals additional electric damage, but can also be used to shoot doors open.
Field Scanner - increases the number of items you find by one.
Exploding Bullets - bullets that do double the damage.

Adjusted the Murder Crime image to make it look better.

Adjusted the Game Over screen to show the moment of death, rather than the Moon's surface.

Adjusted the map screen to make it more clear, by high-lighting only the floor and the section that the player is in.

Adjusted the camera wobble to a time based system as the effect was almost non-existent on higher end PCs.

Adjusted the way Hacks are discovered so that they are limited to one per section. Meaning you won't have the same hacks available to you in each play through.

Adjusted Floor and Section numbering to start from 1 to make it more logical.

Fixed player collision with dead NPCs.

Fixed gun ammo text disappearing when new items were found.

So over all I'm pretty chuffed with the progress this week. Hopefully more of the same next week!

Before I go, just the usual cheeky reminder that beta two is currently available via itch.io for $0.99.

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