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This week was all about planning. So far I'd been a bit ad hoc with features and content for the first beta. I mean I knew it had to contain specific bits, but I didn't really have a plan for the next beta and I was aiming for a new beta each month. So I drew up a map of what I want in the game and what should be introduced at each beta, but I quickly realised I'm never going to make all the stuff I want for the next beta before the end of June, so I think I'm going to aim for a beta every other month. Anyway, this was the progress this week:

Started to add two new weapons - an automatic rifle and a shotgun. Not tested them yet, so far I've just been adding the icons, the animations and the audio for them.
Started adding a few more collectable items such as Gaffa tape, batteries, etc. Which all sounds a bit dull, but I'm also adding a new mechanic that will make this all a bit more interesting.
Started work on a 'hacking' mechanic. By this I mean that you can alter or create items by combining the stuff you have collected. For example combining lock picks with bullets creates bullets with 25% more damage. The hacks are only available when you collect the recipe for the hack so you won't be able to hack right off the bat, you'll have to hunt for them. I'm introducing 4 hacks for the next beta.
Added a few more items for the crew quarters, such as a bed and table, but I've got a lot more to add yet.

I was hoping to get a bit further than I did, but I'm hoping having a plan will keep me focused on getting the next version out before July.

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