I love this site as it's so complete. All my favorite mods near each other.
And what if they are done by pulse lasers?
Way too detailed? :/ You want me to do crappier work? What kind of comment is that?
I've seen that design and its crappy. :P I much prefer this one.
I definatly like that :P
Do I need to repeat myself ever month? I update once every month-month and a half. Have some patience. Or help out and help speed up things.
*update is coming this weekend.
Hey, I just wanted to suggest that you could also use Camtasia to record videos since a lot of people were talking about it. If you export as .flv the files are still rather small and of about the same quality as what you recorded.
And yay for us all. ^^
Did they even model the entire thing? To my shame I have to say I still haven't played the game yet so I don't know if in the campaign you can fly around it.
Yay for the shipyard in the back :P
Looks good. And if you need decent pictures of Anchor 9, let me know.
Cool, I see that the shipyard is also ingame :) Plus I recognize that placeholder behind that :P
I try to maintain the rhythm of updating every month and a half. Last time I didn't make it, but I will this time. No worries.
Will we eventually be seeing Wing Zero and Deathscythe in this mod as well? I loved them in the Generals version.
The Supercarrier from Reach is just a larger Assault Carrier from Halo 2 and 3. I want to make something new for that role.
A little I suppose. I try to follow the main lines, but some minor things like this ship's class get changed. I doubt that a lot of people will mind if that'll be the biggest change (which it probably will be).
Actually, that was never said directly. Sure the Supercarrier was strong, and best in its field, nothing is said about its size and strenght other then "its fricking huge" and "very strong".
Says who? Just cause they don't mention them doesn't mean they don't exist. And what about the UNSC Hopeful? I think, especially during the war with the Covenant, these ships would be really useful.
Like he said, family always comes first and I think most of us here understand. I know I do.
Holy crap!! This thing is huge!!! And where did you get that map? :O I am amazed! Brilliant work here.
Well yeah, I figured it was connected at the back, but what about the middle? With just the back it'd be rather fragile.
Is it connected in the middle (the black area)? Because otherwise it'd be a really weak design (one good hit to the back and the ship'd be in two.)
Did you texture this Velo? Whoever did this, a superb job. Extremly good job!
One thing though, if this is the heavy frigate, what does the normal/light frigate look like?
But it was destroyed by a Covenant plasma torpedo and then broke at its weakest point. And once a ship has broken in half, its not like it needs that more damage, right?
How many polygons are these ships? That's what really matters in size.
These are from Origins aren't they? I recognize them. My advice is like what's already been said, give them a lighter grey skin. But also, I'd change the gun part on these to make them a bit longer and bigger.
I'd change the model a little to make it more UNSC-like and less Sulaco. But that's just me.
Wow, she's looking really really good. I've always loved the hunter. Especially in 2 when they bust through the doors in that plaza area.
It is indeed great news that you guys found a texturer. His work looks very promising.
And yes, its annoying when people don't read updates. I like following a mod team's development.