Working presently at Flying Bark, Sydney, Australia.

Comment History  (0 - 30 of 133)
cgSprite
cgSprite May 16 2013, 9:54pm says:

Your teams work is very inspirational :) Keep it up, I wish you all the best.

+1 vote     mod: Airborn
cgSprite
cgSprite Sep 14 2010, 10:11pm replied:

The blurry post effects are due to rapid vibration and changes in light emitted by the muzzle flash, I guess...

In other news, if you don't have any good critique you wish to add or would just like to bag something. You should just throw your keyboard out the window.

+3 votes     media: CS_Pariah Gameplay
cgSprite
cgSprite Sep 14 2010, 10:02pm says:

Great stuff! Textures looking amazing. Really great post effects.

My only query is that the shell casing after being ejected looks larger then those being fed through.

+2 votes     media: CS_Pariah Gameplay
cgSprite
cgSprite Nov 23 2009, 9:19pm says:

Amazing character concepts, they have a lot of character in these poses.

+1 vote     media: Character concept
cgSprite
cgSprite Nov 23 2009, 9:17pm says:

It looks as if his waistline is sitting too low, this could be causing the thighs to stand out in an odd fashion.

+1 vote     media: Character model
cgSprite
cgSprite Oct 20 2009, 5:28pm says:

The circle isn't the worry its the fall off.

+1 vote     media: ZPS v2.0 Release Date and Halloween Contest
cgSprite
cgSprite Oct 12 2009, 5:54pm says:

Great to see you guys are still going strong :)

+2 votes     game: Nuclear Dawn
cgSprite
cgSprite May 3 2009, 7:37pm replied:

I agree, be patient.

Don't heckle the maker/developer, it won't make the deadline any easier.

+1 vote     mod: Out Of Hell
cgSprite
cgSprite Feb 4 2009, 10:04pm replied:

You are precisely right. We will never give you the option of having more then 2 weapons at any given time. That is; one melee, and one assault/automatic...

+1 vote     media: Weapons!
cgSprite
cgSprite Feb 4 2009, 10:03pm replied:

:D I'm glad it worked!

+1 vote     media: Weapons!
cgSprite
cgSprite Feb 4 2009, 10:02pm says:

We are on hiatus; thank you Harimau!

:) Currently we do not have computers up and running since starting our new jobs (unless you count what we work on in the office).

Thank you for your patience :)

+1 vote     mod: Mentality
cgSprite
cgSprite Feb 4 2009, 9:57pm replied:

Very accurate description of what's needed to make this look fantastic. The animation is definitely off, and just as alvarojmarquez has spoken out about, it's the weight of the mech itself.

Just think of it, these things weigh over 5 ton approx (very rough estimation). They are not going to be gliding like that without some major weight transferal. Even just adding a bit more camera shake would almost fix that, but the animation of the mech walking by, just looks to be floating.

Good progress so far though, I would like to see how you go in a later build.

+1 vote     media: Puma's on Patrol
cgSprite
cgSprite Feb 4 2009, 9:45pm says:

I would possibley take out the entire 10 seconds it took, just to see the clouds move across to light up the scene.
I'm just wondering why you are showing a Day/Night cycle, when it is just an engine function not your work? Unless the promotional thing is to just show some terrain work of yours?

+1 vote     media: Day-Night-Cycle on ToA_ClearCut
cgSprite
cgSprite Jan 19 2009, 5:05am replied:

there is only one file is there not?

+2 votes     download: Mentality Alpha Demo v.0.1
cgSprite
cgSprite Jan 19 2009, 5:02am replied:

We are currently run off our feat with work.

We are unable to attend to the mod as per usual, sorry guys.

+1 vote     mod: Mentality
cgSprite
cgSprite Jan 15 2009, 3:42am replied:

I concur on the "repeatetive" light business. The also look sync'd.

Your arm models seem to protrude further then you camera, you can see where it ends as the punch animation plays.

+1 vote     media: Petrograd Pre-Alpha Gameplay
cgSprite
cgSprite Nov 25 2008, 6:16am says:

HAhaha, DUDE you did it. congrats :D

+3 votes     member: KEEP_IT_UP!
cgSprite
cgSprite Nov 17 2008, 12:07pm says:

Would this happen to be a fully grown male/female character at all? If so there is a serious issue with the anatomy of the figure. The figure I see here appears to be more of an infant then a grown adult. It could be possibly be the size of the head, as well as the length of his legs?

Other then that, the zbrush progress is looking nice and tidy from what i can see.

+1 vote     media: eden soldier WIP!
cgSprite
cgSprite Nov 17 2008, 11:58am replied:

Hahaha, he's not kidding either! :D

+2 votes     media: Insanity Character Concept
cgSprite
cgSprite Nov 13 2008, 8:48am says:

Where can i vote :D

+1 vote     media: "p-jay" 4 da left 4 dead concept art contest
cgSprite
cgSprite Nov 6 2008, 3:27am replied:

AHAhahaha, You were always the mean one to me Alex :D

+1 vote     media: Trigger Theory at AVCON 2008
cgSprite
cgSprite Nov 4 2008, 5:28am replied:

This doesn't mean you'll get to use them much. I agree with Raithien on this.

+1 vote     media: Weapons!
cgSprite
cgSprite Nov 3 2008, 10:26pm says:

:O woah, This one looks amazing. You've captured some great lighting, especially on his clothing and skin. The material for the clothing, how it is ripped looks perfect :D nicely tattered. What appear to be lumps on his muscles for his calves, and biceps looks interesting haha

+3 votes     media: "ex-con" 4 da left 4 dead concept art contest
cgSprite
cgSprite Nov 3 2008, 10:24pm says:

Are you serious!! :| This looks incredible, fantastic work. As a texture artist, i really wish i had your kind of skills hahaha ^___^

+2 votes     media: "p-jay" 4 da left 4 dead concept art contest
cgSprite
cgSprite Oct 25 2008, 1:40pm says:

Big secret fans :O

+2 votes     member: Shimmey
cgSprite
cgSprite Oct 25 2008, 1:40pm says:

Thanks heaps for all your support for our mod, your a great inspiration *thumbs up*

+3 votes     member: KEEP_IT_UP!
cgSprite
cgSprite Oct 20 2008, 9:16am says:

:D Thanks so much for the great support, everyone. You have all been very kind.

About the nostrils, that is a mistake on my part. I will note this the next time we get back into development. I could possibly upload a link to a texture file you could replace yourselves. However I am not sure of everyone's capabilities with locating the specific folder needed.

Thanks again!

+1 vote     mod: Mentality
cgSprite
cgSprite Oct 18 2008, 3:16pm says:

Hey mate, how are things going for you on your project these days?

+2 votes     member: ROBOTBIGFOOT
cgSprite
cgSprite Oct 16 2008, 9:38am says:

Don't lie Pancreas, you are so... secretly!

+2 votes     member: Shimmey
cgSprite
cgSprite Oct 14 2008, 11:56pm says:

Very interesting type of design :D

+1 vote     media: China Gattling Nuke Cannon
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