Working presently at Flying Bark, Sydney, Australia.
Your teams work is very inspirational :) Keep it up, I wish you all the best.
The blurry post effects are due to rapid vibration and changes in light emitted by the muzzle flash, I guess...
In other news, if you don't have any good critique you wish to add or would just like to bag something. You should just throw your keyboard out the window.
Great stuff! Textures looking amazing. Really great post effects.
My only query is that the shell casing after being ejected looks larger then those being fed through.
Amazing character concepts, they have a lot of character in these poses.
It looks as if his waistline is sitting too low, this could be causing the thighs to stand out in an odd fashion.
The circle isn't the worry its the fall off.
Great to see you guys are still going strong :)
I agree, be patient.
Don't heckle the maker/developer, it won't make the deadline any easier.
You are precisely right. We will never give you the option of having more then 2 weapons at any given time. That is; one melee, and one assault/automatic...
:D I'm glad it worked!
We are on hiatus; thank you Harimau!
:) Currently we do not have computers up and running since starting our new jobs (unless you count what we work on in the office).
Thank you for your patience :)
Very accurate description of what's needed to make this look fantastic. The animation is definitely off, and just as alvarojmarquez has spoken out about, it's the weight of the mech itself.
Just think of it, these things weigh over 5 ton approx (very rough estimation). They are not going to be gliding like that without some major weight transferal. Even just adding a bit more camera shake would almost fix that, but the animation of the mech walking by, just looks to be floating.
Good progress so far though, I would like to see how you go in a later build.
I would possibley take out the entire 10 seconds it took, just to see the clouds move across to light up the scene.
I'm just wondering why you are showing a Day/Night cycle, when it is just an engine function not your work? Unless the promotional thing is to just show some terrain work of yours?
there is only one file is there not?
We are currently run off our feat with work.
We are unable to attend to the mod as per usual, sorry guys.
I concur on the "repeatetive" light business. The also look sync'd.
Your arm models seem to protrude further then you camera, you can see where it ends as the punch animation plays.
HAhaha, DUDE you did it. congrats :D
Would this happen to be a fully grown male/female character at all? If so there is a serious issue with the anatomy of the figure. The figure I see here appears to be more of an infant then a grown adult. It could be possibly be the size of the head, as well as the length of his legs?
Other then that, the zbrush progress is looking nice and tidy from what i can see.
Hahaha, he's not kidding either! :D
Where can i vote :D
AHAhahaha, You were always the mean one to me Alex :D
This doesn't mean you'll get to use them much. I agree with Raithien on this.
:O woah, This one looks amazing. You've captured some great lighting, especially on his clothing and skin. The material for the clothing, how it is ripped looks perfect :D nicely tattered. What appear to be lumps on his muscles for his calves, and biceps looks interesting haha
Are you serious!! :| This looks incredible, fantastic work. As a texture artist, i really wish i had your kind of skills hahaha ^___^
Big secret fans :O
Thanks heaps for all your support for our mod, your a great inspiration *thumbs up*
:D Thanks so much for the great support, everyone. You have all been very kind.
About the nostrils, that is a mistake on my part. I will note this the next time we get back into development. I could possibly upload a link to a texture file you could replace yourselves. However I am not sure of everyone's capabilities with locating the specific folder needed.
Hey mate, how are things going for you on your project these days?
Don't lie Pancreas, you are so... secretly!
Very interesting type of design :D