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cfehunter
cfehunter Nov 25 2011, 7:46am replied:

We thought about that method of dealing with mind control.
However the problem is that if you just switch a players team temporarily then they'll just sit there and wait to be released (or block the other teams miner from dumping or whatever) and then go back to their own team when the yuri dies.

+2 votes   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Oct 3 2011, 11:59am says:

Yeah ketsi is goddamn awesome :D

+1 vote   media: Soviet Giant Squid
cfehunter
cfehunter Aug 21 2011, 7:03pm replied:

Yeah I just spotted this to. We never posted anything publicly.
Do you think it's a leak from the testers?

This is the old version with the horrible turret mesh, so I'm assuming it can't be one of us or an internal asset leak.

+1 vote   media: IFV
cfehunter
cfehunter Jun 10 2011, 11:37am replied:

Before Duke Nukem Fore...
no wait... :p

+2 votes   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Jun 10 2011, 11:33am replied:

We have no plans to implement yuri as a faction, however yuri himself will appear as a soviet unit, as in RA2 before the expansion.

Here's why we're not adding yuri as a faction:
- The renegade engine only supports two factions (this is the main reason)
- Yuri focuses heavily on mass mind control, it's going to be difficult enough to make the ability to mind control a single unit balanced but useful. Balancing the mastermind would be impossible.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Aug 20 2010, 6:28pm replied:

bots are fairly worthless.Even with danpauls awesome target priority scripts.

and if the player is still in control while under the effects of mind control they'll just go get run over by the miner. Or put it this way, i would.

No this requires a more cunning solution.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Aug 11 2010, 8:31am replied:

problem with that. If it's only for so long you'll just do one of two things:
walk past their base defences enjoying your new immunity and wait for mind control to wear off.
Sit there and wait for it to wear off.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Aug 9 2010, 12:15pm replied:

we're looking into it. It's complicated trying to get the right balance of mind control and player enjoyment. Nobody wants to just watch their screen as somebody else controls them.

We have some good ideas though.

+2 votes   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter May 24 2010, 11:24pm replied:

you think we can wait for this to be launched either?
Be patient, we want to blow up allied scum with our glorious soviet aresnal just as much as you do.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Dec 18 2009, 8:28am replied:

That's exactly the point, you dont need renegade to play it so it's indie in the same regard as all the quake 3 mods are indie. Apart from our guys have to work alot harder to make anything new work because EA are still a little touchy about the source code.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Dec 1 2009, 3:02pm replied:

the game will be completely stand alone but we've doubled and in some cases trippled texture sizes and polygon counts on models from those in renegade.
It should run perfectly on low end hardware but requirements will be higher than renegade.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Nov 28 2009, 9:38am replied:

it'll be done when it's done i'm afraid i have to say.

If you guys want to test the alphas you'll have to keep an eye on the website to find out when we're looking for testers next.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Mar 13 2009, 12:27pm replied:

Eventually we will use both normal and spec maps but at this point in time we dont as the engine hacks that make their use possible need some tweaks.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Mar 10 2009, 7:48am replied:

AR will contain very little grunge except in over the top ammounts. This is based on RA2 so it's got to be cartoonish. Infact if the engine supported it we'd probably make it cell shaded.

+1 vote   article: Blogs 120 - 123
cfehunter
cfehunter Mar 10 2009, 7:46am replied:

a little too much....

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Mar 8 2009, 6:36pm replied:

We're the same studio.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Mar 8 2009, 6:34pm replied:

The country specific units (like the demo truck) are slated for a patch after the first release.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Apr 23 2008, 7:09pm replied:

All of our models are based off the concept art (where it's available). The ingame images are used as a last resort for references.

+2 votes   media: Robot Tank
cfehunter
cfehunter Apr 23 2008, 7:08pm says:

*ore wont look that neat*

+3 votes   media: Ore Extractor
cfehunter
cfehunter Apr 23 2008, 7:04pm replied:

We're not switching to crysis.
As you said, the majority of the people that will play this are diehard C&C fans, and diehard C&C fans arnt exactly reknown for having super hi-spec gaming rigs.

We're already going to use shaders, normal maps, specular maps, higher resolution textures and higher polygon models. The SAGE engine can handle much more now than it could when renegade was created.

+2 votes   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Apr 23 2008, 6:56pm says:

They're based on the RA2 concept art for the flak track and are pretty accurate. The RA2 one looked nothing like a real half-track.

+1 vote   media: Flak Track
cfehunter
cfehunter Mar 6 2008, 7:54am replied:

no, we're making it for an improved version of the renegade engine.
(we've got shaders and stuff at our disposal)

+3 votes   article: Blog 71
cfehunter
cfehunter Mar 6 2008, 7:53am replied:

no

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Mar 1 2008, 12:14pm replied:

You'll get an armor type change aswell, you'll change from "light_infantry" to "Deployed_infantry". We havnt decided on the exact figured yet but it'll make you harder to kill.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Dec 28 2007, 4:26am replied:

If you make pointless comments like that then so are you.

We dont mind constructive comments but useless crap like that, please keep to yourself.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Aug 22 2007, 4:41pm says:

We have an FAQ thread here

ask your questions there and check if it's allready been answerd.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Aug 18 2007, 3:34pm says:

Unlimited capture, one shot repair. Also the repair shot wont be given back if you refill.

+1 vote   game: Red Alert 2: Apocalypse Rising
cfehunter
cfehunter Aug 17 2007, 3:20pm says:

it detonates the nuclear detonator that's hidden in the case :p

+1 vote   media: Allied Engineer Case
cfehunter
cfehunter Aug 17 2007, 1:38pm says:

My computer dosnt have the russian symbols, and the capture and repair buttons are acctually capture and repair in russian, i got it translated.

+1 vote   media: Soviet Engineer Case
cfehunter
cfehunter Aug 16 2007, 6:45pm says:

do you mean what do they do?

They repair buildings and capture tech buildings.... like engineers in RA2.

+1 vote   game: Red Alert 2: Apocalypse Rising
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