We thought about that method of dealing with mind control.
However the problem is that if you just switch a players team temporarily then they'll just sit there and wait to be released (or block the other teams miner from dumping or whatever) and then go back to their own team when the yuri dies.
We have no plans to implement yuri as a faction, however yuri himself will appear as a soviet unit, as in RA2 before the expansion.
Here's why we're not adding yuri as a faction:
- The renegade engine only supports two factions (this is the main reason)
- Yuri focuses heavily on mass mind control, it's going to be difficult enough to make the ability to mind control a single unit balanced but useful. Balancing the mastermind would be impossible.
problem with that. If it's only for so long you'll just do one of two things:
walk past their base defences enjoying your new immunity and wait for mind control to wear off.
Sit there and wait for it to wear off.
we're looking into it. It's complicated trying to get the right balance of mind control and player enjoyment. Nobody wants to just watch their screen as somebody else controls them.
you think we can wait for this to be launched either?
Be patient, we want to blow up allied scum with our glorious soviet aresnal just as much as you do.
That's exactly the point, you dont need renegade to play it so it's indie in the same regard as all the quake 3 mods are indie. Apart from our guys have to work alot harder to make anything new work because EA are still a little touchy about the source code.
the game will be completely stand alone but we've doubled and in some cases trippled texture sizes and polygon counts on models from those in renegade.
It should run perfectly on low end hardware but requirements will be higher than renegade.
AR will contain very little grunge except in over the top ammounts. This is based on RA2 so it's got to be cartoonish. Infact if the engine supported it we'd probably make it cell shaded.
We're not switching to crysis.
As you said, the majority of the people that will play this are diehard C&C fans, and diehard C&C fans arnt exactly reknown for having super hi-spec gaming rigs.
We're already going to use shaders, normal maps, specular maps, higher resolution textures and higher polygon models. The SAGE engine can handle much more now than it could when renegade was created.
You'll get an armor type change aswell, you'll change from "light_infantry" to "Deployed_infantry". We havnt decided on the exact figured yet but it'll make you harder to kill.
We thought about that method of dealing with mind control.
However the problem is that if you just switch a players team temporarily then they'll just sit there and wait to be released (or block the other teams miner from dumping or whatever) and then go back to their own team when the yuri dies.
Yeah ketsi is goddamn awesome :D
Yeah I just spotted this to. We never posted anything publicly.
Do you think it's a leak from the testers?
This is the old version with the horrible turret mesh, so I'm assuming it can't be one of us or an internal asset leak.
Before Duke Nukem Fore...
no wait... :p
We have no plans to implement yuri as a faction, however yuri himself will appear as a soviet unit, as in RA2 before the expansion.
Here's why we're not adding yuri as a faction:
- The renegade engine only supports two factions (this is the main reason)
- Yuri focuses heavily on mass mind control, it's going to be difficult enough to make the ability to mind control a single unit balanced but useful. Balancing the mastermind would be impossible.
bots are fairly worthless.Even with danpauls awesome target priority scripts.
and if the player is still in control while under the effects of mind control they'll just go get run over by the miner. Or put it this way, i would.
No this requires a more cunning solution.
problem with that. If it's only for so long you'll just do one of two things:
walk past their base defences enjoying your new immunity and wait for mind control to wear off.
Sit there and wait for it to wear off.
we're looking into it. It's complicated trying to get the right balance of mind control and player enjoyment. Nobody wants to just watch their screen as somebody else controls them.
We have some good ideas though.
you think we can wait for this to be launched either?
Be patient, we want to blow up allied scum with our glorious soviet aresnal just as much as you do.
That's exactly the point, you dont need renegade to play it so it's indie in the same regard as all the quake 3 mods are indie. Apart from our guys have to work alot harder to make anything new work because EA are still a little touchy about the source code.
the game will be completely stand alone but we've doubled and in some cases trippled texture sizes and polygon counts on models from those in renegade.
It should run perfectly on low end hardware but requirements will be higher than renegade.
it'll be done when it's done i'm afraid i have to say.
If you guys want to test the alphas you'll have to keep an eye on the website to find out when we're looking for testers next.
Eventually we will use both normal and spec maps but at this point in time we dont as the engine hacks that make their use possible need some tweaks.
AR will contain very little grunge except in over the top ammounts. This is based on RA2 so it's got to be cartoonish. Infact if the engine supported it we'd probably make it cell shaded.
a little too much....
We're the same studio.
The country specific units (like the demo truck) are slated for a patch after the first release.
All of our models are based off the concept art (where it's available). The ingame images are used as a last resort for references.
*ore wont look that neat*
We're not switching to crysis.
As you said, the majority of the people that will play this are diehard C&C fans, and diehard C&C fans arnt exactly reknown for having super hi-spec gaming rigs.
We're already going to use shaders, normal maps, specular maps, higher resolution textures and higher polygon models. The SAGE engine can handle much more now than it could when renegade was created.
They're based on the RA2 concept art for the flak track and are pretty accurate. The RA2 one looked nothing like a real half-track.
no, we're making it for an improved version of the renegade engine.
(we've got shaders and stuff at our disposal)
no
You'll get an armor type change aswell, you'll change from "light_infantry" to "Deployed_infantry". We havnt decided on the exact figured yet but it'll make you harder to kill.
If you make pointless comments like that then so are you.
We dont mind constructive comments but useless crap like that, please keep to yourself.
We have an FAQ thread here
ask your questions there and check if it's allready been answerd.
Unlimited capture, one shot repair. Also the repair shot wont be given back if you refill.
it detonates the nuclear detonator that's hidden in the case :p
My computer dosnt have the russian symbols, and the capture and repair buttons are acctually capture and repair in russian, i got it translated.
do you mean what do they do?
They repair buildings and capture tech buildings.... like engineers in RA2.