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A number of you have been asking how the Deus Ex Unreal Revolution mod came about, so I thought I'd post this message I wrote earlier in case I'm unable to respond to you in a timely manner.


I started the mod about two weeks before Deus Ex: Human Revolution came out, around the time that people were posting videos of themselves playing the leak. I was able to piece together what the first level looked like from these videos. It was also around this time that I came up with the jokes in my head.

I had no idea how to use UnrealEd or program in UnrealScript. The extent of my knowledge in modding was a few goofy Half-Life maps I made like 10 years ago. The only programming language I really know is MATLAB, which is really just a simple version of C++ for engineers. So I just started reading tutorials on the Unreal Wiki and from Tack's Deus Ex Lab to find out what I could and coudn't do with the engine and my experience.

I decided that I would just make a parody video and started editing dialog. Some crazy guy on GameFAQs transcribed every line of dialog from Deus Ex into a text file, so I used that to match words from extracted sound files. In some cases I had to do a bit of audio massaging (I think every instance of "DLC" is a combination of "deal" and "JC").

For the gameplay additions, I tried to use what Ion Storm had already programmed and tweaked things to my needs. Without getting too technical, here's an example: they already had cinematic code that they used in the game but they locked it down for use in just predefined "outros" of every mission. I adapted that code to have the camera follow a path that updates dynamically for each takedown, doing its best to avoid clipping through geometry. It's a lot of boring vector math.

By the time I sat down to make the video, I was compeletely sick of the jokes I had written and no longer had perspective on it. I tried my best to remember those first laughs I had a month earlier, and to trust that instinct. The response has been great to see. A lot of people are strongly opinionated on the topics of DLC and modern vs classic game mechanics.

I noticed that despite the differences in opinion, both sides found the video entertaining. The fact that nearly everyone got a laugh at something so polarizing is the best result I could have hoped for.

Post comment Comments
mikak Sep 24 2013 says:

where did you go?
Protip: comeback!
ipad and console jokes aplenty

+1 vote     reply to comment
Neveov Oct 8 2011 says:

I think you're an insider at Eidos. There's just no way you can learn from scratch everything you need in less than a week! Not that such a reading would be impossible, but that the old software is so prone to conversation failure and bsp malfunction, that it take weeks alone just to learn how to correct and avoid mistakes like that.

+2 votes     reply to comment
Taquito Sep 23 2011 says:

I had fun with your mod Cesky. incredible how you did such a fantastic mod in such little time. I can't wait to play more from this mod or any of your future mods.

+1 vote     reply to comment
ciroman Sep 10 2011 says:

You're awesome dude! Keep up with criticizing! Without it we wouldn't get anywhere. You need it not just in games but in life as well. Without critical thinking you fall for everything.


+1 vote     reply to comment
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