Aspiring Freelance Voice Actor
I, umm, I actually like the previous one better.
Ooooooh, I like it ^_^
It was really interesting to know that certain sound effects were so easily made and in interesting ways. But it has proven that I still have much to learn.
On the more modders front. Still hoping to secure some type of voice role (shameless plug), just need to get the time to record more samples.
Listened to this yesterday. It's a very great interview, ended up learning quite a lot for my future sound endeavors. Not to mention a good look behind the scenes.
That had to hurt.
Early Galors huh? I actually forgot that the design changed. Just means I need to watch DS9 over again, and TNG, and everything else Trek. You know, the basics. ^_^
Looks good by the way.
Oh my god! The scope of this map is just simply staggering. I started up a game with this map and I just can't believe my eyes. The amount of detail that went into this is amazing and it will take a lot of time to be able to play anything on it, which to me is a good thing. While the short matches are nice, it takes real endurance and strategy to play on something that big and it's going to be a lot of fun. I look forward to the next versions of this.
Great work! That, sir, is no longer Sins. That is something more akin to Civilization in Space and what Sins should be.
Salarian Scout Ship to serve as the Council's starting scouting vessel, Salarian stealth(like) cruiser, Volus trading vessel (or rather the trading vessel's voice work should be of a Volus since they were more economically minded though that's beyond the scope of the question), perhaps a research based call-in ability to get Aria's Mercs and a few custom ships involved (also beyond the scope of the question), Elcor vessels to serve as siege capital ships or frigates, Rachni cruiser linked to the Paragon council path, Paragon Council Geth cruiser/frigate via diplomatic research, Hanar/Drell defensive platforms since they have that kind of focus according to the codex if I remember right. I'd mention more but my mind is abuzz with too many possibilities right now and most drift further from the initial question.
Looking good there.
Awesome, just simply awesome.
Hmm, well I'll be... You're right. I guess I have to look closer next time.
Me likey ^_^
Groovy, that's the level of detail that I love.
Obi-Wan has taught you well
Nice comparison, I like the look of things.
As I understand it, the exhaust trails are tied into the team colors used by the player. Personally, I like it that way. I like the unique look that it gives to my forces that comes from it and it makes fighters easier to identify when zoomed in.
I love gif conversations.
I'm all for this being Event based as it would be awesome to have random invasions by non-playable factions. Males the universe all that much more alive.
That's the kind of fleet I like to see ^_^
I may just have to choose Renegade for that, and to hear the Volus battlecries
Looking good! Very nice detail. I assume the blue light up front is the kinetic barrier for the hanger bay?
I look forward to it.
I love them!
Or if you just need a bit of help for a time.
I'm pretty much only good for amateur voice work at this point in time, wish I could help.
For SFX, I suggest you get in touch with I Am Sancho of Sins of the Prophets and ask if he can help for the time being, until you can find someone for a more permanent basis.
Nice! Like it flew right out of the game.
I don't believe strike craft can be launched from planetside in Sins of a solar empire, I think they have to be attached to a space platform or ship. If this is the case then the current Mantis design should be able to stand, as there shouldn't be any worry about atmospheric entry/exit, maybe with some minor modifications.
In the context, I believe he means Voice Over. Though I could be wrong.