This member has provided no bio about themself...
Thank you <3
Nice to see you got it fixed, don't worry about sharing the solution with the rest of us, we'll just figure it out for ourselves!
Hey sorry to bug you, but I think I've hit a glitch. I've managed to go through the prison without picking up the dagger nor covering it with acid.
I can't do anything with the heart (though I've managed to pick it up) as I don't have the dagger, and there's no way forward that I can see. Is this a bug or not? The game refuses to let me go back to the prison to get the dagger.
Just wondering if this is a glitch or there is some way through without destroying the heart.
Oh well, guess you've lost my interest.
This type of effect would look amazing if you rendered the northern lights in-game.
Nice gameplay mechanic, simple, but effective.
I would probably change it again. There is already a mod called "Limbo" and it's terrible.
I wouldn't like the thought of people confusing that piece of crap mess with your decent mod.
You ate it remember, is your memory really that bad?
I'm not sure how far this will get, but I notice there is no torrents for Missing Information 1.5 nor the patch. So I've decided to start seeding a torrent and put it up here - Gameupdates.org
The track in the image is actually very small compared to most racing games today.
As far as I remember, the limping part was from COD4 after the nuke goes off as well (though it also appears at the end of MW2 like you said).
I can do architecture mapping, I've never tried doing scripts (mapping in events and such). Some pictures of my past works: Scart.slkandy.com (This was from my past mod Lost Content, which while I was working on it, my own team bailed on me so the mod died... I Worked on this around 2007/2008)
My most recent WIP would be this:
Keep in mind I have a very busy schedule, and ONLY work on maps or such when I feel inspired enough to do so. If you wish for me to help out please PM me, or E-Mail me (email@example.com).
Nice work guys!
Big American Tweeties :D
2 for sure, putting the first one on not only looks bad, but I can see it causing many problems.
one thing that would really make this rock, is if you made a mirror which reflected a wall ( which contained the decal ). And then made it so the decal doesn't appear on the wall.
( So the decal only appears as a reflection. )
That sort of stuff really creeps people out.
This doesn't really have much of a creepy style to it. try dimming the lights a decent bit. The aim would be to make the boxes in the distance barely visible in the dark. And to generate a decent amount of darkness.
I've been wondering whether I should replay this mod with my new system. And your review has convinced me to do so.
it looks so cute. :3
add more tree's so it look's a lot less bare. Just cluster a few huge amounts in varying shapes so it removes the "squareness" of the map.
And add a few rocks to the water.
Would probably be more cooler to wait for Hardware Tessellation. Better effect, at about 3 times frame rate. :3
They're dynamic shadows, so they cast onto models automatically.
Gotta admit it's kinda hard making maps without a layout/blueprints first.
It's creative and fun, but you're usually just sat down wondering what to do next...
Loving the park-style tree's on the left!
Actually it looks decent, but add a few things to liven things up, light posts? Dumpsters?
looks pretty damn epic!
But I think it would be better to leave everything with the original CSS content. Since you're trying to remake CZ with CSS, not remake both games.
Any chance you're going to add the screenblur that was shown in the portal preview trailer?