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cdlink14
cdlink14 Apr 17 2014, 2:01pm says:

I can't seem to progress. I got the 4 chemicals and put the chemical pot under the end. I then turn on the burner and finally all 4 of the individual burners but nothing happens. I've looked at videos and the chemical pot should fill with acid but that's not happening. I've tried re-loading and starting over and it keeps happening.

+2 votes   mod: Amnesia - The Fugitive - Episode One
cdlink14
cdlink14 Jul 26 2013, 8:41pm replied:

Thank you <3

+1 vote   mod: 24-Hour Amnesia
cdlink14
cdlink14 Jul 26 2013, 2:11pm replied:

Nice to see you got it fixed, don't worry about sharing the solution with the rest of us, we'll just figure it out for ourselves!

+1 vote   mod: 24-Hour Amnesia
cdlink14
cdlink14 Jul 4 2013, 5:39pm replied:

Hey sorry to bug you, but I think I've hit a glitch. I've managed to go through the prison without picking up the dagger nor covering it with acid.

I can't do anything with the heart (though I've managed to pick it up) as I don't have the dagger, and there's no way forward that I can see. Is this a bug or not? The game refuses to let me go back to the prison to get the dagger.

Just wondering if this is a glitch or there is some way through without destroying the heart.

+1 vote   mod: The Great Work
cdlink14
cdlink14 Mar 6 2013, 2:36am says:

Oh well, guess you've lost my interest.

+3 votes   article: Raindrop has gone indie
cdlink14
cdlink14 Jan 4 2012, 12:24am says:

This type of effect would look amazing if you rendered the northern lights in-game.

+1 vote   media: Environments | Real Time Sky
cdlink14
cdlink14 Oct 14 2011, 10:19am says:

Nice gameplay mechanic, simple, but effective.

+1 vote   media: Light this torch!
cdlink14
cdlink14 Oct 9 2011, 2:45pm says:

I would probably change it again. There is already a mod called "Limbo" and it's terrible.

I wouldn't like the thought of people confusing that piece of crap mess with your decent mod.

+2 votes   article: "Cursed Mansion" will now be "In Limbo"
cdlink14
cdlink14 Apr 2 2011, 4:01am replied:

You ate it remember, is your memory really that bad?

+2 votes   article: Missing Information 1.6 is released!
cdlink14
cdlink14 Jan 13 2011, 9:31am says:

I'm not sure how far this will get, but I notice there is no torrents for Missing Information 1.5 nor the patch. So I've decided to start seeding a torrent and put it up here - Gameupdates.org

+1 vote   mod: Missing Information
cdlink14
cdlink14 Jan 11 2011, 2:33pm replied:

The track in the image is actually very small compared to most racing games today.

+1 vote   media: Finding Inspiration
cdlink14
cdlink14 Nov 22 2010, 9:11pm replied:

As far as I remember, the limping part was from COD4 after the nuke goes off as well (though it also appears at the end of MW2 like you said).

+9 votes   media: Half-Life 2 Wars Overrun Gamemode Trailer.
cdlink14
cdlink14 Oct 29 2010, 3:37am says:

I can do architecture mapping, I've never tried doing scripts (mapping in events and such). Some pictures of my past works: Scart.slkandy.com (This was from my past mod Lost Content, which while I was working on it, my own team bailed on me so the mod died... I Worked on this around 2007/2008)

My most recent WIP would be this:
Img5.imageshack.us
Img109.imageshack.us
Img401.imageshack.us
Img526.imageshack.us
Img229.imageshack.us
Img513.imageshack.us

Keep in mind I have a very busy schedule, and ONLY work on maps or such when I feel inspired enough to do so. If you wish for me to help out please PM me, or E-Mail me (aaml@live.co.uk).

+1 vote   article: Save this mod.
cdlink14
cdlink14 Jul 6 2010, 2:36pm says:

Nice work guys!

+2 votes   media: Worker Render
cdlink14
cdlink14 Mar 8 2010, 12:44pm says:

Big American Tweeties :D

+1 vote   media: SiN Episodes: Emergence
cdlink14
cdlink14 Feb 6 2010, 3:32am says:

2 for sure, putting the first one on not only looks bad, but I can see it causing many problems.

+2 votes   media: Vote For You Favorite Night Vision!
cdlink14
cdlink14 Jan 27 2010, 11:08am says:

one thing that would really make this rock, is if you made a mirror which reflected a wall ( which contained the decal ). And then made it so the decal doesn't appear on the wall.

( So the decal only appears as a reflection. )

That sort of stuff really creeps people out.

+1 vote   media: Office
cdlink14
cdlink14 Jan 17 2010, 7:04am says:

This doesn't really have much of a creepy style to it. try dimming the lights a decent bit. The aim would be to make the boxes in the distance barely visible in the dark. And to generate a decent amount of darkness.

+2 votes   media: Corridor -wip-
cdlink14
cdlink14 Jan 11 2010, 10:20am says:

I've been wondering whether I should replay this mod with my new system. And your review has convinced me to do so.

Thanks!

+1 vote   article: PARANOIA - The Short Bursts of AK47 take the heads off!
cdlink14
cdlink14 Dec 29 2009, 3:25pm says:

it looks so cute. :3

+1 vote   media: Ghost WIP
cdlink14
cdlink14 Dec 21 2009, 7:59am says:

add more tree's so it look's a lot less bare. Just cluster a few huge amounts in varying shapes so it removes the "squareness" of the map.

And add a few rocks to the water.

+2 votes   media: I_countryside
cdlink14
cdlink14 Dec 11 2009, 12:45pm says:

Would probably be more cooler to wait for Hardware Tessellation. Better effect, at about 3 times frame rate. :3

+7 votes   media: Parallax Mapping
cdlink14
cdlink14 Dec 2 2009, 6:09am replied:

They're dynamic shadows, so they cast onto models automatically.

+1 vote   media: Shadows On V_Models
cdlink14
cdlink14 Dec 1 2009, 12:30pm replied:

It does...

+2 votes   media: Dr. Hax Versus Rick James
cdlink14
cdlink14 Nov 21 2009, 8:07am replied:

Gotta admit it's kinda hard making maps without a layout/blueprints first.
It's creative and fun, but you're usually just sat down wondering what to do next...

+1 vote   media: Aperture Escape B L U E P R I N T
cdlink14
cdlink14 Nov 18 2009, 7:50pm says:

nice.

Loving the park-style tree's on the left!

+5 votes   media: Ironsigts and Uaz
cdlink14
cdlink14 Nov 11 2009, 6:37pm says:

nice

+2 votes   media: Leafy green plant - will have more skins
cdlink14
cdlink14 Nov 9 2009, 9:37pm says:

nice

+1 vote   media: "Bavaria"
cdlink14
cdlink14 Oct 12 2009, 5:31pm says:

Actually it looks decent, but add a few things to liven things up, light posts? Dumpsters?

+1 vote   media: Hey! I'm not dead yet!
cdlink14
cdlink14 Oct 6 2009, 5:12am says:

looks pretty damn epic!

But I think it would be better to leave everything with the original CSS content. Since you're trying to remake CZ with CSS, not remake both games.

+3 votes   media: pineapple grenade
cdlink14
cdlink14 Sep 12 2009, 10:38am replied:

Why don't you be happy they're using your model, and just ask for credits? At least you'll know you're helping a good mod.

+1 vote   media: RUSSA SS-27
cdlink14
cdlink14 Sep 11 2009, 11:45am says:

Loved this bit of the game... what a tease. XD

+1 vote   media: SiN Episodes: Emergence
cdlink14
cdlink14 Aug 20 2009, 9:04am says:

Do you have an msn? If so can you private message me it, and we can discuss this.

+1 vote   article: Trailers
cdlink14
cdlink14 Aug 17 2009, 9:00pm replied:

From what read, he's planning to port the mod to Orange box engine. So if he does, it's all legal.

+1 vote   media: In-game screenshot (With new sky!)
cdlink14
cdlink14 Aug 17 2009, 7:26am says:

Why would you have your headlights on during the day?

+1 vote   media: Driving
cdlink14
cdlink14 Jul 31 2009, 12:16pm says:

Try replacing the bottom window texture with that of a brick wall. Having CT's have dark colored uniforms and hence are less visible amongst by the windows. Also add some lighting.

+1 vote   download: dm_lilcity
cdlink14
cdlink14 Jul 2 2009, 7:50pm says:

nice

0 votes   media: Harvester
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