BHX: S Team
Established Jul 01, 2008 With 5 members, invitation only development & publishing groupDeveloper team of the Biohazard X: Source, a Half-Life 2: Episode Two survival horror modification.
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Developer team of the Biohazard X: Source, a Half-Life 2: Episode Two survival horror modification.
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*thunder king
nice.
On new year, i invented new firework, "uber-bomb".
This it what i used in it:
- 1 tin can.
- 3 packages of big chineses
- 1 thinder king.
I placed every chinese to can, finally i placed thunder king to
can.
I lighted it and ran like hell.
few seconds later thunder king blowep up silently and 1,5 seconds later, entire tin can blowed up. (it sounded like a cannon..)
We found some pieces from even 15 meters away + few pieces from our jackets.
Sweet!
Hammer wont compile my EP1-maps anymore.
i FUCKING love you, Valve!!!!
LOL. Trust me KILLER89...I feel your pain every single day. :D
Sigh... moddb won´`t allow me to edit bhx`s profile... -.-
1. make source sdk - shortcut in your desktop.
2. Go to shortcut`s properties.
3. Add following line at the end of the target-field:
-beta sdk -engine ep1
4. save it.
5. For now on, launch sdk only from that shortcut.
I have small "how to fix sdk temporary" - trick.
I`ll teach it to you later.
Uh... i can see, that this site is still in very early development-stage:
I just added two screen shots in mod`s profile, profile still informs, that profile has been updated two weeks ago. XD
nice. \,,/
it would be quite nice, if i would be able to make this for ep2...
instead i have to make it for sdk base..
I tried to re-configure it for ep2, no luck.