I was a full time Chemist for 7 years, now I am a Chem lab leader(it's not my passion but it pays the bills). I have modding to make me happy. I have a BS in Biochem and Fine Art(the reason I like doing this type of mod). I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practiced and helped teach Goju Karate as a 1st degree black belt but work has since gotten in the way, I haven't been back for over a year:/ I like having hobbies. My latest hobby is modding. MEUITM was my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I still work on MEUITM. I also have done some texture mods for Dragon Age Origins and now I am working on Super Mario Galaxy 1 Dolphin HD texture mod started by Razius. I am happy to be a part of and share my work with the modding community.

Comment History  (330 - 360 of 744)
CDAMJC
CDAMJC Sep 1 2013, 8:01pm replied:

It's all in the file description,

Fixes:
-Installer is now set to overwrite under all conditions (should be no more install issues hopefully)
-Installer no longer has default directory so you can't accidentally click continue too fast resulting
in an install to an incorrect place.
-Shadow fix incorporated properly, remember to clear shader cache or manually delete in:
"X:\Users\XXX\Documents\BioWare\Mass Effect\Published\CookedPC"

New stuff:

-Added ME music medley to installer
-Avina re-texture
-Fixed human/Asari eye glow
-New real eye human/Asari textures
-Sheploo now re-textured closer to vanilla look but with more detal (looks less worn) for "lore" purposes
-Ash's skin re-texture toned down in areas to look less "dirty"

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Sep 1 2013, 5:03pm says:

Hello everyone I have uploaded a torrent version of the newest version of the mod with some fixes and a few updates right now I am the only seeder but hopefully once people finish we can have lots of seeders and a good dl speed, I will upload the non-torrent files throughout today but it will take some time for uploading and approval etc...

Torrent version here, details are in the description: Moddb.com

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Sep 1 2013, 1:19pm replied:

Hello there and thanks,

For sgssaa you need to apply multisampling in the AA settings and sparse grid in the transparency AA settings for the effect to work properly also make sure they match like 2x for both or 4x for both. The screens I took all use 4x for both.

You should only have to set this once in Nvidia Inspector and it should always work.

Also make sure you add the proper anti-aliansing compatibility code, it's not the default one used for Mass Effect it is: "0x000010C1"

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 31 2013, 1:20pm replied:

unused mip means a typo in the bioengine.ini read the readme for the fix.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 29 2013, 4:58pm says:

This may explain the crashes people are seeing that aren't helped by the readme

Mstark wrote...

"So I have some info. During all my attempts to solve the CTDS I was getting from ME1 I noticed that large number of people started reporting the same issue out of the blue about 3 - 4 weeks ago. Just like me most of them had been able to run the game and now it was unstable as hell. So I have been contacting EA and finally got a response, this was over the phone so to paraphrase:

"We are aware of the recent problems people have and launching mass effect and the crash to desktop issues. The cause is recent updates to both windows operating system and hardware drivers and we have no plans to fix the issue for a game released in 2007. The game will not run properly on some modern hardware configurations and is not considered compatible with windows 8. While some users may not have issues, others will and nothing will be done. No further patches will be released for mass effect."

So in essence the game has ran its shelf life and these crashes are most likely NOT A PROBLEM WITH YOUR MOD."

Thanks for this valuable info. This is sad, looks like we'll have to try to fix it ourselves over time, hopefully its something we the modding community can fix, I'll do my best to look into possible fixes but all help is appreciated.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 28 2013, 8:29pm replied:

yep it's built from my origin version but works on all versions :)

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 28 2013, 3:05pm replied:

Saltisgood has released a bunch of .mod installers for ME3 and the newest .mods are being done by Ottemis for ME3, very nice textures but you'll need to use MEExplorer to install them.

Social.bioware.com

Unfortunately MEExplorer doesn't fully support texture replacement in ME2 yet, we are still waiting.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 27 2013, 9:48pm replied:

The mod doesn't install lua5.1.dll if your dlc contained it it's most likely a virus, otherwise it's corrupt on your HDD in your windows system 32 directory

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 27 2013, 9:29pm replied:

I found this: Twcenter.net

and this:
How-to-fix-errors.com

and this:
Pcmaxutilities.com

But I've never heard of this error before, try following the suggestions in the above thread and let me know if they help solve the issue.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 26 2013, 4:24pm replied:

Yeah I have the russification patch to work with, the problem is mass effect stores the textures and subtitles together so when I installed from my version (English) it also replaces the subtitles which was unintended. I tried re-installing the russification after the mod but it didn't fix the subtitles, my guess is it will not fully install because the mod changes the file sizes that the installer may be looking for so it doesn't replace the appropriate files because it cannot find them. I am working on the issue but if anyone else want to help feel free, because my expertise so to speak is in textures not manipulating subtitles and installer programs (russification). My guess is that if we can change a few targets in the Russification patch we can fix the issue.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 24 2013, 4:45pm replied:

yeah that's all in the youtube link in the readme here.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 24 2013, 4:44pm replied:

Yeah but I want to just use MEExplorer to fix ME2 like ME1 but right now there is little support for it :(. I'll let you know when I get around to making a .tpf but I am very busy with ME1 so it may take a bit. In the mean time you can make one yourself if you don't feel like waiting, log my textures in ME1 then log the ME2 textures and then do a little renaming of my textures to match ME2 names and create a def file for texmod and generate the tpf. There are many tutorials out there, Google is your friend :)

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 24 2013, 4:41pm replied:

Working on a Russian translation based on the original russification it will take me a while because its very different from texture modding and I have to learn what I am doing.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 23 2013, 9:59pm replied:

AMD glitch, look in the new version of the readme I added because everyone assumes it's the mod, but it's the game and newer AMD CPU's. It happens modded or unmodded.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 23 2013, 8:20pm replied:

I take it you figured it out , but Nvidia control panel SSAA or you can use Nvidia inspector to force SGSSAA which really makes the image amazing...and kills performance lol.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 23 2013, 2:05pm replied:

No problem glad to help, I am working on a few things for a new version some enhancements, fixing the eye glow people complain about and some new textures, but I think I found why the installer isn't overwriting files for people and it should be fixed in the next version.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 23 2013, 5:34am replied:

looks like a partial install: check your "CookedPC" folder after installing the mod it should be 20.0 GB anything less means you will have missing textures (black textures), usually this happens as a result of not running the installer as administrator, using a previously modded Mass Effect as a base install, or if your game folder is set to read only. If you can not get the install to the full 20.0 GB there is a work around. Point the installer to a new folder, run it, and then copy/cut and paste both folders, should be ~13.25GB, into your Mass Effect folder.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 22 2013, 9:33pm replied:

This is not the mod it happens on modded or un-modded Mass Effect........I should add it to the readme, this is a result of AMD processors and the game itself, there are workarounds online just Google Mass Effect 1 Noveria black characters bug.

link to the bug way before this mod existed: Social.bioware.com

video of the issue on un-modded game: Youtube.com

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 20 2013, 5:47pm replied:

Great, I hope you enjoy the mod :)

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 20 2013, 5:45am replied:

There will eventually be links, guest links are less reliable but will eventually work, you could sign up to Moddb its free and there's no catch, you'll then have access to more mirrors.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 20 2013, 5:45am replied:

There will eventually be links, guest links are less reliable but will eventually work, you could sign up to Moddb its free and there's no catch, you'll then have access to more mirrors.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 20 2013, 5:44am replied:

try re-downloading part 9 sounds like a corrupt or incomplete download.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 20 2013, 5:43am replied:

will do :)

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 19 2013, 4:54am replied:

use nvidiainspector set up like this: Imageshack.us

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 19 2013, 2:39am replied:

Apply SSAA (ATI) or SGSSAA (NVIDIA) to the game it with get rid of the aliasing.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 16 2013, 10:58pm replied:

Thanks :)

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 13 2013, 7:24pm replied:

good news I hope you enjoy the mod :)

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 13 2013, 5:49pm replied:

Probably bad install see troubleshooting section a few posts below. Also could be bad bioengine.ini tweaks. Delete the bioengine.ini and run the game, this will create a new one and see if you still have crashes, if you do its most likely a bad install.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 13 2013, 4:22pm replied:

Still working on it, it will take some time as the game stores the subtitles in with the textures so i have to edit over 1000 files...:P

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Aug 13 2013, 1:56pm replied:

unfortunately the game's file structure doesn't work that way, the face textures are in 100's of files bundled in with all of the other textures, a real pain. You have to use MEExplorer and find the freckled face texture and replace with a copy from either my old TexMod version which is similar to vanilla, or an up-scaled vanilla, make sure to upscale it to 2048x2048 or the replacement will not work. Here is a post explaining how to do this: Social.bioware.com

It is a pain and I can't provide tech support for MEExplorer go here for that: Me3explorer.freeforums.org

good luck sorry the game is so mod unfriendly and welcome to my world :)

+1 vote   mod: M.E.U.I.T.M.
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