easier said then done. It's really hard to find someone who will tackle such a project in their spare time.
easier said then done. It's really hard to find someone who will tackle such a project in their spare time.
still here, but not as active as we would like... :/
We already have some ideas floating around in our heads (;
we are also huge fans of the old soundtrack, and I'm pretty sure we will put in a reference now and then (;
some of us are students and have no time due to their exams, some are currently moving and have no time because of the preparations, I have not much time because of my work. We had better times with more progress, but we are not dead and still working on the game!
It's really interesting that you dont have anything better to do than write this again and again. I really thought we already were behind this phase, but you keep it up.
It's just interesting that you are such interessted in something that is already dead...
Your comments dont have anything today with the topic, you are just bashing against us. Why cant you just stop that?
We are currently slowed down a bit. to many students in the team. we could use any help (;
Well, we are building an RTS? you can read it in our description, FAQ, ...
multiplayer included. in fact, (if you read our FAQ you would know) our initial release will be multiplayer only.
We wont close that fast and we know that we should have more frequent updates. but I think monthly updates are a good start (;
thanks! but its a game, and I'm not the only one working on it. (;
You will be able to play with House Tleilax, but only as the small partner, since House Tleilax will be a minor house in our game, compared to the Great Houses Atreides, Harkonnen and Ordos.
We cant comment on gameplay yet, but we are trying to create a new and unique gameplay, which feels like a dune game should.
you will probably be able to create your own color sets, but thats not sure yet.
You will be able to change the team colors in multiplayer mode. It's mentioned in the FAQ (;
no, since we create a RTS, not a FPS.
non-cannon way. we explained the "why" in our faq, which can be found on our website.
we really dont plan to stop creating this game until its done.
The Unreal Engine is mainly used for shooters, but its flexible, so you can build any type of game with it.
Ordos was in the books, but not like in the games. But... read our FAQ, we described the "why" there.
read the text, the worm doesnt spin on surface. (;
our page should be linked in the sidebar, there you can find it (;
when its done (;
all info reagarding subfactions and such can be found in our FAQ (;
we have some ideas floating around in our heads to give this game some nice gameplay. I cant go into detail now, so just be patient (;
dont know what you mean with comic graphics, these are concept arts, the real units wont be painted like concept arts are.
both. depends on the modeller. there are export plugins to the unreal format for both programms avaible
at least it wasn't intended to resemble it.
wir haben nur das mitgenommen was uns war und nicht mehr. und nicht ich bin gegangen, sonder eine abordnung von 4 leuten.
aber solche diskussionen gehören hier nicht hin.
ist das nicht ein armutszeugnis für die restlichen ehemaligen teammitglieder wenn wir 100% von den kram haben wenn wir nur unseren kram mitgenommen haben?
I see your points and they are good ones. but we thought carefully of that, and yes its danger do use such an IP, but we are hoping that we wont get shutdown like many other indie games using dune as their universe.
you dont know how much new ideas are in this game. we are just using an universe to create our very own game and not just clone an old one.
it will be free to download if it ready. could just take some time until its ready
ccgx
Carl-Christian joined
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