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EPCC, I noticed that - during my experimentations involving save copying when I was initially terrible at the game - using a "backed up" save game, choosing continue, then finishing a level does not then show the intermission text. I had the same issue Thtb had when completing level 10 for the first time. Teleglitch doesn't seem to show the story texts if using a backed up save. I'm aware that this is not how you intend people to play the game, but it could be a bug?
Promising, but perhaps CTRL+Clicking on items to "select" them, then selecting COMBINE would be better? This would clearly show which items you're combining, and allow for three or more items to be combined? Just a thought. The idea being that when the player clicks COMBINE, they know that it's the items highlighted in blue that are to be combined.
This is subjective, of course, but leaving aside the visuals, Teleglitch is one of the most well-crafted and (almost) unique indie gaming experiences I've had in years. It is absolutely worth the current asking price. I paid it approximately 15 minutes after playing the demo.
"A first-person action-RPG dungeon crawler."
And it doesn't have enough backing for a programmer to stay interested.
This is a type of RPG game that is sorely under-represented nowadays, and ToM is the closest I've seen to a modern-day Ultima Underworld. WHY IS THERE NOT MORE INTEREST IN THIS!?
I hope this project continues eventually, I am desperate to see a game like this released in full. Delver is excellent, but it isn't enough.
A first person dungeon crawler with mouse-look like this, gets my immediate support. Please keep developing this game, it's a tragically underused concept... (no, really, how many people are making games like Ultima Underworld in 2013?) :(
Thankyou epcc, I changed the runme script and now I can run the game as a maximised window which is ideal.
Are the devs watching this page? I've just bought this, and I'm absolutely loving it, but it would be nice to have a windowed mode. Please add one!