I'm a Passionate 3D Artist constantly trying to improve my skills & Help others to make amazing Art. I Specialize in Hard Surface Modeling & Prop Creation for Next Gen & Mobile Games. I'm looking for a Full Time Job in Australia & would love to work in a AAA or Mobile Studio. I use Industry Standard tools such as : Maya, Zbrush, Photoshop as well as Games Engines such as Unity, UDK & CryEngine 3.

Report article RSS Feed UDK – Vertex Painting Continued (Post 22)

Posted by CarlK3D on Jul 2nd, 2013

Continuing from the previous Tutorial we will be adding some Material Nodes such as
Multiply : This will multiply the Vertex Color with a Blend Mask Texture
Add : This is used to add the Vertex Color of White back into the Texture so you will always be able to mask between Back & White
ScalerParameter : You can adjust the Sharpness of your Blend
Ok so…..This is all be done in the Material Editor, to find the correct Node you can search the name such as “Power” however some generic Nodes such as Multiply and Add Have shortcuts

Multiply : M + Left Mouse click
Add : A  + Left Mouse click
I Highly Recommend watching this Video : http://eat3d.com/free/vertex_painting
Between 3:45 & 12:36 (The End of the Video) is where this Tutorial is based at.
He Describes what most of the nodes are doing much better then I can In typing it, Im trying to keep theses posts short. Artists Hate Text :S

Vertex Painting Part 2

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