I'm a Australian 3D Games Artist with High levels of skill in 3D Modeling, Texturing, Rigging & Level Design. I have gathered skills over the years in all areas of Games Art & Design but my main area is Environments & Characters. My Passion is the Development of Video Games & I thrive to work in a Games Studio producing AAA Games and Mobile Apps. I use Industry Standard tools such as : Maya, Zbrush, Photoshop as well as Games Engines such as Unity, UDK & CryEngine 3 SDK.
Posted by CarlK3D on Jul 2nd, 2013
Continuing from the previous Tutorial we will be adding some Material Nodes such as
Multiply : This will multiply the Vertex Color with a Blend Mask Texture
Add : This is used to add the Vertex Color of White back into the Texture so you will always be able to mask between Back & White
ScalerParameter : You can adjust the Sharpness of your Blend
Ok so…..This is all be done in the Material Editor, to find the correct Node you can search the name such as “Power” however some generic Nodes such as Multiply and Add Have shortcuts
Multiply : M + Left Mouse click
Add : A + Left Mouse click
I Highly Recommend watching this Video : http://eat3d.com/free/vertex_painting
Between 3:45 & 12:36 (The End of the Video) is where this Tutorial is based at.
He Describes what most of the nodes are doing much better then I can In typing it, Im trying to keep theses posts short. Artists Hate Text :S