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Thanks! It's a 2v4 skirmish map, with the first two players each taking control of one half of the central base. It's actually an edit of one of the maps that H4wk from Talon Mod made(original map named Alamo), giving it a somewhat cleaner and less destroyed look.
Dude, this map is freaking amazing. I just played it last night and to say the least, I'm very glad I downloaded it! I love the way you hid some of the crates. Seeing maps like this inspire me to work harder on my current projects.
lol Thanks for the advice, but like Mirage said, I was simply referring to the blue legion on the radar. For some reason, I actually have a bit of a preference for the solid black radar screen in some maps. Idk, just looks a little cleaner to me. Once I'm ready to release this map, I'll probably add in a radar image.
Dude, this read was amazing. I love the idea of an oppressive and corrupt GDI being the main threat.
Alright, that's fine with me! I'm still planning on releasing a bunch of maps for the TE community though.
Now I just have to figure out which one is good enough for the contest...
Looks excellent; downloading now!
This is just some random map I made for some script testing. I think that I'll end up releasing it before long; I just have to make some balancing tweaks here and there.
Cool. Whenever you're ready, send me a PM detailing what creatures you'd like and where, as well as the map, and I'll gladly add in what I can.
Haha you know I'll be in the contest! Is there a limit to how many may be released?
PS: This is going to be first time releasing maps, so I'm pretty excited!
Thanks! :D I tried to keep it similar to the map's original design, but also give it a clean and not so destroyed look to it. I just got permission from H4wk a while ago, so I think that I'm going to release this in the mapping contest if one does officially start. Otherwise, I'll just simply release it anyway. :P
Man, I'm really glad to see this group in action again!
Looks nice! I like the dark gloomy/eerie look that you gave it. As for scripting, I might be of some assistance, depending on what you desire to have implemented. I have recently been working on some scripts for creating random movements and actions, so if you're interested, I'll do what I can!
Dude, this looks freaking cool. I can't wait to play it! I love the partially buried platforms and your implementation of Tiberium slime oozing down the cliffs.
Hey thanks. My only real concern is how other players will react to it. I only played skirmish matches on this map, so I fear that some people may find the random ion storms to be frustrating. Still, only time will tell!
The Tacitus Archive is pretty much on any map that has a Control Point structure(Tac Archives replace Control Points). I know that Pipeline Problems has one on the east side, but I can't really think of any other default maps with them at the moment. EDIT: Whoops, I didn't notice that somebody already replied. I feel like an idiot now lol
I love it!
Looks quite nice! I look forward to seeing this when it releases.
So, as for the idea on what to do in regards to group activities, I believe that the most secure option would be a mapping contest. Although I'd freaking love to see/attend a tournament, I fear that it has the highest risk of falling through. Additionally, I strongly agree with Smallchange and the production of user-made 1.6 content. I imagine that a mapping contest is indeed a good method for doing so. I also think that Goober Trooper has a great idea with a tourney taking place after a map contest, highlighting some of the new user content that were created.
Lastly, to put my thoughts on the "Tib Essence taking a step back" thing, I think that it may be a bit early to make any solid conclusions. As far as I have experienced, the mod actually has become a bit more balanced in several ways, and the factions feel even more established than what they previously were. One of the main things I noticed though, was it almost seems that the Tacitus Archive units are just slightly overpowered in some ways, but it's not like you can pivot your entire match on those units alone.
Whoops, sorry for the text wall. :P
If I'm correct, the Scrin have both the Wormhole and Phase Shield support powers(I have yet to play the Scrin in 1.6, so I'm not entirely sure). Still though, it'd be interesting to see the Scrin get such a structure.
Ah okay. Thank you very much for the information! In turn, if you should ever require mapping assistance, I'll happily do what I can for you. I may be a little rusty these days, but I have created some decent works in the past, particularly in the field of mission scripting. Again, thanks a ton for the help.
I love this map. Thanks for uploading it!
Do you know if anyone is allowed to make news posts in this group? If so, we can get organized from there.
Voted for this mod. It's admittedly been quite a while since I have played(last version I played was 07), but I remember how amazing this mod is, and how fun it was to have online battles. Good luck!
This is freaking beautiful.
So, this group has been sorta dead, lately. We should host an event or something! I was thinking that we could hold a themed mapping contest or a multiplayer tournament. Any ideas?
I'd happily partake in any mapping/scripting for this, and I'm certain that there are several other mappers following Tiberium Essence who would gladly join in on such a thing as well, if Carnius does indeed go through with this.
So I noticed the multiplayer broadcast icons at the top-right part of the screen. I feel sorry for whatever poor soul you're playing against!
Hey thanks. That's pretty much what went down in this battle. If I remember correctly, the map was T.E.'s "Under Cover" with a few lighting tweaks.
Excellent map. I love the stuff you have done for the mutants. I like how the marauder squads have different types of soldiers in one group.
Excellent model and effects. I look forward to using this unit in the future!