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Captain26618 Apr 5 2014, 12:47pm says:

Dude... this map is freaking awesome! It has more detail than many of the first person shooter games I have played. I am seriously blown away by your work. In the last skirmish match I played on this map, I held off on defeating my opponent just so I could spend my time exploring the fallen city.

+5 votes     download: Urban Wasteland
Captain26618 Mar 11 2014, 7:48pm says:

Hey thanks for the comments guys. About the lack of neutral structures, I was mainly just going for a meadow/forest map, rather than having any sort of buildings on the map. I do plan on making a semi-urban map that mixes forest with urban stuff before long, though. I apologize for not saying anything about the superweapons being disabled; I'll go ahead and edit the description. Regarding the ion storms, I agree that they are indeed a bit frustrating, especially when playing as GDI. I wish I knew how to make the storms occur in a manner that is less overpowered and more appealing to look at, such as the storms that are featured on the map Unfriendly Skies. Unfortunately, my knowledge on storm-scripting is limited. That is indeed a good idea about having the storms randomly hit between every 10-300 seconds, Oaks. I'm currently moving my stuff over to a newer, stronger computer, so as soon as that's done I'll see what I can do!

Lastly, each faction can avoid the storms by using their unique abilities. Nod has stealth(which oddly enough, grants them safe passage) and the ability to tunnel underground, giving them the largest advantage on this map. The Scrin can use wormholes and the ability to have their units teleport across the battlefield, and GDI has the stratofighter capabilities, which sadly isn't quite useful enough to give them much of an advantage.

+2 votes     download: 034 Ion Forest
Captain26618 Feb 15 2014, 11:22am says:

Thanks! It's a 2v4 skirmish map, with the first two players each taking control of one half of the central base. It's actually an edit of one of the maps that H4wk from Talon Mod made(original map named Alamo), giving it a somewhat cleaner and less destroyed look.

+1 vote     media: Alamo, updated WIP
Captain26618 Feb 13 2014, 9:23pm says:

Dude, this map is freaking amazing. I just played it last night and to say the least, I'm very glad I downloaded it! I love the way you hid some of the crates. Seeing maps like this inspire me to work harder on my current projects.

+3 votes     download: TE Mars Colony
Captain26618 Feb 13 2014, 6:44pm says:

lol Thanks for the advice, but like Mirage said, I was simply referring to the blue legion on the radar. For some reason, I actually have a bit of a preference for the solid black radar screen in some maps. Idk, just looks a little cleaner to me. Once I'm ready to release this map, I'll probably add in a radar image.

+2 votes     media: Look at the Radar o_0
Captain26618 Feb 12 2014, 10:55pm says:

Dude, this read was amazing. I love the idea of an oppressive and corrupt GDI being the main threat.

+1 vote     article: C&C 4: Tiberium Night
Captain26618 Feb 12 2014, 8:07pm replied:

Alright, that's fine with me! I'm still planning on releasing a bunch of maps for the TE community though.
Now I just have to figure out which one is good enough for the contest...

+1 vote     article: Event Content Decided Upon
Captain26618 Feb 12 2014, 1:57pm says:

Looks excellent; downloading now!

+3 votes     download: TE Mars Colony
Captain26618 Feb 11 2014, 1:23pm says:

This is just some random map I made for some script testing. I think that I'll end up releasing it before long; I just have to make some balancing tweaks here and there.

+2 votes     media: Hold them back!
Captain26618 Feb 9 2014, 10:25pm says:

Cool. Whenever you're ready, send me a PM detailing what creatures you'd like and where, as well as the map, and I'll gladly add in what I can.

+2 votes     media: WIP
Captain26618 Feb 9 2014, 10:20pm says:

Haha you know I'll be in the contest! Is there a limit to how many may be released?
PS: This is going to be first time releasing maps, so I'm pretty excited!

+1 vote     article: Event Content Decided Upon
Captain26618 Feb 8 2014, 10:56pm says:

Thanks! :D I tried to keep it similar to the map's original design, but also give it a clean and not so destroyed look to it. I just got permission from H4wk a while ago, so I think that I'm going to release this in the mapping contest if one does officially start. Otherwise, I'll just simply release it anyway. :P

+1 vote     media: Alamo, updated(WIP)
Captain26618 Feb 8 2014, 8:06pm says:

Man, I'm really glad to see this group in action again!

+1 vote     group: Tiberium Essence Fans
Captain26618 Feb 8 2014, 8:05pm says:

Looks nice! I like the dark gloomy/eerie look that you gave it. As for scripting, I might be of some assistance, depending on what you desire to have implemented. I have recently been working on some scripts for creating random movements and actions, so if you're interested, I'll do what I can!

+2 votes     media: WIP
Captain26618 Feb 8 2014, 7:58pm says:

Dude, this looks freaking cool. I can't wait to play it! I love the partially buried platforms and your implementation of Tiberium slime oozing down the cliffs.

+2 votes     media: Operation Trenchcoat
Captain26618 Feb 8 2014, 7:56pm says:

Hey thanks. My only real concern is how other players will react to it. I only played skirmish matches on this map, so I fear that some people may find the random ion storms to be frustrating. Still, only time will tell!

+1 vote     media: Ion Forest 034
Captain26618 Feb 8 2014, 7:46pm replied:

The Tacitus Archive is pretty much on any map that has a Control Point structure(Tac Archives replace Control Points). I know that Pipeline Problems has one on the east side, but I can't really think of any other default maps with them at the moment. EDIT: Whoops, I didn't notice that somebody already replied. I feel like an idiot now lol

+1 vote     mod: Tiberium Essence
Captain26618 Feb 6 2014, 6:25pm says:

I love it!

+2 votes     media: Small malfunction?
Captain26618 Feb 6 2014, 1:27pm says:

Looks quite nice! I look forward to seeing this when it releases.

+1 vote     media: will come soon...
Captain26618 Feb 5 2014, 2:45pm says:

So, as for the idea on what to do in regards to group activities, I believe that the most secure option would be a mapping contest. Although I'd freaking love to see/attend a tournament, I fear that it has the highest risk of falling through. Additionally, I strongly agree with Smallchange and the production of user-made 1.6 content. I imagine that a mapping contest is indeed a good method for doing so. I also think that Goober Trooper has a great idea with a tourney taking place after a map contest, highlighting some of the new user content that were created.

Lastly, to put my thoughts on the "Tib Essence taking a step back" thing, I think that it may be a bit early to make any solid conclusions. As far as I have experienced, the mod actually has become a bit more balanced in several ways, and the factions feel even more established than what they previously were. One of the main things I noticed though, was it almost seems that the Tacitus Archive units are just slightly overpowered in some ways, but it's not like you can pivot your entire match on those units alone.

Whoops, sorry for the text wall. :P

+1 vote     article: Our wait, hath finally paid off.
Captain26618 Feb 4 2014, 10:55am replied:

If I'm correct, the Scrin have both the Wormhole and Phase Shield support powers(I have yet to play the Scrin in 1.6, so I'm not entirely sure). Still though, it'd be interesting to see the Scrin get such a structure.

+3 votes     mod: Tiberium Essence
Captain26618 Jan 24 2014, 1:17am replied:

Ah okay. Thank you very much for the information! In turn, if you should ever require mapping assistance, I'll happily do what I can for you. I may be a little rusty these days, but I have created some decent works in the past, particularly in the field of mission scripting. Again, thanks a ton for the help.

+1 vote     group: Tiberium Essence Fans
Captain26618 Jan 3 2014, 9:30pm says:

I love this map. Thanks for uploading it!

+3 votes     download: Tiberium Blood v5 and v9.1
Captain26618 Dec 19 2013, 2:39am replied:

Do you know if anyone is allowed to make news posts in this group? If so, we can get organized from there.

+1 vote     group: Tiberium Essence Fans
Captain26618 Dec 10 2013, 5:01pm says:

Voted for this mod. It's admittedly been quite a while since I have played(last version I played was 07), but I remember how amazing this mod is, and how fun it was to have online battles. Good luck!

+1 vote     mod: The End of Days
Captain26618 Dec 8 2013, 1:24pm says:

This is freaking beautiful.

+1 vote     media: Tiberium Essence 1.6
Captain26618 Dec 7 2013, 10:49am says:

So, this group has been sorta dead, lately. We should host an event or something! I was thinking that we could hold a themed mapping contest or a multiplayer tournament. Any ideas?

+2 votes     group: Tiberium Essence Fans
Captain26618 Dec 4 2013, 9:22am replied:

I'd happily partake in any mapping/scripting for this, and I'm certain that there are several other mappers following Tiberium Essence who would gladly join in on such a thing as well, if Carnius does indeed go through with this.

+3 votes     mod: Tiberium Essence
Captain26618 Nov 27 2013, 7:52am says:

So I noticed the multiplayer broadcast icons at the top-right part of the screen. I feel sorry for whatever poor soul you're playing against!

+2 votes     media: GDI Artillery Platform
Captain26618 Nov 23 2013, 2:47am replied:

Hey thanks. That's pretty much what went down in this battle. If I remember correctly, the map was T.E.'s "Under Cover" with a few lighting tweaks.

+1 vote     media: Steamrollin'
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