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Is CoCDater not supported anymore? I can't seem to find it anywhere anymore :/
Awesome job with the mod, and random spawns make ironman mode even more interesting! Bug report though: whenever I try to approach Yanov station the game crashes. I'm playing with all three weapon addons (AO, OWR and STCoP). Looking at the logs, the issue seems to be I'm missing a texture, but after double checking all the addons have been installed correctly. Anyone know how to fix this?
Here's the bottom of my log file:
* [win32]: free[1000448 K], reserved[100524 K], committed[3093268 K]
* [ D3D ]: textures[1767064 K]
* [x-ray]: process heap[696675 K], game lua[37033 K], render[137 K]
* [x-ray]: economy: strings[26553 K], smem[647773 K]
! Can't find texture 'wpn\wpn_pkm_decals'
* MEMORY USAGE: 760717 K
* End of synchronization A R
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : <no expression>
[error]Arguments : Can't open section 'ammo_10x22_fmj'. Please attach [*.ini_log] file to your bug report
0023:00CC717F xrCore.dll, xrDebug::fatal()
I'm not so sure, even when I turn that option on the AI can't seem to hit me, even if I'm standing right in front of them
That'd be awesome!
Would it be possible to make the AI aim better too? (my main complaint about CoC)
Ah OK, I understand, was just hoping there was maybe a way to let people easily script the labs while still having them populated in the base mod... No worries, thanks for the quick reply :)
Great job with the mod! Definitely a major entry, I hope we'll be seeing tons of mods based on this :)
Just a quick question: any chance for the labs to get populated in the future? It was pretty disappointing to find out they were all empty, at least up until where I've been (this is only a mild spoiler now :D)
That's the joke.
Is there a website we can go to to find a reference of all the mini-mods people have made for Lost Alpha?
What mods is that guy running? Game seems to run super smooth
Also, once the SDK is released, will there be some place to find a complete list of Lost Alpha mods (like a Lost Alpha game page on ModDB, where it could have its own mods)? Sorry for the double post!
So do we have any idea of when A-life improvements will be available? Or does anyone know of a modpack which allows for unrestricted a-life?
Will the original CoP maps also be included in the mod or will they be removed?
Exactly! Everything we've ever wanted :D
And we'd all like open a-life!
Interesting, I might play with that... Anyone know a way to make it a bit randomized though? Like unrestricted a-life?
Does anyone have a way to accelerate NPC/mutant spawns? The world is amazing but does feel a bit empty at times
So I've combe back to the mines after X18 but everyone in there is hostile and shoots on sight, I have no way of turning in the mission, what's going on?
Game sure is pointless if you don't want to play it... You gotta search! And if worse comes to worse, just watch a playthrough on Youtube, there's a shitton of them
It seems that as of the moment I entered the Dark Valley to go to the bandit base (right before I went to X18), enemies have become way too passive and barely react to me. Does anyone have a fix for this or should I just reload a save prior to that and see what gives (would really annoy me 'cause it was quite a while ago)?
The Oculus Rift is basically just a screen, didn't change anything to remove it. It seems that switching back to DX10 fixed it but why in the world does this happen? Does it mean that anyone playing on DX9 has the game way too easy?
I started the game with DX10 and everything was going well, played for two days like that... Now I've switched to DX9 (still the full dynamic lighting) for Oculus Rift compatibility but for some reason enemies seem to barely notice me now, I have to stand right in front of them for them to shoot at me most of the time, even when I shoot them they don't react... Is this a known issue or have I done something wrong?
I don't think so, I'll probably wait for CV1, although next year is a long wait...
Any mode except for DX10. I was hoping to use VorpX so that DX10 would work too but for some reason it divides the picture in 4 instead of two (I'm assuming there must be a fork somewhere in your code and it tries to run in both processes).
Awesome work making such an amazing game!
You will all be glad to know that Lost Alpha is fully compatible with the Oculus Rift using the Tridef 3D pilot, and it is FULLY AWESOME :D
Straight into your Call of Pripyat game folder (I personally have the game on Steam, in which case you'll find it in C:\Program Files\Steam\steamapps\stalker call of pripayt\
The gamedata directory does not exist at first, just exctract the content of the rar straight into it but as I said, install Atmosfear 3 first! That should also create a gamedata folder, so you won't hesitate as to where to exctract the one frome the all-in-one
Yeah machine translations are horrible, they only work on a word-to-word basis. Unfortunately some people don't recognize the value of human translators, and you then get uncomprehensible games...
No need to ask Oblivious or 2C.LiryC though, someone else gave him a temporary Dropbox link to a french translation :)
J'imagine bien, ce n'est pas toujours facile d'apprendre une nouvelle langue, je n'essayais pas de vous critiquer ou quoi que ce soit, et je suis heureux de pouvoir vous aider à communiquer avec David :)
It does, but it's missing a few files which are not in the gamedata folder, and to get those you need to install Atmosfear 3 using the .exe from their ModDB page
First you need to install Atmosfear 3. Then, extract the content in the game folder and select "Move and replace" for all files