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Capo336
Capo336 8hours 46mins ago replied:

Also, once the SDK is released, will there be some place to find a complete list of Lost Alpha mods (like a Lost Alpha game page on ModDB, where it could have its own mods)? Sorry for the double post!

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 9hours 12mins ago says:

So do we have any idea of when A-life improvements will be available? Or does anyone know of a modpack which allows for unrestricted a-life?

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 22 2014, 5:56am says:

Will the original CoP maps also be included in the mod or will they be removed?

+3 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Capo336
Capo336 May 10 2014, 3:59pm replied:

Exactly! Everything we've ever wanted :D

+2 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
Capo336
Capo336 May 8 2014, 7:48am replied:

And we'd all like open a-life!

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 2 2014, 4:56pm replied:

Interesting, I might play with that... Anyone know a way to make it a bit randomized though? Like unrestricted a-life?

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 2 2014, 4:30pm says:

Does anyone have a way to accelerate NPC/mutant spawns? The world is amazing but does feel a bit empty at times

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 2 2014, 6:31am says:

So I've combe back to the mines after X18 but everyone in there is hostile and shoots on sight, I have no way of turning in the mission, what's going on?

0 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 1 2014, 5:31pm replied:

Game sure is pointless if you don't want to play it... You gotta search! And if worse comes to worse, just watch a playthrough on Youtube, there's a shitton of them

+5 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 1 2014, 4:33pm says:

It seems that as of the moment I entered the Dark Valley to go to the bandit base (right before I went to X18), enemies have become way too passive and barely react to me. Does anyone have a fix for this or should I just reload a save prior to that and see what gives (would really annoy me 'cause it was quite a while ago)?

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 1 2014, 4:14pm replied:

The Oculus Rift is basically just a screen, didn't change anything to remove it. It seems that switching back to DX10 fixed it but why in the world does this happen? Does it mean that anyone playing on DX9 has the game way too easy?

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 1 2014, 3:40pm says:

I started the game with DX10 and everything was going well, played for two days like that... Now I've switched to DX9 (still the full dynamic lighting) for Oculus Rift compatibility but for some reason enemies seem to barely notice me now, I have to stand right in front of them for them to shoot at me most of the time, even when I shoot them they don't react... Is this a known issue or have I done something wrong?

0 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 1 2014, 10:38am replied:

I don't think so, I'll probably wait for CV1, although next year is a long wait...

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 1 2014, 10:29am replied:

Any mode except for DX10. I was hoping to use VorpX so that DX10 would work too but for some reason it divides the picture in 4 instead of two (I'm assuming there must be a fork somewhere in your code and it tries to run in both processes).
Awesome work making such an amazing game!

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 May 1 2014, 10:16am says:

You will all be glad to know that Lost Alpha is fully compatible with the Oculus Rift using the Tridef 3D pilot, and it is FULLY AWESOME :D

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
Capo336
Capo336 Mar 22 2013, 7:00am replied:

Straight into your Call of Pripyat game folder (I personally have the game on Steam, in which case you'll find it in C:\Program Files\Steam\steamapps\stalker call of pripayt\
The gamedata directory does not exist at first, just exctract the content of the rar straight into it but as I said, install Atmosfear 3 first! That should also create a gamedata folder, so you won't hesitate as to where to exctract the one frome the all-in-one

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 22 2013, 6:58am replied:

Yeah machine translations are horrible, they only work on a word-to-word basis. Unfortunately some people don't recognize the value of human translators, and you then get uncomprehensible games...
No need to ask Oblivious or 2C.LiryC though, someone else gave him a temporary Dropbox link to a french translation :)

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 22 2013, 6:56am replied:

J'imagine bien, ce n'est pas toujours facile d'apprendre une nouvelle langue, je n'essayais pas de vous critiquer ou quoi que ce soit, et je suis heureux de pouvoir vous aider à communiquer avec David :)

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 22 2013, 6:55am replied:

It does, but it's missing a few files which are not in the gamedata folder, and to get those you need to install Atmosfear 3 using the .exe from their ModDB page

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 21 2013, 5:52pm replied:

First you need to install Atmosfear 3. Then, extract the content in the game folder and select "Move and replace" for all files

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 20 2013, 6:43pm replied:

I actually have double nationality French-American so I'd be glad to help you out in this instance :)
Sergueil said he was glad to have finally found an easy installer, and only needed to throw in the french translation because he doesn't speak english at all
As for you David... I honestly don't understand what you meant, sorry

J'ai la double nationalité Français-Américain dont si vous voulez je peux vous aider :)
J'ai traduit à David ce que tu as dit, mais désolé, je ne comprends pas plus que toi ce qu'il disait

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 16 2013, 6:07pm replied:

I'm sorry about all the weird bugs you've been having, I've read most of your comments on this page and feel pretty guilty about how well the game's running for me, I only had to reinstall it a few times to fix it, hope you get it all running soon mate

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 16 2013, 4:12pm says:

I'm actually quite surprised by how stable this mod is, I haven't had a single crash in 30+ hours of gameplay, and only had to tweak a few settings to have it absolutely perfect (do NOT turn on Alpha Squads, and you'd better turn off psy storms because they will destroy you). Awesome mod, really giving the game a new life, and almost more stable than vanilla

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 14 2013, 10:53am replied:

I had this problem too, going back from Yanov to Zaton. I just deleted the gamedata folder, reinstalled Atmosfear and copied the SGM gamedata in again (basically completely reinstalled everything), and it works fine now.

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 13 2013, 5:54pm replied:

Oh right sorry, you did put it in the Readme, I just didn't really understand what you meant by that... Maybe change "load" to "install Atmosfear 3" next time you upload it, I'm guessing I'm not the only one who had this problem.
Thanks for the fix, the awesome Atmosfear look is back now! And keep me posted if you ever find a fix for the title does not exist error, I've tried pretty much everything, even modyfing the XML quest files, but nothing seems to do it.

+1 vote     download: SGM 2.2 English all-in-one
Capo336
Capo336 Mar 13 2013, 7:45am says:

Hey, first of all thanks for all you've done for the S.T.A.L.K.E.R. community lately, referencing all these awesome mods and helping out people whenever trouble was being had.
I've installed SGM 2.2 using this all-in-one folder and it works great, except for a few little details. Is it me or is the Atmosfear 3 not really working? It doesn't seem as beautiful as when I just install Atmosfear 3 on vanilla Call of Pripyat (the skyboxes and the lighting for instance).
Also, another Atmosfear 3 bug, whenever there's a Psy storm or Fallout you're supposed to get a quest telling you to take shelter, but I only get a quest intitled "TITLE_DOESNT_EXIST", with no destination, and which doesn't disappear from my PDA after the event is over.

Do you have any idea how to fix these?
And again, great job!

+2 votes     download: SGM 2.2 English all-in-one
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