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Map Done
Ultima IV: Quest of the Avatar

Map Done

Threat of the Trinity

I put in some long hours, and have finished the map. Looking at it I think I can say that I can make maps.

I Wonder If I Can Make a Map?
Ultima IV: Quest of the Avatar

I Wonder If I Can Make a Map?

Threat of the Trinity

Should I commission a map, or make one myself? Map making can be a time consuming affair, and in the end could cost a goodly chunk of money. Considering...

A Box Full of Feelies
Ultima IV: Quest of the Avatar

A Box Full of Feelies

Threat of the Trinity

Anyone out there want feelies? Because I feel like making some.

So Close Yet So Far
Ultima IV: Quest of the Avatar

So Close Yet So Far

Threat of the Trinity

Beta testers are going through their second playthrough, testing the updated content.

Beta Play-through Complete
Ultima IV: Quest of the Avatar

Beta Play-through Complete

Threat of the Trinity

Beta testers have all completed full play-throughs of the game.

Beta Update
Ultima IV: Quest of the Avatar

Beta Update

Threat of the Trinity

The Beta testing continues ahead full steam, and a new default bug has been encountered.

Beta Begun and Balancing
Ultima IV: Quest of the Avatar

Beta Begun and Balancing

Threat of the Trinity

Got some beta testers, and they are beta testing away!

New Graphics
Ultima IV: Quest of the Avatar

New Graphics

Threat of the Trinity

The game has been completely converted to an Apple II mode.

Threat of the Trinity
Ultima IV: Quest of the Avatar

Threat of the Trinity

Threat of the Trinity 2 comments

The game has been renamed to 'Threat of the Trinity'

Finished
Ultima IV: Quest of the Avatar

Finished

Threat of the Trinity 1 comment

All code and content is finished. Next up is beta-testing, then release.

Changing Default Quests
Ultima IV: Quest of the Avatar

Changing Default Quests

Threat of the Trinity

Started to change some of the default quests. Uh oh...

Closed Beta
Ultima IV: Quest of the Avatar

Closed Beta

Threat of the Trinity

Found some local Beta testers, lots of stuff going on...

Alpha Demo
Ultima IV: Quest of the Avatar

Alpha Demo

Threat of the Trinity

An Alpha Demo is now available for public testing, mostly to put various 'engine' additions through the hoops.

Active Player
Ultima IV: Quest of the Avatar

Active Player

Threat of the Trinity

While bug hunting and code polishing, I freed up space for a few more lines of code. Managed to bring in a feature I felt was lacking.

Conversations and Bug Squashing
Ultima IV: Quest of the Avatar

Conversations and Bug Squashing

Threat of the Trinity

Just a small update. Lot's of stuff happening, mostly around polishing and squashing bugs. Also tweaked conversations.

An Improved Port
Ultima IV: Quest of the Avatar

An Improved Port

Threat of the Trinity 2 comments

Continuing to polish stuff, including making the port a closer match to the original Apple II version.

Random Encounters
Ultima IV: Quest of the Avatar

Random Encounters

Threat of the Trinity 1 comment

Random Encounters have been added, but do they mess with the default too much?

Polishing
Ultima IV: Quest of the Avatar

Polishing

Threat of the Trinity

Things still happening. A lot of polishing of locations, dialogue and code.

Oracles Gone!
Ultima IV: Quest of the Avatar

Oracles Gone!

Threat of the Trinity

Oracles have been removed in favor of a simpler, canonically truer, overall mod.

Towns Done
Ultima IV: Quest of the Avatar

Towns Done

Threat of the Trinity

Towns and Castles finished, NPCs placed and dialogue half done.

Shock!
Ultima IV: Quest of the Avatar

Shock!

Threat of the Trinity

Ultima IV dos is too easy!? Apple II Ultima IV, the original, appears to be harder than dos Ultima IV.

Modifying Graphics
Ultima IV: Quest of the Avatar

Modifying Graphics

Threat of the Trinity

I went down a rabbit hole when I tried to add in custom sprites for the new 'hamlets' and 'crypts'

Dragons Back on the Menu
Ultima IV: Quest of the Avatar

Dragons Back on the Menu

Threat of the Trinity

Freed up a bunch of coding space, and managed to get Dragons fully integrated and working.

Townes and Stuff
Ultima IV: Quest of the Avatar

Townes and Stuff

Threat of the Trinity

Making multi-level towns and castles, and deciding how much of the original maps should be left untouched.

Hythloth Fix
Ultima IV: Quest of the Avatar

Hythloth Fix

Threat of the Trinity 2 comments

Got good at dungeons, so thought I'd fix the Hythloth bug which prevents passage through a set of 3 connected rooms on level 6.

Difficult Dungeons
Ultima IV: Quest of the Avatar

Difficult Dungeons

Threat of the Trinity

Made a dungeon (crypt) for the mod, but I am wondering whether it is too challenging...

We Could've Had Dragons!
Ultima IV: Quest of the Avatar

We Could've Had Dragons!

Threat of the Trinity

Tried out adding ride-able dragons, turned out it was easy, and kinda cool, but too much code...

Artifacts
Ultima IV: Quest of the Avatar

Artifacts

Threat of the Trinity

Cogitating on the ideas behind the artifacts and magical items included in 'Advent of the Trinity'.

A Tour of Trinsic
Ultima IV: Quest of the Avatar

A Tour of Trinsic

Threat of the Trinity

A tour of Trinsic, showing some new features: 2nd floors, and restored horses.

Unstable Space Beta Released
Independence War 2: Edge of Chaos

Unstable Space Beta Released

Torn Stars: Unstable Space 4 comments

After about 10 years?!? Unstable Space has been released. Long forgotten, and even longer thought dead and buried, Unstable Space has risen from the ashes...