Hello, my name is Callum Sharp, I'm a professional writer from central London. I'm working for Maker's Lair at the moment as a director, writer, environment concept artist and lead sound effects designer. I have created an account here to mix with the other developers & public. Shoot me a message for my CV (Resume`) Due to Moddb errors, my E-mail is: mr.callum.sharp(at)theteamnos.comuf.com
Mod Review on Dec 7th, 2013
Mod Review on Nov 22nd, 2013
The game it-self showed some good design and perception to design, but the narrative of the production is loose... at best. Showing nothing but typical, simplistic and very common scare tactics through environment design, it really sucked the atmosphere out of the 'quite-good' level design. The ending was abrupt and put a real cap on the series, but summing things-up in a such a dull way is just redundant.
Design is, like I said, okay, but then when you examine the logistics; like how the models are all community submissions (Not a problem, just badly fitting choices) and such, denses it-all-out.
7/10 for the well made environments, good voice acting and rather well-made implementations, like the dummies.
Game Review on Jul 9th, 2013
No review provided
Mod Review on Jun 25th, 2013
This is nothing more than a copy, a take on a great revelation, Half Life, and that's what this is just a copy, a steal if you would, but the most Artistic, Creative, Innovative, Spectacular copy that it blows my mind. It even baffles me to think that this took EIGHT years, so much dedication, a-round of-applause for the BMS team - The best copiers of all time. So much time, work and productivity has gone into a single product, this IS a form of Art, and nothing else in the category, Astonishing work by Mark Abent and his Team. Nice, job.
PS: I waited eight years to hear the sound you give the Sniper NPC and that is what you got!? ****. Still.
Mod Review on Jun 17th, 2013 - 1 person doesn't
I'm new, and the policies apply, so EIGHT!