It's Sven, from myApertureLabs, Anti-Gabe'N'Missing Information, and the Team Fortress 2 Wiki.

Review RSS Feed The Sith Lords Restored Content Mod (TSLRCM)
10 Review

Mod Review on Jan 10th, 2013

No review provided

Ricochet
10 Review

Game Review on Apr 1st, 2012

No review provided

Missing Information
1 Review

Mod Review on Jan 2nd, 2012

No review provided

Mystery Combat Man 2: Electric Boogaloo
10 Review

Mod Review on Jan 2nd, 2012 - 3 people agree
This review may contain spoilers

Pootis.

Portal 2 Map Editor
9 Review

Mod Review on Jul 28th, 2011

No review provided

Deathmatch 2003
1 Review

Mod Review on Jul 27th, 2011

No review provided

Portal: The Flash Version Mod
5 Review

Mod Review on Jun 1st, 2011

No review provided

Portal: Project-Beta
8 Review

Mod Review on Dec 27th, 2010 - 5 people agree 2 people don't
This review may contain spoilers

This review contains spoilers. Be wary.
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At long last, Project Beta has been released. After quite a long time in development, was it worth the wait? I'll start off by saying that the atmosphere was amazing. Just like in the original Portal (hell, it made me think of Half-Life and Left 4 Dead too), the mood that the maps gave off made you feel uneasy, the whole "Am I safe?" thing. The color correction helped a whole lot, as it truly made you feel like you were playing in a much older area of Aperture Science. It was a good feeling.

However, although the music, colors, and general gameplay of the mod was fun, there were several problems that I wished were addressed before the final release (odds are, there will be patches soon). First of all, on a few of the chambers, the final elevator's doors would not close once you were inside it. While funny at first, it does make the exits look rushed and uncared for. Many of the "tests" were very difficult, so this mod might be frustrating to certain users.

The ending to the mod was rather... boring and uninspired. I'll leave you, the player, to learn the ending, either by playing the mod or looking it up on Youtube. I can say that it was a slap to the face, literally making me say "Is that it?" at the very end of it. After sitting there in disbelief, I'm transported to the main menu, feeling confused and a little disappointed. As omnicoder put it, "It's more realistic than a miraculous escape." True, but perhaps a Portal Prelude-styled ending wasn't the best of choices.

I give Project Beta an 8/10. A good mod, but it needs some polish to make it shine.

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