It's Sven, from myApertureLabs, Anti-Gabe'N'Missing Information, and the Team Fortress 2 Wiki.
This review contains spoilers. Be wary.
At long last, Project Beta has been released. After quite a long time in development, was it worth the wait? I'll start off by saying that the atmosphere was amazing. Just like in the original Portal (hell, it made me think of Half-Life and Left 4 Dead too), the mood that the maps gave off made you feel uneasy, the whole "Am I safe?" thing. The color correction helped a whole lot, as it truly made you feel like you were playing in a much older area of Aperture Science. It was a good feeling.
However, although the music, colors, and general gameplay of the mod was fun, there were several problems that I wished were addressed before the final release (odds are, there will be patches soon). First of all, on a few of the chambers, the final elevator's doors would not close once you were inside it. While funny at first, it does make the exits look rushed and uncared for. Many of the "tests" were very difficult, so this mod might be frustrating to certain users.
The ending to the mod was rather... boring and uninspired. I'll leave you, the player, to learn the ending, either by playing the mod or looking it up on Youtube. I can say that it was a slap to the face, literally making me say "Is that it?" at the very end of it. After sitting there in disbelief, I'm transported to the main menu, feeling confused and a little disappointed. As omnicoder put it, "It's more realistic than a miraculous escape." True, but perhaps a Portal Prelude-styled ending wasn't the best of choices.
I give Project Beta an 8/10. A good mod, but it needs some polish to make it shine.
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