My consistent high score is now up to about 3 Million.
My consistent high score is now up to about 3 Million.
I got this game for my iPod Touch 4.
I'd have to say that the challenge of this game is right in step with me and arcade games. I really enjoy the oversized planets as visual checkpoints on my progression (but those lasers are deadly). Also the multiplier thing is what makes the challenge for me. As I can't help but do my best to stay in the 3x as long as possible and then the 2x as things speed up.
Great work! and I look forward to version 2.0. I hope you guys can get all those new features in with the same polish you put into the first version.
Total height is 512.
8x16 steps, 64 steps
- Calibur25
Things that are broken. That I can't remember how I fixed them. (I'm going to spend more time on my current projects then this one. sorry if this upsets you)
- Some of the monsters fighting each other don't fight the player.
- Light shadows on bsp draw over monsters (the monster appears to move through the floor)
- Some how the fans in the hellknight room got deleted.
I hope you can look over these huge bugs and enjoy the map. I appoligize and will not release anything this broken again.
- Calibur25
PS: You actualy don't need to unpack any PK4s. just drop the zip into doom3/base and re-name the extention to .pk4 and your ready to go just type "map dc/existential" in to the console. it worked on my machine (vista) and my friends windows 7.
Nice screenshots and the tutorial flows nicely. It showed me somthig new but I'm wondering how bad does increesing the lightmaping like this hit performance?
I’m re-uploading an older version that works but has a lot of issues. I can’t open anything in my editor or even make a new map because my windows in the editor are all white. I’ve read the forums and tried some stuff but to be honest I’d rather give my time towards other goals than fix this back to the amazing state that it was in. ;)
Use your flashlight a lot and explore. I love to hide ammo and health off of the “main path”, I did this to punish the player for just running and gunning and to pace them and become immersed in the environment. Normally I would never make a map that punishes any type of player but this was an exception.
I was trying to copy and improve on the atmosphere with simple scares. If you don’t jump or hesitate then I failed. The action is increased and so does the difficulty. I say save often and explore and know when to run through a fight.
You play as Wilson and HELL has opened up and has hit your location hard. You make your way to the armory to get supplies and see if there are any survivors. You get updated codes on your PDA from Kelly and the intensity kicks up and you must make your way back to the beginning and call the slow moving elevator to escape to Mars City.
Enjoy & Good Luck! >:)
-Calibur25
So I have solved the issue for vista and possibly windows 7. I will need to confirm that this fixes it for windows 7 later.
Forums.guru3d.com link to solving my slow load times and allows me to run the map. You convert your pk4s to zips and extract them in order to doom3/base folder, overwrite and merge all. (it’s ok as long as you do this in order)
1.After unpacking your converted .zip pk4s, then create a shortcut on your desktop if you haven’t already.
a. Right click the shortcut and open properties.
b. Target should have the “+set com_allowconsole 1” command after the directory to the .exe. if there is not add it so you can open the console.
i. C:\Doom3\Doom3.exe +set com_allowconsole 1
c. Test to see if this works by pressing the tilt key ( ~ ), it’s the key to the left of 1. During the main menu.
2.Download existential.zip and move it to doom3/base.
a. Change the extension from .zip to .pk4
3.Play the game using our new shortcut.
a. Type in the console “map dc/existential” – press enter and my level should load now without any problems, give it a second to load.
b. If you’re not running full screen just press “Alt+enter” like you would in windows media player to go full screen.
-Calibur25
I understand that some people are having some errors when trying to play this level. I'm working on a fix when I'm not at work, so hang in there and I'll have an update as soon as I can.
- I havent used Doom3 in a long time so I'm going to have to re-learn some things :)
-Calibur25
Please leave constructive feedback, this is my first map that I have decided to released to the public. This is a strong showcase of my design talant and I'm very proud of the hard work I have put into this level.
Please see my Existential mini portfolio doc. for a summary breakdown of this singlplayer map (coming to soon to my profile for download).
-Calibur25
I like the tutorial and wish it had some visuals because I'm getting lost on witch menu you’re in and perhaps with all of the version change made the Unreal engine that it could serve the community better.
I wish to use this technique for my simple CTF map with a mini map in the top right as a UI element that rotates relative to the players orientation. (Although this task maybe above my head at the moment and I know I have lots of other things to do first and I'm really distracted now looking at other peoples tutorials and accomplishments)
Thanks for your post!
-Calibur25
I think he look confident perhaps arragent in his abilities. I look forward to playing some missions. Great work! (what's the triangle count?)
-Calibur25
Nice texturing detail and very smooth animation! Great work!
-Calibur25
In case you were wondering, the red dots represent flag locations.
-Calibur25
C:\Users\[USER NAME]\Documents\My Games\Gears of War for Windows\WarGame\Published\CookedPC
This is the path for Vista. I think 7 is the same.
just search your computer for "gears of war for windows" and start your path from there.
Good luck!
Downloading now... (I'll post again later)
Just wondering how long it took you to find the code to extend as well as tweek it to your liking? Nice work!
I like the steps you took to get a solid idea of each componet of the tower, then created somthing that looks original and beleavible. Nice job!
Just played Alpha 01. Nice custom content. I like the scale of the enemies and the two guns. I look forward to seeing more amazing models and texture and a few more features. I know what your doing is hard work. You have made amazing progress to get to the point where your mod is at. Good work!
PS: I just might make a quick level myself and send it to you.
Cool Title and picture. Are you going to use that as the Main Menu UI?
Vary good BSP work. Is that whole building a “visGroup” and the rest is hidden? I'm curious if there is even a Static Model on that building…
TIP: If you’re looking to make most of your map using models make sure that the Origin of the model is lit. Since Source lights the whole model based on how much that origin is lit can make things look way out of place. That’s the reason there isn’t a lot of large models used in Source. You will see plenty of smaller models just not large ones. It's ok if the model is all in light but when it's half way in shade it looks vary out of place.
I would make some custom Decals that you can place over the building to add finer detail. Also remember, to keep your compile times low try to have your BSP lines match up on every 1024 by 1024 since Source will auto cut all intersecting BSP. [on that grid size]
Great looking project. I'm looking forward to seeing some gameplay videos when your to that point. Don't rush anything keep that quality bar. "Stick to your guns!" and good luck. Also I really like the Pepsi machine, woo hoo no Coke. :)
How many triangles are on one gun? What size texture did you use?
"I have my tickets. Do you?"
- Calibur25
Did you put the file in the correct directory?
Here is a copy pase of my directory:
C:\Users\[your user name]\ Documents\My Games\Gears of War for Windows\ WarGame\Published\CookedPC\ Maps\CustomMaps\johncarmine mod
If you don't play the game how can you make the game fun? Help me getter better at playing GEARS of WAR multiplayer.
Post a comment!
If you don't play the game how can you make the game fun? Help me getter better at playing GEARS of WAR multiplayer.
Post a comment!
If you don't play the game how can you make the game fun? Help me getter better at playing GEARS of WAR multiplayer.
Post a comment!
Calibur25
Derek joined
I'm a Level Designer specialist in Whiteboxing FPS's, as well as Detailing and I've have done Final Lighting on some team games. I’ve worked with several 3D engines. (Half-life 2 - episode 2; Radiant – Doom3; UDK, Unreal 3 [both Gears of War - Single player and Unreal Tournament - Multiplayer].