I'm a Level Designer specialist in Whiteboxing FPS's, as well as Detailing and I've have done Final Lighting on some team games. I’ve worked with several 3D engines. (Half-life 2 - episode 2; Radiant – Doom3; UDK, Unreal 3 [both Gears of War - Single player and Unreal Tournament - Multiplayer].

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One of the coolest days...

Calibur25 Blog

I was chosen to be apart of a test focus group for a game at a local game company. What made it so cool was, picturing that I was driving to work, working on level design stuff, then the drive home. I felt so liberated. I've got to package my level design stuff together and apply there. I don't see myself working at a bank for much longer.

Wow what a cool day!

- Calibur25

Frozen Truth

Calibur25 Blog

April 7th, 2010

I've posted an editor screenshot from UT3 of the overall layout for CTF-FrozenTruth. A project that I've been working on and off for almost one year. I plan on this map being my first map to release to the public. I have high expectations for this map and how the community enjoys it. I will have to work out some major issues first (cooking the map crashes the editor) so stay tuned!

- Calibur25