I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.

Review RSS Feed DarthMod Napoleon
7 Review

Mod Review on Apr 19th, 2012 - 2 people agree

By definition, what is Napoleon Total War? It is the trimming down and refocusing of the most ambitious, but dysfunctional, total war game made. By adding in a set of linear missions more akin to Alexander than Empire in structure, Creative assembly could right their own wrongs by removing features, not by adding them, to give the illusion it was more focused and functional. A flashy new hud, AI code, graphics optimization (it actually runs on quad cores now!) and smaller battlefields allowed for quicker and tighter action. But with this came hitscan musket balls, the flattening of terrain and obstructions, and the removal of the grand campaign map, replacing it with linear town-to-town skirmishes with a thin story veiled on top.

Frankly there is nothing wrong with Empire + Darthmod, it is my favorite total war and the scope is tremendous. Napoleon + Darthmod is tricky, because its still the same linear/lite base game, but with Darthmod's famous AI codes, optimizations, particle effects and battle engine added in. This, essentially, perfects Napoleon into a battle generator. I have had a ton of fun making epic skirmish battles that truly relive Waterloo, for example, compared to Empire's relatively disjointed battles.

But that is the only reason you'd play. Napoleon's campaigns are boring and linear, the "grand campaign" you can unlock is only a few countries wide and is insanely boring and has no diplomacy worth mentioning, and it has no features at all over Empire.

Invasion 1944
7 Review

Mod Review on Mar 8th, 2012

Arma 2 modding is tricky business, you don't usually get the amount of polish you'd expect. That said, 1944 is in ways amazing and in ways bad. First off the atmosphere, music, models, art direction, ballistics, two custom menus (windows key and tab) and other integrated features are immersive. Custom missions, though quite few, are really polished.

However big set pieces are simply not here. D-day feels like 12 guys crawling up a beach. Crossroads and Bastogne are like, 25 americans vs 15 germans sitting in the woods. No respawn or reinforcement waves, air support, artillery barrages--its super small scale.

Custom weapons are solid. I love the weight of the sounds and recoil is perfect. k98 feels extremely powerful. I'd love to see bigger, more action oriented, more immersive missions in the future. Right now they feel like squad skirmishes.

CanĀ“t Remember
7 Review

Mod Review on Feb 17th, 2012

No review provided

1187
7 Review

Mod Review on Feb 15th, 2012

No review provided

Tactical Expansion Mod
7 Review

Mod Review on Feb 15th, 2012

Does what it says and more. Extremely meaty and rewarding gameplay mod, even if it lacks originality in the mapping or story.

The Turn
7 Review

Mod Review on Feb 5th, 2012

No review provided

Where Is The Cuprite
7 Review

Mod Review on Feb 3rd, 2012

Amusing mod, does its job. Not looking forward to the tons of hate its about to get from Amnesia Mod elitists. It does what it promises, and kills some time.

Alone (Amnesia: TDD)
7 Review

Mod Review on Jan 23rd, 2012

No review provided

The Stanley Parable
7 Review

Mod Review on Dec 3rd, 2011

No review provided

Darkest Hour
7 Review

Game Review on Sep 27th, 2011 - 2 people agree

I'm writing this under the immense realization that there will, indeed, never be a perfect Hearts of Iron experience. Something that lets you just sit down and play from A to Z. How many of us crave the cold war espionage and nuclear threat and politicing, but never get to enact it due to script errors, impossible AI genius that destroys our armies, or overcoming impossible IC restraints?

Arsenal of Democracy proved just how ridiculously contrived, complicated, and un-user friendly HoI2 can be and is regarded by the more steel blooded fans to be the worst version of the game. On the flip side, most of us consider Darkest Hour to be the best. Why is that?

It's accessible, it has new content, even a new map. It doesn't make the AI tactical gods but it makes them smart and capable, and they react to thousands of new scenarios. It's an easy game though, and can be won through the same tactics.

It also features a surprisingly realistic and immersive ww1 campaign, but it cannot go over into the ww2 and cold war ones without the help of a mod and a save converter.

So yes, Darkest Hour is the best of the bunch (AoD is the worst) but still, one has to ask why its $10 or why it even exists, when perfection on an unstable platform would be like the pyramid of gaza being built sideways.

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