I am an amateur games designer and writer and have founded Dark Craft Studios to house my works within. and mod developer. I am an avid fan of all things horror, occult, philosophical and of course, Lovecraftian. Currently Reading: Thomas Ligotti, Arthur Machen, Robert W. Chambers, Ramsey Campbell.
Game Review on Sep 2nd, 2011 - 11 people agree 10 people don't
What started was one of the most ambitious and well designed zombie sandbox games has ended in mild ridiculousness as the development team, first halted by a robbery than by management inefficiency, has taken almost a year to bring to the table anything more than a thin tech demo. An arduous ticker-style counter has been placed on their forum, but after a revelation by community members that it was an algorithm and not a check box, it has been no surprise that it is taking additional months to count down.
Project Zomboid provides true zombie fans with what they have, arguably, always craved. Food, drink, weapons, melee, an open world and a day/night cycle. Its like what Rogue Survivor tried to make and failed, but on a much higher budget. It appeals to the true survival horror crowd by letting you survive until you die. Not when; it always happens.
However any advancements promised have been extremely slow to arrive or not at all. Years after release AI are still blockheaded, the zombies spawn out of thin air, hotfix patches have broken community maps and mods that haven' even bothered to update and so on and so on. In desperate need of a masssive patch and overhaul, Project Zomboid has the potential to be one of the best zombie games of all time, but developers with terrible and unfortunate robbery luck, and the extremely arduous process of recoding all the lost ground, has slowed down PZ to a near dead standstill. Purchase with caution, Terraria this is not.
Mod Review on Sep 2nd, 2011
The narrative work here is applaudable for it's originality, not for functionality or ease of understanding. It is a contender for games-as-art in a lot of circles and while I don't disagree, I don't really think Dear Esther qualifies as art when it looks so crude and rough hewn.
The story is, as many have said before me, close to nonsensical. But if you dig past the symbolism, a fractured narrative that is a bit Sanitarium and a bit Jacob's Ladder remains. A man goes into a coma from a car crash. The key guilt's of his dying moment are exploded, like a library book overdue, for example.
Little touches like that are interesting but ultimately buried in fractured story telling. The random generation and out of order sync for the letters and VA was a poor design choice and requires a physical notepad in order to keep track of everything, and I don't believe any experience--sans a mystery story--should require physical input in having to actually remember what is going on.
Mod Review on Sep 2nd, 2011
The massive level and surprisingly high optimization do not make this unpolished and incoherent mod anything more than entertaining for a few minutes of combat against extremely poor and dimwitted cat-and-mouse AI, that for some reason was advertised as being better than the original AI by the modder.
Trust me, Cryengine2 AI is a pain in the royal *** to work with, but that doesn't help a mod that tries to experiment with it--and ultimately break it further. The graphics are quite poor and the textures and shadows are super blocky and all the cover tends to be occluded poorly so bullets and objects pass through buildings and signs etc. The story is almost nonexistant. It is fun to flank and ambush enemies, however. But I do not recommend this mod to any crysis owners. It needs years of polish.
Mod Review on Aug 24th, 2011
It's the most beautiful and calming Crysis map by a long mile. Very short, with no story, but wonderful and optimized and overall just amazingly atmospheric.
Game Review on Jul 30th, 2011
No review provided
Mod Review on Jul 28th, 2011
Ambitious and rewarding, the Warband version is much better though. Vanilla M&B gets too little love.
Mod Review on Jul 11th, 2011
Almost perfect. Movie Duels II does what, sadly, no other JA mod has done: Enhance the singleplayer bots.
The biggest problem here is the game is very restrictive and restricted, to both you and your choices. You can play "duels" of all the famous battles in the movies which often are glorified preset skirmishes between you and a bot.
The sad thing is, there is no custom skirmish mode. Nope, can't pick a map, game mode, and go to town with the new AI and characters, you're landlocked to the very few duels actually present in the trilogy. :/
Besides for that, great mod, tons of improvements, painfully detailed too.