Game design fanatic. Stop reading my profile and go play some games!

Comment History  (0 - 30 of 45)
Buttergoose
Buttergoose Oct 9 2012, 5:56am says:

Tiny update! We haven't had much to update as we're currently discussing what big part of the game we'll work on next. However, Boundless is still very much in development, even though I suck at updating. The map/starting zone has grown quite a bit. Thanks for following us!

+4 votes   game: Boundless
Buttergoose
Buttergoose Sep 21 2012, 7:28am replied:

Thanks, we're glad you liked it!

+1 vote   game: Boundless
Buttergoose
Buttergoose Sep 11 2012, 12:06pm says:

I had a very interesting time reading your news posts, Crawle seems to share a lot of design ideas with our game Boundless. Best of luck!

+1 vote   game: Crawle
Buttergoose
Buttergoose Sep 8 2012, 3:53am replied:

Thanks for the feedback, we definately want to include a headbob-effect for the sake of realism. However, the code to implement headbob is quite complex, so right now we've prioritized other things.

+1 vote   media: First video of Boundless is up!
Buttergoose
Buttergoose Sep 8 2012, 3:38am replied:

Right now, Boundless can run smoothly on quite old computers, since the world consists mostly of static meshes with simple collision. I expect creatures and AI to take more computer power, but naturally we'll do everything we can to keep the specs down so that as many people as possible can enjoy our game :)

+1 vote   media: First video of Boundless is up!
Buttergoose
Buttergoose Sep 8 2012, 3:33am replied:

We considered a list before as well, but we think it's too overpowered to let players know exactly what they can do with an item. We're trying out the command-based system since it frees us of any GUI, but also lets you completely use your imagination when it comes to interacting with items.

+1 vote   media: First video of Boundless is up!
Buttergoose
Buttergoose Aug 24 2012, 11:28am says:

Small update:

The very basic survival features (food, drink and sleep) are now complete. The inventory system works, and the game is starting to look like an actual game. We want to update some graphics and finish our new edible fruit-meshes before we upload our first gameplay video. I'll get back with more information in a few days :)

+4 votes   game: Boundless
Buttergoose
Buttergoose Aug 23 2012, 1:32pm replied:

Yes ;D

+1 vote   media: In-game screenshot
Buttergoose
Buttergoose Aug 22 2012, 2:52am replied:

It's too early for us to know, sorry!

+2 votes   game: Boundless
Buttergoose
Buttergoose Aug 17 2012, 2:04pm replied:

The alpha build will be free, of course. :D

+7 votes   game: Boundless
Buttergoose
Buttergoose Aug 17 2012, 10:44am replied:

We just started about a month ago, so we're still working with the base systems. As soon as we feel we finish our hunger, sleep, thirst and inventory system we're going to release an alpha build for everyone to try. So hang in there! :)

+4 votes   game: Boundless
Buttergoose
Buttergoose Aug 17 2012, 7:34am replied:

How do you mean how many percent did we make? o.o

+2 votes   game: Boundless
Buttergoose
Buttergoose Aug 17 2012, 7:33am replied:

We want the world and the main character to be as mysterious as possible. The game is always in first person so you will actually never see how your character looks, (or even if he's human).

+2 votes   game: Boundless
Buttergoose
Buttergoose Aug 16 2012, 12:19pm replied:

Hi!

The only inventory you'll start with are your two hands. You will be able to obtain new inventories, but these will be rather rare.

+2 votes   game: Boundless
Buttergoose
Buttergoose Aug 16 2012, 10:30am says:

Looks like it really has potential, watching!

+1 vote   game: MutliQuest
Buttergoose
Buttergoose Aug 16 2012, 10:27am says:

I love your graphical style, good luck!

+3 votes   game: MoAR
Buttergoose
Buttergoose Aug 16 2012, 5:17am replied:

We will try to get playable versions of the game out as soon as possible, no beta application needed :)

+2 votes   game: Boundless
Buttergoose
Buttergoose Aug 15 2012, 5:01pm replied:

Our goal was to create a game that we ourselves would love to play, but if Boundless would become a hit then that would definately be cool too, as that would mean a lot of people share our interest in games! :)

+3 votes   game: Boundless
Buttergoose
Buttergoose Aug 15 2012, 9:49am replied:

Those clouds are the standard skybox clouds for the UDK-engine - we still haven't quite decided how we want the sky to look in Boundless, so yes.. those are clouds. For now. :)

+1 vote   media: In-game screenshot
Buttergoose
Buttergoose Aug 14 2012, 5:39pm replied:

Nope, those are special kinds of mushrooms that only grow high up on rocks.

We're currently working with the different ecology-logic in Boundless. For example, some plants only grow close to other plants, while others only grow on certain areas, surfaces, or heights. For example, the smaller mushrooms are always accompanied by red leaves under them, while the red rose-like things only grow at the feet of big rocks :)

+1 vote   media: In-game screenshot
Buttergoose
Buttergoose Aug 14 2012, 5:34pm replied:

Boundless will not have procedurally generated levels. One reason is that it takes more time to specify a good level-design logic for a procedurally generated map (i.e so that everything doesn't scatter around randomly) than it would take for us to make well-made, scripted and polished maps.

Another reason is that no current procedural program can create maps of the same high quality than an experienced level-designer can, especially not when it comes to a game with as many complex variables as Boundless.

Another reason is because a pre-made level with pre-built lightning will look much better visually, and run more smoothly on less powerful computers.

This however, does not mean that you'll ever run into the same area twice. Upon the game's release, the world will be absolutely super-huge. The engine also gives us the ability to work several people on the same map, so if everything goes right, we will expand the world faster than you can explore it.

Hope this answers your question :)

Thanks for bookmarking us!

+5 votes   game: Boundless
Buttergoose
Buttergoose Aug 14 2012, 2:39pm replied:

Thanks! :)

+1 vote   media: In-game screenshot
Buttergoose
Buttergoose Aug 14 2012, 2:12pm replied:

Haha, Bear Grylls actually has nothing to do with our game, but I'm sure that if he'd ever play Boundless, he would be really, really good at it!

Thanks for watching us!

+3 votes   game: Boundless
Buttergoose
Buttergoose Aug 14 2012, 12:40pm says:

Looks awesome, good luck with the release!

+4 votes   game: Paranormal
Buttergoose
Buttergoose Aug 14 2012, 2:19am replied:

Yes! Soon... :D

+3 votes   game: Boundless
Buttergoose
Buttergoose Aug 12 2012, 6:49pm replied:

Wow, I didn't know Bebopvox talked about our game. Awesome!

+3 votes   game: Boundless
Buttergoose
Buttergoose Aug 12 2012, 3:36pm replied:

Thanks, it's this kind of support that makes us work even harder! :)

+2 votes   game: Boundless
Buttergoose
Buttergoose Aug 12 2012, 9:17am replied:

We want the world to be as mysterious as possible! Basically we want the player to feel like a stranger in a strange world. You might be human, or you might not. You will probably never know, as the game is in first person. Maybe we'll leave clues here and there for the observant and the dedicated. Or maybe we might not. =)

+1 vote   media: In-game screenshots
Buttergoose
Buttergoose Aug 12 2012, 8:53am replied:

Hallucinogens is something that we definately want in the game! We will start with the ones that are easiest to implement, such as intoxication effects (i.e color distortion, and other visual effects), but ideally we want some animals to only be visible when the player has ingested certain mushrooms or plants. Some mushrooms will make you hallucinate friendly creatures that might show you the way to a treasure, while others will lead you directly into a monster's den.

+2 votes   game: Boundless
Buttergoose
Buttergoose Aug 12 2012, 8:39am replied:

A slight poison that cures more toxic poisons (and maybe diseases) is a cool idea. This is also the first fanart we've recieved for Boundless, so thank you! =)

+2 votes   game: Boundless
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