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xD Indeed, but to be fair it does advertise: "sign up to download directly from our servers" (i.e. "become our friends so you can help yourself to our fridge")
I get epic glitches when trying to multiplay :(
That would be awesome, BaSS was fun times.
Glad to hear it. :)
+Cancel Building option, I was 1 block off... T_T
This seems pretty cool.
If I could make a suggestion: don't give an alert that a town is under siege when it's just one weak enemy throwing itself against Thorn Traps and dying.
Shame there isn't a demo, this seems intriguing to me.
Are the controls explained somewhere? For a game with such a good-feeling flow this doesn't explain nearly enough about how I'm supposed to do ANYTHING...
Can someone recommend a way to send a suggestion to the devs?
I'd like a way to make a note of which places have water sources (like big obvious unlimited ones), at least after I discover them.
I guess I meant it seems odd to rate it at all when it's so far away from the end product.
(To be fair, I've only tried the demo, the full version might have more going for it)
Pardon me if I was cluttering the comments. I'll go to that site, thanks.
It crashes for me immediately after character creation : /
Is there a tutorial or something? I sat through a looong opening and then when combat started I didn't know what was going on or how to do anything... I don't even know if this is turn-based!
It would be nice if things were explained, at all.
I don't understand how items work, and combat isn't explained.
Not to mention the premise isn't even glanced at...
Pretty good! I like the way everything falls into place and that you can even come across other Dwarves.
Are the antibiotics bugged? When I have the medic perk and I'm taking antibiotics liberally an infection shouldn't kill me, right?
The concept seems interesting, but I'm a little curious how a game this early in development has a 9.4...
Awesome game! I've always wanted to play a side-scroller that made good use of RPG elements.
Thanks for letting me know.
Out of curiosity, how are we generally expected to handle low-light situations? My flares ran out pretty quickly.
Andy's Blend quest seems to be bugged, I'm unable to talk to the bartender after he moves.
I have barely even played but the interface is sooo good!!! I've rarely seen such a well-done job on presentation!
This game seems FANTASTIC!
I've always wanted a game where I progressively increase my various abilities as I scavenge for equipment and board up and protect myself against zombies!
I think the only complaint I have is that the notices (objectives and achievements) take up a lot of the center of the screen, and it gets pretty distracting when I'm trying to see what's going on.
I hope this gets fixed up with a tutorial, I don't have the slightest idea what's going on... and Raiders doesn't seem to have anything in it.
To be fair, it's in early beta (I'd call this alpha, but what do I know?).
I noticed I can go back and remove points in any stat whenever I pause, do you intend to keep this feature?
I got into a fight with an orc at the inn, but no matter how many times I hit him he doesn't seem to die (I keep getting exp though).
I REALLY like the way you only alter certain stats which THEN alter more core stats (so you don't generally utilize the core stats directly), but now that I know that the core stats should be explained more.
Does boosting attack increase damage of every type of attack, or just melee or just physical? Does it increase it by a single point of damage per point?
What does agility do? Luck?
I think the teachers in the tutorial should stick around even after you say you understand, in case a wrong button is pressed or they don't understand how to utilize a function even though they thought they did.
I think it'd be helpful if functions and controls were explained more, I see something about dashing in the options but I wasn't even aware you could dash.
Despite what the mage trainer says, Q doesn't work for casting spells because it's ALSO a link to the quest menu.
What does holding D do? It appears to bring up something similar to the spell-casting panel, but it doesn't seem to do anything and I don't even know what it's for.
The area where you come across the armored fellow seems a little glitchy.
The first time he stopped moving after I killed a different goblin and it wouldn't allow me to him him as a valid target.
The second time there was a different goblin spawning (there was only a single spawner the first time O_o) and dropped loot seem to dissapear occasionally.
I like the general setup, but there are definitely things that need to be addressed.
-Explain how a character would generally regain health and mana (if there's no viable way to regain mana, spell-casting isn't viable)
-Make fireball long-ranged (add a graphical image too)
-Don't make enemies respawn so quickly or suddenly (because loot is dropped at the spot of death, which would be near their spawnpoint, it makes things more difficult for non-warriors) [I would suggest making them spawn out of specific spots, rather than suddenly appearing in full aggression mode in the middle of the beach]
-Make sure enemies can't spawn on unreachable areas (like trees) or that their dropped loot doesn't fall on unreachable areas
-It's easy to run out of potions and arrows in the starting area, I would recommend a low-level merchant (sorry if I just missed them) in the initial docking area
-Vary the speed of enemies(you may have already done this, but I've only come across slimes and goblins so far), the beginning enemies should turn and move relatively slowly so that a player can learn to take advantage of flanking and positioning, especially considering the separate uses of the shield and the sword (i.e. a character, provided they have good timing, should be able to block an attack and then counter).
Okay, just came across a third enemy, they all seem to move at the same speed. I'd recommend having some enemies move quicker and some slower, and the turning speed need not necessarily be the same as the movement speed. I recommend slowing enemies down a bit because they tend to hop all over the place, making combat kind of a mess.
That said, I actually like the premise and the way you improve your stats, please keep updating this.
I've been wondering, other than memorizing recipes and finding better equipment, is there any way to improve yourself?
Seems like combat is pretty difficult unless you specifically pick combat perks.