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The forum category has been opened and made accessible.
a forum has been opened !
Classic Serious Sam II entry thirsted for new screenshots. Here are a few random grabbed shots
new random screenshots
various improvements for next release, might nothing dramatic, but every part takes its time - smaller tweaks and more necessary stuff done for the Ultimate...
more news from mod's homepage
I decided to move all news to moddb.com in future. As I believe only very few people visit my official mod-page.
news from mod's homepage
A reminder to visit the Official Classic Serious Sam II Site. There are many News ... The Sentry Bot from Duke Nukem 3D, to replace the annoying Kung-fu...
new enemie(s) & random stuff
Additional Features for Classic Serious Sam II Final 1.0
small update for actual final 1.0
I suggest to visit the mod's official page, for recent news and download.
visit the mod's official page
Important re-release adressing some really bad bugs and more changes - Profile Damaging fixed. Own Profile folder - Level crashes fixed. Levels that use...
classic serious sam ii
Sunday, August, 19, 2007 Added "Pre-Final c" version. Contains some fixes to additional stuff that popped up in last versions. Mainly it cares...
pre final c released
All the enemies-customizations are not applied in this release, i have added 1 wrong line of code that avoids this ! i will remove this imediatly and...
oops, enemies-customiazions not working
Snow, Rain, Ashe-Rain, Metroids, Insects-plague (fire-flys and stuff) lightings, new ambient sounds, skys, falling leaves, Dust-Clouds, Fog-clouds, added...
updated installer uploaded
Sorry everyone. I just wanted to inform that the initial release i dated to 25 June is delayed a bit ! Thats nothing unusual for a mod, so please relax...
initial final 1.0 release delayed !
A Mod for Serious Sam 2. New Video shows the mod in its Final 1.0 state dated to release about 25, June, 2007 Please visit my new Homepage: -> Games ->...
classic serious sam ii - final 1.0 video/teaser
This is one of the new small Arcade-map: Kill As Many As you can ! You have to last for 3 Rounds, each round increases in density and hardness of enemys-attacks...
new arcade-map
This is a longer gameplay mix with some simple editing and different music, played on the demo-map on difficulty "serious" If anyone didnt see...
better gameplay video
Hi everybody - i got working Enemies-multiplicator, they are in different groups yet (small, medium, marshhoppers, unchanged) I will try to make it customizable...
enemies-multiplicator working !
This is the next "official" release (mod was handled under working-title 'SS1 Enemies Mod', before) Due to much improvements in the...
classic serious sam ii "final 0.9" release
Whenever you read this, you know theres a new version and it contains important fixes and updates! -"variating size changes" and variating AI-stuff...
important update !
The new werebull texture. It's based on its original texture (ss1). re-aligned to its model, shadows repainted and a uniform increased texture-detail...
werebull repainted
As mentioned Here's the actual Version - Added to Mods 'Downloads' Section Recent and most important changes: -Flamethrower added! (tweaked...
ss1 enemies mod: build 070406
This is 3min actual "noobish" gameplay. Sorry i've could do it much better.. But hey, its "Serious" ! and not 'Serious Sam...
3min "serious" gameplay video
The just next release is near. Here i will write in the changes i did and what you can expect. -Flamethrower is playable in the game! -Pickup"glows"...
recent changes:
Changed a few things and i thought its important to keep it update because it strongly affects the gameplay. -All Enemies 'Collision sizes'...
ss1 enemies mod: latest build 070328
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