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Will there be traders?
I'm patient as hell. Better let it take a month or even a year more then produce something unfinished. Also... why don't you try kickstarter?
And now that i think of it: You update pretty fast in comparsion to others.
Great and simple. Fits very well.
I see my name. I see my name! =)
Your game is like: "Die reallife, die!"
Do villagers and soldier level up, too?
I'd buy this. Reminds me a little bit of Hinterland/Warlords Battlecry.
Also: How moddable will it be?
This might be asked before but,
i made it through the original campaign and after the victory portal i can't access grim-difficultry. What to do?
Also i found a bug. After killing Mephisto i left his throneroom to sell my stuff. When i came back the orb was spawned again. Worked for me up to 50 times :3
Never even heard of warzone. How much did you add there? Interface, unit ai feels very modern compared to the time it was released. Love this. Thank you!
Thanks for the quick answer!
is there a population limit?
really love your Project.
Is there a server? Can i get name and ip?
like it so far. but on some maps i get the "exceeded 1000 xmodel limit"-crash and also the ak got no firing-sound. does this only replace or is it possible to add weapons?
I'm gonna capture it and kill imperialists :3
downloaded it and have to say its great.
i'm going to add pezbot waypoints to it.
Okay, cool. So... how can i add it?^^
Played this for hours. Necromancer rocks!
Is there a way to implement xmax (3-10 times more enemies) to it?
I really got used to it^^
Thanks! Keep it up!
btw: will bandits/military etc get their own traders?
Well if you want suggestions:
Make a dialogue to name you're faction when you are the boss.
Make a dialogue to change the skin/ped of your faction.
Hope these weren't already posted.^^
Keep It Up!
Sweet Fancy Moses!
I really like this so far. Especially the dialogue-sytem.
But why do they call themselfs bandits? Doesn't every criminal organisation got a name to differentiate between them and some other marauders?
This just looks great. I'm definetly tracking this.
Alright. Thanks for the quick answer.
Re-introduced Dexxx's Blowout (with Turn ON\OFF option at xiani_config.script - It does have radom spawns and all factions are able to look for shelter)
Does this mean we can edit a simple .txt file like in the invasion mod to configure spawns after a blowout?
Why have i bought MOW: Vietnam? Why?!
Looks like Diablo2-Ama
Now i only need to get my german-version to world-wide-version...
...i hate germany...