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branimir1999
branimir1999 @ Nova Aetas

Replying to my 2.) I think this is an unsolved bug that is still in vanilla. It makes sense that your allies join the siege if you're leading it. 1.)I don't think it was very often but it would make vassal management easier, plus it would be a unique feature.

Few more stuff to add.

1.) Bug - I'm having rain indoors.
2.) Semi-bug - I've having problems with quests lately, notably the one where I need to find bandits. Sometimes a specific group of bandit(s) just disappear. I had to resort to using a cheat of map overview to try to find them but to no avail. This problem is not unique to this mod.
3.) Question - Do you have any recommendation on how I can get rich using trade?

Good karma+1 vote
branimir1999
branimir1999 @ Nova Aetas

Fantastic mod, no doubt.

Although, I would like to give a few suggestions unless you do not have them:
1. Exchange of fiefs. Not much to say here, it would be awesome if you could exchange fiefs with other people.
2. When you're leading a siege, your allies join your attack. Sometimes when I lead the siege, I am forced to attack a fort with only my forces and this inflicts heavy causalties.
3. Crusades are a bit clunky. I've been selected as the Crusade leader and I don't really have any influence over my generals except that they're following me. Aside from that,there is no "end" to the crusades. I conquered Jerusalem and the crusaders were still going on, and (not completely sure though) they continued after I accepted peace from the Muslims. Also, my brother in law kept siegeing and failing and then starting to siege again my town of Jerusalem, even though he was part of my crusade and his liege is not hostile to me.

Aside from these suggestions/bug reports/whatever the mod is great and stable.

Good karma+3 votes
branimir1999
branimir1999 @ Nova Aetas

You probably got this asked already, but I'm too lazy to search through.

Is it possible to restore Rome and to use it's unit (Such as legionary)? I've seen symbols, and references though I haven't tried too much to look into it. So I am asking if it's possible to restore Rome and to get it's units and if yes, how?

Thanks for reading.

Good karma0 votes
branimir1999
branimir1999 @ Sins of a Galactic Empire

Okay, I got the need to express my opinion: This is certainly the best mod of Sins of a Solar Empire - namely, this is the only one that actually works for me or is optimized. Okay, I've got three things to report(although the last one is really a complaint), and somebody probably reported them:
1. Fighters (for the Empire at least) models are missing, and it takes away from the immersion when you can't see the swarm.
2. When I press the tilde key (the key next to the key "1" on the keyboard), my game crashes and says "You don't have the large adress" blah blah enabled, when I can confirm I do. So I have no idea why that keeps happening. I guess it's a quick exit then.
3.Empire scouts are too fragile. When I play, if they go scouting they scout 2 planets max before getting blown up.

Aside from that, I've got a few suggestions.
Could you make more distinct icons for Empire ships, I feel like I have to zoom in everytime to select them, and in battle I can't even differentiate the ships. Apart from that, I would also suggest adding some useful info in the tooltip when hovering over the ships which could provide useful info like how many guns there are on each side, so I can optimize their positions during combat and things like "speed +/speed ++", so that I know how this ship comparatively is fast compared to the rest of the Empire's ship types.

Good karma+1 vote
branimir1999
branimir1999 @ Finland At WW2

Could you do other versions of German soldiers? (What I meant is expeditionary forces from like, Croatia, Italy, Romania, Bulgaria.. etc.)

Good karma+1 vote
branimir1999
branimir1999 @ HPP TFH version 3.3.3 (08 April, 2014)

I have a few suggestions about cores, instead of having Democratic Germany and Federal Germany put East Germany, West Germany and Federal Germany (todays Germany and of course, no cores in Poland) while West Prussia should have cores of Nazi Germany and Poland. In my opinion that's realistic, like, if you play as the USSR and you defeat Germany, you can release East Germany as your puppet but what do I know?

Also, shouldn't the Force Ideology cassus belli force the nation to join your alliance if you have one? Forcing an ideology like it is now seems pretty useless.

Good karma+2 votes
branimir1999
branimir1999 @ HPP TFH version 3.3.3 (08 April, 2014)

Thanks for clearing that up, it seems that I should've fought the war till the end. Also, I've found two provinces that don't have Russian Federation cores on them, they are Udimskiy (ID 763) and Ostashkov (ID 1184). Not sure if this was put deliberately or not.

Good karma+2 votes
branimir1999
branimir1999 @ HPP TFH version 3.3.3 (08 April, 2014)

I know, I'm annoying but could you add all of the events and wargoals possible from the vanilla? For example: "Drang nach Osten: Crush the Soviet Union and annex everything west of the Urals. We have only to kick in the door and the whole rotten structure will come crushing down.",the wargoal to restore France, event/decision "Defend Berlin" (or something similar). That would be great if you could add that(if it already isn't added) so that the vanilla version isn't worth playing anymore. Keep up the good work :)

Good karma+2 votes
branimir1999
branimir1999 @ HPP TFH version 3.3.3 (08 April, 2014)

Yes, I did call them to war and all they do is just defend their home territory with the bunch of army I've given them while I alone just fight on the Eastern front, I might as well just annex them all for resources. And I understand regarding the later dates. Also, are you planning on adding more events (for example) for Germans or any other countries?

Good karma+2 votes
branimir1999
branimir1999 @ HPP TFH version 3.3.3 (08 April, 2014)

Strange, I've started Operation Barbarossa and I'm the only one fighting on the front (except Finland, but they too aren't very useful), All of my allies and puppets are just guarding their own countries (Italy, Croatia, Serbia, Romania, Montenegro, Bulgaria, Hungary etc.). I'm not sure whether this is a mod problem or a vanilla problem but I'm guessing it's the mods because when I played as Germany in the vanilla version, everybody was attacking fighting on the front. Also, could you please include later scenarios (like 1938, 1941, 1944, etc.)?

Good karma+2 votes
branimir1999
branimir1999 @ HPP TFH version 3.3.3 (08 April, 2014)

I have a suggestion about a mehanic that I would like to have: Can you make an IC slider that slides everything to the need (If consumer goods requirement is 200, production 400 and you have 800 free IC then it automatically meets the requirement and puts the extra 200 on distribute) and all of the extra is put on "Distribute IC"? My problem is that I don't want the IC to be wasted so that I don't have to fix it everytime.

Sorry for the poorly written message, I hope you understood what I meant.

Good karma+2 votes
branimir1999
branimir1999 @ New Alpha version of the HPP available, v3.1.2

Thank you, will try it out now.

Good karma+1 vote
branimir1999
branimir1999 @ New Alpha version of the HPP available, v3.1.2

How do I download? I forgot, lol.

Good karma+3 votes
branimir1999
branimir1999 @ HPP 3.1.1 Alpha Version for TFH Now Available!

Could you please release a hotfix soon or something so it doesn't crash as often so I can do a let's play on youtube? Pretty please?

Good karma+1 vote
branimir1999
branimir1999 @ HPP 3.1.1 Alpha Version for TFH Now Available!

same here, I've started playing as Japan after playing as Germany (constantly crashing) and it went pretty good (not much CTDs) but when WW2 started, it kept crashing, every 30 mins.

Good karma+1 vote