Put the job where the sandwich goes.

Comment History  (0 - 30 of 47)
boxorz
boxorz Apr 3 2013, 6:55pm says:

So I've been making games for 28 years, and you want to judge my work as being cartoony? I have more talent with Source than any of you, guaranteed. You let my friend Crypt on the team .. and he's an average mapper, period. Who do you think compiled the code for 'Office Complex'. hmm? without me it would still be SourceSDK 2007. Is all the work I did for OC cartoony? Take one look at my ModDB profile boy. Name anybody that knows more than me. I should do my own Hazard Course mod, alone, to put you all to shame.

Now get to deleting this before anyone else sees it. Good boy.

-2 votes   mod: Black Mesa: Hazard Course
boxorz
boxorz Nov 25 2012, 6:32pm says:

No you didn't, my nigga :)

+2 votes   media: New Wall... Again
boxorz
boxorz Sep 14 2012, 10:56am says:

Launch fail, where is it?

-2 votes   mod: Black Mesa
boxorz
boxorz Sep 11 2012, 11:46pm replied:

I like nodrawing the outside just to make it easier to noclip around outside a map for reference and screenshots.

+2 votes   media: You were saying?
boxorz
boxorz Sep 7 2012, 3:24pm replied:

Nope, never heard of it. We're just a group of computer wizards who also happen to be complete idiots.

+13 votes   mod: Office Complex
boxorz
boxorz Jul 20 2012, 9:55am replied:

Well said. Being challenged is good. Plus I believe that confidence is all one needs to avoid drama; joining a flame war e.g. Besides I'm old, my joints hurt when I type angry :)

+5 votes   mod: Office Complex
boxorz
boxorz Jul 17 2012, 11:11pm replied:

I agree with your sentiment thall33, just know that thought is being put into the essence of your concern, so I'll give you another perspective. There will be... *stuff* that is surprising, and unexpected. Things that BM won't have. I really have to curb my enthusiasm here so I don't give anything away, but there will be at least one BIG surprise, and overall the experience will be unique to this mod.

+9 votes   mod: Office Complex
boxorz
boxorz Jun 12 2012, 2:15pm says:

Mod Rank 1 of 16,945.

Damn skippy.

+5 votes   mod: Black Mesa
boxorz
boxorz Jun 4 2012, 10:12pm says:

Nice avatar!

+3 votes   member: Spe¢ter
boxorz
boxorz Feb 27 2012, 8:26am replied:

Nice name :)
-Dev

+3 votes   mod: Biohazard Project
boxorz
boxorz Feb 19 2012, 7:49pm says:

I sent you an E-mail several days ago.

+1 vote   member: morgoth[BHdev]
boxorz
boxorz Jan 10 2011, 4:27am replied:

Would be nice working with you! What do you think supersoup?

+3 votes   group: Master Sword: Source Developers
boxorz
boxorz Aug 28 2010, 12:14pm replied:

It's not dead, I just don't have internet access for now so I'm working offline :]

+1 vote   mod: Eon
boxorz
boxorz Mar 23 2010, 8:18am replied:

Once again, MILLIONS of years in the future. I'm sure we would have the capability of fabricating materials far lighter and harder than we can today.

+1 vote   media: Sword Scale Test
boxorz
boxorz Mar 23 2010, 12:45am replied:

2 thoughts.
1)- Being millions of years in the future, the hexagonal pommel would be made of a material capable of precisely balancing the "light as air, harder than diamond" material of the blade.
2)- Good call! I have already planned certain player model animations to include the second hand coming into the back handle to aid in two-handed strike animations!

0 votes   media: Sword Scale Test
boxorz
boxorz Mar 23 2010, 12:04am says:

GL on your project, and thanks for tracking Eon!

+1 vote   member: SelfieDK
boxorz
boxorz Mar 22 2010, 11:30pm says:

Good looking out Gamerman12, his post deleted.

+1 vote   mod: Eon
boxorz
boxorz Mar 22 2010, 9:23pm replied:

Thanks for all the tracks guys! The ball rolls on...

+1 vote   mod: Eon
boxorz
boxorz Mar 8 2010, 8:14am replied:

Thanks! I'm actually enjoying the extensive hours of coding time. It's been a great way to improve the old skills :)

+1 vote   mod: Eon
boxorz
boxorz Mar 4 2010, 5:52pm replied:

No, it is completely original. At first, it was going to be a prequel to Final Fantasy 6, but now it is not.

+1 vote   mod: Eon
boxorz
boxorz Mar 4 2010, 12:00am says:

Glad I found this group! FYI, I R mod leader for "Eon", a source engine mod drawing upon the Final Fantasy series as it's primary inspiration.

+1 vote   group: Final Fantasy Fans
boxorz
boxorz Feb 21 2010, 6:43pm replied:

In a way yes, but at the time I was looking for clear and instant recognition of who was who. A flat gray surface with large, bright red text did that well :)

+1 vote   media: Initial volley of shots.
boxorz
boxorz Feb 19 2010, 10:50am replied:

This mod is no longer associated with FF6. It will be a fantasy RPG that plays much like a FF title, but we will not risk a cease ans desist order. Therefore the title, story, and characters will be original works.

+1 vote   media: Color Demo 1
boxorz
boxorz Dec 20 2009, 4:07pm says:

You may not get any responses because "The Wandering Scarab" turns up no results in steam. I tried, discover and repost the actual contact name.

+1 vote   mod: HλLF-LIFE: Seven Hour War
boxorz
boxorz Aug 25 2009, 2:58pm replied:

We concur. How's this? :)

+1 vote   mod: Eon
boxorz
boxorz Aug 20 2009, 11:33pm replied:

This is called a mod.

+1 vote   mod: Eon
boxorz
boxorz Aug 19 2009, 8:35am says:

My current thoughts are:
1)- I'm lovin' it.
2)- This piece has 5 measures; 2 with background only, then 3 with phaser delay. I keep expecting to hear one more measure of phaser delay. I hear it in my head every time I play it. Then to vary things up, have another series (2 measures background, another 4 phaser delay) with different notes. So at least 12-16 measures total per theme would be great!

+1 vote   media: A musical piece.
boxorz
boxorz Aug 18 2009, 12:14pm replied:

Thanks for the post! We are using pre-vis content at this point while we see how gameplay, action, and choreography are going to work.

+1 vote   media: Initial volley of shots.
boxorz
boxorz May 21 2009, 2:07am replied:

At this point the movement speed is at maximum. The release version will include an encumbrance system where your movement speed is affected by numerous factors, including your character's strength, and the combined weight of every item you posess.

+1 vote   media: Movement Based Attacks
boxorz
boxorz May 16 2009, 10:01am replied:

err, thanks, but ummm we don't like the old hud. We've tried hiding it for ahwile, just look at the screenshots lol. It's getting replaced ASAP.

+1 vote   media: Movement Based Attacks
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