Put the job where the sandwich goes.
Hi. I started programming computers in 1985. 1000 points to anyone who ever owned a Timex/Sinclair 1000. Anyway, skipping ahead to the Half-Life years...
Mapping - this is where it all starts for most people, right? Anyone remember the free copy of worldcraft 1.3 that came with the original Half-Life CD? :) ... or was it 1.6 hmm... anyway I started mapping for Team Fortress Classic(1999). Then I got all ambitious and started a mod called Black Ops, another romp through Black Mesa. Over time the name changed to Critical Mass, and the Black Mesa thing was dropped in favor of a whole new story, not Half-Life related at all. I got into modeling a little, bought a copy of Milkshape. I learned some C++, bought Visual Studio 6, and had some significant changes finished. Picked up Terragen ability for custom skies along the way.
During these Goldsource years I lost all my work on the mod, twice, so I just racked it up as experience gained. Half-Life 2 came out, so I finished up the work in progress TFC map I was working on and made the switch. Eventually started Critical Mass back up, for the Source engine this time.
Since then I have been associated with a variety of Source mods:
Critical Mass <-On MOdDB
Mastersword: Source <-On ModDB
Eon <-On ModDB
BioHazard Project <-On ModDB
BFC <-Private/Not announced on ModDB
TRS <-Private/Not announced on ModDB
Experience: (Updated 2012)
-Coding ( C/C++, Source SDK code base experience includes single-player, multi-player, VGUI, weapons, game rules, camera work/game modes, player code, custom entities and proper associated .fgd representation)
-Mapping (Hammer - everything)
-Materials (PhotoImpact & Gimp -Albedos, bumpmaps, alpha channels, vmt files, shaders)
-Skies (Terragen registered copy, Terragen 2 soon)
-Models (XSI Mod Tool - mesh, skin, rig, animate, compile)
-Sounds (Goldwave for sound effects and voice files, soundscape scripting)
-Faceposer (phoneme setting, scene creation)
-Video creation (SourceRecorder, VirtualDub)
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
A group dedicated to the fans of the Final Fantasy franchise.
For people and teams developing mods and games with Valve's Source engine.
Group for developers of "Eon", an Orange Box modification.
No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.