Master Sword: Source Developers
Developer & Publisher with 11 members, invitation onlyA group for the team working on Master Sword: Source.
Project lead of Master Sword: Source
0 comments by boxorz on Mar 7th, 2009 digg this super bookmark
Mapping - this is where it all starts for most people, right? Anyone remember the free copy of worldcraft 1.3 that came with the original Half-Life CD? :) ... or was it 1.6 hmm... anyway I started mapping for Team Fortress Classic. Then I got all ambitious and started a mod called Black Ops, another romp through Black Mesa. Over time the name changed to Critical Mass, and the Black Mesa thing was dropped in favor of a whole new story, not Half-Life related at all. I got into modeling a little, bought a copy of Milkshape. I learned some C++, bought Visual Studio 6, and had some significant changes finished. Picked up Terragen ability for custom skies along the way.
During these Goldsource years I lost all my work on the mod, twice, so I just racked it up as experience gained. Half-Life 2 came out, so I finished up the work in progress TFC map I was working on and made the switch. Eventually started Critical Mass back up, it can be found here on ModDB, but it's currently dormant. I realized that working by myself, nothing would ever get released so I joined the Mastersword: Source team. Being a fan of RPGs, and having skills with the Source engine, this was a perfect fit. Later, I stepped away from MasterSword: Source for ahwile, worked on another fantasy RPG source mod of my own, and sharpened up on some coding skills. In October of 2009, I was offered the leadership role for MasterSword: Source, and I returned to the team happily.
So what do I do on MSS? Basically everything.
-Current project lead
-Coding (C++ and scriptage)
-Mapping (Hammer - everything)
-Materials (PhotoImpact & Gimp -Albedos, bumpmaps, alpha channels, vmt files, shaders)
-Skies (Terragen registered copy, Terragen 2 soon)
-Models (XSI Mod Tool - mesh, skin, rig, animate, export)
-Sounds (Goldwave for sound effects and voice files, soundscape scripting)
-Faceposer (phenome setting, scene creation)
-Particle Editor
-Video creation (SourceRecorder, VirtualDub)
A group for the team working on Master Sword: Source.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I've been attempting to register on the MSS forum but I'm told each time that my email adress is not allowed. I have both a Gmail account and a Hotmail account. Which email accounts are acceptable?
would you join my group Moddb.com