Put the job where the sandwich goes.

Image RSS Feed Latest Screens
MODDB Easter Egg #1
Blog RSS Feed Report abuse Latest Blog: Credentials

0 comments by boxorz on Mar 7th, 2009

Hi. I started programming computers in 1985. 1000 points to anyone who ever owned a Timex/Sinclair 1000. Anyway, skipping ahead to the Half-Life years...

Mapping - this is where it all starts for most people, right? Anyone remember the free copy of worldcraft 1.3 that came with the original Half-Life CD? :) ... or was it 1.6 hmm... anyway I started mapping for Team Fortress Classic(1999). Then I got all ambitious and started a mod called Black Ops, another romp through Black Mesa. Over time the name changed to Critical Mass, and the Black Mesa thing was dropped in favor of a whole new story, not Half-Life related at all. I got into modeling a little, bought a copy of Milkshape. I learned some C++, bought Visual Studio 6, and had some significant changes finished. Picked up Terragen ability for custom skies along the way.
During these Goldsource years I lost all my work on the mod, twice, so I just racked it up as experience gained. Half-Life 2 came out, so I finished up the work in progress TFC map I was working on and made the switch. Eventually started Critical Mass back up, for the Source engine this time.

Since then I have been associated with a variety of Source mods:

Critical Mass <-On MOdDB
Mastersword: Source <-On ModDB
Eon <-On ModDB
BioHazard Project <-On ModDB
BFC <-Private/Not announced on ModDB
TRS <-Private/Not announced on ModDB

Experience: (Updated 2012)

-Coding ( C/C++, Source SDK code base experience includes single-player, multi-player, VGUI, weapons, game rules, camera work/game modes, player code, custom entities and proper associated .fgd representation)
-Mapping (Hammer - everything)
-Materials (PhotoImpact & Gimp -Albedos, bumpmaps, alpha channels, vmt files, shaders)
-Skies (Terragen registered copy, Terragen 2 soon)
-Models (XSI Mod Tool - mesh, skin, rig, animate, compile)
-Sounds (Goldwave for sound effects and voice files, soundscape scripting)
-Faceposer (phoneme setting, scene creation)
-Particle Editor
-Video creation (SourceRecorder, VirtualDub)

Eon development team.

Eon development team.

Developer & Publisher with 4 members, must apply to join

Group for developers of "Eon", an Orange Box modification.

Final Fantasy Fans

Final Fantasy Fans

Fans & Clans group with 89 members, open to all members

A group dedicated to the fans of the Final Fantasy franchise.

Source Developers

Source Developers

Fans & Clans group with 970 members, open to all members

For people and teams developing mods and games with Valve's Source engine.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Jan 29, 2015
United States United States
Member Watch
Track this member
Activity Points
11,622 of 495,771
0 members
Time Online
1 week
Site Visits
Profile Visitors
4,626 (3 today)
Private Message
Send Now
Members Only
Bravo81 friends since May 12, 2013
Legend017 friends since Oct 14, 2009
supersoup friends since Mar 8, 2009
BcForCe friends since Mar 3, 2010
major5013 friends since Feb 18, 2010
Zii friends since Aug 26, 2009