Put the job where the sandwich goes.

  • View media
  • View media
RSS My Blogs

Credentials

boxorz Blog 0 comments

Hi. I started programming computers in 1985. 1000 points to anyone who ever owned a Timex/Sinclair 1000. Anyway, skipping ahead to the Half-Life years...

Mapping - this is where it all starts for most people, right? Anyone remember the free copy of worldcraft 1.3 that came with the original Half-Life CD? :) ... or was it 1.6 hmm... anyway I started mapping for Team Fortress Classic(1999). Then I got all ambitious and started a mod called Black Ops, another romp through Black Mesa. Over time the name changed to Critical Mass, and the Black Mesa thing was dropped in favor of a whole new story, not Half-Life related at all. I got into modeling a little, bought a copy of Milkshape. I learned some C++, bought Visual Studio 6, and had some significant changes finished. Picked up Terragen ability for custom skies along the way.
During these Goldsource years I lost all my work on the mod, twice, so I just racked it up as experience gained. Half-Life 2 came out, so I finished up the work in progress TFC map I was working on and made the switch. Eventually started Critical Mass back up, for the Source engine this time.

Since then I have been associated with a variety of Source mods:

Critical Mass <-On MOdDB
Mastersword: Source <-On ModDB
Eon <-On ModDB
BioHazard Project <-On ModDB
BFC <-Private/Not announced on ModDB
TRS <-Private/Not announced on ModDB

Experience: (Updated 2012)

-Coding ( C/C++, Source SDK code base experience includes single-player, multi-player, VGUI, weapons, game rules, camera work/game modes, player code, custom entities and proper associated .fgd representation)
-Mapping (Hammer - everything)
-Materials (PhotoImpact & Gimp -Albedos, bumpmaps, alpha channels, vmt files, shaders)
-Skies (Terragen registered copy, Terragen 2 soon)
-Models (XSI Mod Tool - mesh, skin, rig, animate, compile)
-Sounds (Goldwave for sound effects and voice files, soundscape scripting)
-Faceposer (phoneme setting, scene creation)
-Particle Editor
-Video creation (SourceRecorder, VirtualDub)

Start a group Groups
Final Fantasy Fans

Final Fantasy Fans

90 members Fans & Clans

A group dedicated to the fans of the Final Fantasy franchise.

Source Developers

Source Developers

1,005 members Fans & Clans

For people and teams developing mods and games with Valve's Source engine.

Eon development team.

Eon development team.

4 members Developer & Publisher

Group for developers of "Eon", an Orange Box modification.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Level
Avatar
Avatar
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Follow
Statistics
Rank
13,324 of 594,610
Visitors
5,321 (1 today)
Time Online
1 week
Activity Points
218
Comments
48
Site visits
2,515
Contact
Contact
Send Message
Homepage
Tfcommunity.com
Yahoo
emp_box
Friends
Bravo81
Bravo81 Online
Legend017
Legend017 Online
BcForCe
BcForCe Online
supersoup
supersoup Online
major5013 Online
Zii Online