Project lead of Master Sword: Source

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0 comments by boxorz on Mar 7th, 2009 digg this super bookmark


Mapping - this is where it all starts for most people, right?  Anyone remember the free copy of worldcraft 1.3 that came with the original Half-Life CD? :) ... or was it 1.6 hmm... anyway I started mapping for Team Fortress Classic. Then I got all ambitious and started a mod called Black Ops, another romp through Black Mesa.  Over time the name changed to Critical Mass, and the Black Mesa thing was dropped in favor of a whole new story, not Half-Life related at all. I got into modeling a little, bought a copy of Milkshape.  I learned some C++, bought Visual Studio 6, and had some significant changes finished. Picked up Terragen ability for custom skies along the way.
   During these Goldsource years I lost all my work on the mod, twice, so I just racked it up as experience gained.   Half-Life 2 came out, so I finished up the work in progress TFC map I was working on and made the switch. Eventually started Critical Mass back up, it can be found here on ModDB, but it's currently dormant.  I realized that working by myself, nothing would ever get released so I joined the Mastersword: Source team.  Being a fan of RPGs, and having skills with the Source engine, this was a perfect fit. Later, I stepped away from  MasterSword: Source for ahwile, worked on another fantasy RPG source mod of my own, and sharpened up on some coding skills. In October of 2009, I was offered the leadership role for MasterSword: Source, and I returned to the team happily.
   So what do I do on MSS?  Basically everything.

-Current project lead
-Coding (C++ and scriptage)
-Mapping  (Hammer - everything)
-Materials (PhotoImpact & Gimp -Albedos, bumpmaps, alpha channels, vmt files, shaders)
-Skies (Terragen registered copy, Terragen 2 soon)
-Models (XSI Mod Tool - mesh, skin, rig, animate, export)
-Sounds (Goldwave for sound effects and voice files, soundscape scripting)
-Faceposer (phenome setting, scene creation)
-Particle Editor
-Video creation (SourceRecorder, VirtualDub)

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Master Sword: Source Developers

Master Sword: Source Developers

Developer & Publisher with 11 members, invitation only

A group for the team working on Master Sword: Source.

Comments
ptlans
ptlans Oct 21 2009, 1:07pm says:

I've been attempting to register on the MSS forum but I'm told each time that my email adress is not allowed. I have both a Gmail account and a Hotmail account. Which email accounts are acceptable?

+1 vote     reply to comment
silo101
silo101 May 24 2009, 6:48am says:

would you join my group Moddb.com

+1 vote     reply to comment
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