Not a lot to say, lol, but the project leader of Black-Mesa: Source-Smod Redux Version 8, COMBINE:Smod Redux Version 8, Half-Life 2 Beta:Smod Redux Version 8 and Smod Redux Version 9. Hope you like them and me. Modder, modeller, scripter, sounder and others :) :D. Enjoy!

Comment History  (0 - 30 of 399)
BossN00b 18hours 41mins ago replied:

,,Other than that you can see the view model for the concept hornet gun, along with it rigged to the alpha agrunt rigged on retail animations.

Textures by: Harron,,

It's written next to the image, on the right, under Description.

+2 votes   media: Concept Hornet Gun [WIP]
BossN00b Dec 14 2014, 5:37am says:

It's so beautiful :) .

Great work.

+4 votes   media: Hivehand
BossN00b Dec 13 2014, 4:10pm replied:

Thanks for the answer. I wish you good luck with Xen, as, apparently, it's going to be the most difficult part.

I have other 2 questions:

1) What video renders will Shaft use?
2) Did you find a way to make the battery deplete from right to left instead of up-down?

+2 votes   mod: SHλFT
BossN00b Dec 13 2014, 3:55pm replied:

Speaking about patches... there is a very old issue with the HD pack versions of HL and OP4, with the beretta more precisely. In none of this 2 games the slide is moving while shooting (but it's fine in BS). Also the shell ejection is pretty ****** up as well.

Any chance to fix that?

+1 vote   download: Half-Life SP Map fixes patch
BossN00b Dec 12 2014, 12:00pm replied:

I have a question. How different will the Xen chapters be? Compared to the final product?

+1 vote   mod: SHλFT
BossN00b Dec 10 2014, 7:45am replied:

I have 2 questions (one smaller than the other).

What video renders will Shaft support?

And the smaller one, did you find a way to make the battery deplete from right to left instead of up-down? Someone suggested to look at flashlight's code, was that useful?

+1 vote   media: Office Warrens Gameplay
BossN00b Dec 9 2014, 6:39am says:

Fantastic. It's so nice to see how the old HL would've looked like, and this looks pretty authentic. However I noticed an issue with the pistol. The muzzleflash is not working.

+1 vote   media: Office Warrens Gameplay
BossN00b Nov 9 2014, 2:39am replied:

No it's not. Everybody though it was, but it was released (well the 1st part was released anyway), in 2012. The devs are working on Xen now, and they themselves said that they won't uncover anything about it until the release of the second part, so it's very obvious that you won't hear much from them until then (or until Nov. 20th).

If you think they are ,,lazy,, , then ok. I'd like to see you start such a project and finish it in 2 years, if remaking a game from 0 is piece of cake and everyone could do it.

+6 votes   mod: Black Mesa
BossN00b Oct 30 2014, 10:03am replied:

It's undeniably the best HL Co-Op mod ever released, so they're still playing with good reason :).

+3 votes   mod: Sven Co-op
BossN00b Oct 25 2014, 3:42am replied:

Are you able to read the Twitter feeds on the right of the page and the News section? (And maybe even the forums). Do you see anywhere the devs saying that it's dead? No. Instead, there's been made even more progress.

+6 votes   mod: Black Mesa
BossN00b Oct 19 2014, 9:57am says:

I'm curious. Will you also make an ,,ultra HD weapon pack,, (I think that's as precise as I can say) for Blue Shift, since it's the only game without one?

+1 vote   media: Sven Co-op 4.8 Screenshots
BossN00b Oct 19 2014, 6:08am replied:

He doesn't. I believe he died in the test chamber or was caught by the vortigaunts during the teleport.

+1 vote   mod: Black Mesa
BossN00b Oct 13 2014, 8:52am replied:

It's not weird to see good ol' mods becoming very popular even this date. It's great :).

+1 vote   mod: Point of View
BossN00b Sep 25 2014, 6:38am replied:

No, BMS is not complete yet. The current (or better said public and playable) version, released in September 2012, doesn't contain the Xen chapters (Xen, Gonarch's Lair, Interloper, Nihilant), but everything else is there so if you want to give it a try, go ahead. It's worth the time.

+4 votes   mod: Black Mesa
BossN00b Aug 27 2014, 2:23am replied:

It will be Source, but improved.

+5 votes   mod: Black Mesa
BossN00b Aug 3 2014, 2:19pm says:

Very nice, but there still are other variation. Think you can add more? This is soooo cool.

+1 vote   download: 20 CZDS Themed Player Reskins
BossN00b Aug 3 2014, 6:25am replied:

Forgot something. I noticed that you placed a .txt with installation instructions inside the archive, in which you guided us to place the files in cstrike. Now after SteamPipe, this may cause some glitches (at least I think it will, since you replace the original models inside that folder).

Now we have cstrike_hd, and I strongly believe that's the way to properly install any custom content. You can simply delete the folders inside to remove the custom content once you're bored of it, just like before the update. Or, if you still want it, you can instead simply deactivate ,,Enable HD Models,, in video settings. That way you can simply check or un-check the box to enable or disable the new models.

I though it would be nice to tell you this, since some users are a bit confused after that 2013 update.

+2 votes   mod: CS 1.6 to CZ:DS Graphical Overhaul
BossN00b Aug 3 2014, 6:16am replied:

Much better :).

+2 votes   mod: CS 1.6 to CZ:DS Graphical Overhaul
BossN00b Aug 1 2014, 2:59am replied:

Well that's great then. Sad to hear that the shield models are such a pain, but if you'll finish them, it's perfect.

And thanks in advance for adding the p_sg550, it really bothered me tbh, especially after I noticed that it's missing.

Will you do the same thing for the CZ weapons? Most weapons have the same/almost the same textures like the ones in DS anyway.

+2 votes   mod: CS 1.6 to CZ:DS Graphical Overhaul
BossN00b Jul 31 2014, 11:20am says:

Nice, but a small question: Can you make the HUD green like in CZ:DS? The default orange one starts to get really boring.

+2 votes   media: Changes
BossN00b Jul 31 2014, 11:07am replied:

The CZ/CZ:DS p_ and w_ models won't work in 1.6 because they need something called consistency. It's basically a checker of those models, so if you connect to a server with say... p_flashbang.mdl from DS in 1.6, you'll be disconnected due to a ,,Bad File Consistency,,.

But doesn't happen with absolutely all weapons. From the p_ models, you can use p_c4 and p_knife, and from w_ models, almost all, with the exception of the grenades and the bomb.

Anyway, it's not 100% done as some models are still missing to be complete, but it's very good. At least someone finally successfully ported the CZ/CZ:DS skins to 1.6 with NO consistency issues.

+2 votes   mod: CS 1.6 to CZ:DS Graphical Overhaul
BossN00b Jul 30 2014, 11:43am says:

Not exactly all p_ models. You missed p_sg550.mdl.

+2 votes   media: Changes
BossN00b Jul 30 2014, 2:42am replied:

And there goes the first difference between the paid version and the free version of the mod.

+1 vote   mod: Black Mesa
BossN00b Jul 24 2014, 8:05am says:

Amazing, but not done yet. The shield models still remain, and also, p_sg550.mdl is missing, so the gun doesn't actually have a p_ model.

+2 votes   mod: CS 1.6 to CZ:DS Graphical Overhaul
BossN00b Jul 13 2014, 9:31am says:

Idea: Steam Greenlight.

This really deserves to be delivered through Steam, it's so amazing.

+2 votes   mod: Half-Life: Zombie Edition
BossN00b Jul 5 2014, 5:59am replied:

Q4 2014 perhaps? May take longer, but that's my guess.

+1 vote   mod: Sven Co-op
BossN00b Jul 3 2014, 10:33am says:

**** those people who say that HL2's Source engine is too old. This is the proof that they're terribly wrong. Just amazing :).

+2 votes   media: Akimbo USP&.357
BossN00b May 7 2014, 1:33pm replied:

It may be released one day, according to a post made by Bladesinger on the previous pages, he said that the mod is on hiatus, not that it's necessarily ,,dead,,. However that was quite some time ago, and therefore, it may be actually dead, since the last message about any significant progress of the mod dates since back in 2011 : ,,Act 1 is finally playable from start to finish!,, (Check the Twitter feeds on the right). If they didn't make any significant progress since then, there are no actual chances to see the mod released, at least not in the near future anyway.

Also, since the SDK Base 2007 is no longer being updated by Valve, they'll need to move on the 2013 one, fix tons of glitches created by the port, and much more, so with all this, CD2 it's unlikely to be released at all, but who knows. Maybe one day we'll see the mod released and will shock everyone with it's excellent gameplay and features.

Also, Human Error was released in 2010 and it was built by a small team (just like the CD2 dev team), and the content included inside is much better and more impressive than the one in CD2.

+2 votes   mod: Combine Destiny 2
BossN00b Apr 15 2014, 5:35am replied:

Try using one of the mirrors next time (if you already did, the pick another one, with faster down. speed).

+1 vote   download: Half life 2 Beta/Alpha Pack
BossN00b Apr 15 2014, 2:03am replied:

You need to replace 220 with 215 inside the gameinfo.txt file.

+2 votes   group: CD2 Development Team
BossN00b Mar 25 2014, 8:04am replied:

Barnacle's tongue hanging through solid object can't be fixed. It's a game related issue.

+1 vote   mod: Half-Life Source: ULTIMATE
BossN00b Aug 31 2012, 10:10am replied:

Ah, I don't get that issue, try running in compatibility mod, should work that way.

+2 votes   mod: Old Times
BossN00b Aug 28 2012, 2:28pm replied:

Yes, you need HL2, HL2DM, HL2 Lost Coast(LC).

Ye I didn't make the SMOD itself, just updated it, and I don't really know in coding, so I can't change his requirements.

But ye, that games are only needed to play the chapters, still, you can play it if you have only SDK Base 2006 in tools installed, but you'll be able to play ONLY some of the bonus maps, like Objective:Kinyontenca, or Survival:Torrent, the HL2 chapters, HL2DM maps, HL2LC maps will not be playable if you don't have this games, but don't worry, bonus maps and so on work without bugs, because game mounts this game for the reason to use the maps, not textures and so on, so...I think you understand what are the requirements of the game

But if you can, here is a very simple list:


SDK Base 2006



+4 votes   mod: SMOD Redux Version 9
BossN00b Aug 15 2012, 3:52am says:

Don't let this die guys, would be amazing, but what's the current status of the game? I mean, the progress is fast/slow, problems in making it etc.?

+1 vote   mod: Half-Life 2 E3 2003
BossN00b Jun 22 2012, 6:38am replied:

You mean that you hate this mod?

BossN00b Jun 20 2012, 3:16am replied:

Um...I'm my case the oicw is 0% buggy, I'm sure(unfortunately) that this is because of you, the golden magnum has a model bug, but I have to say that I don't know for sure why it's happening, might be because of the new hands skins, but In my case it has a W_model bug, and I don't know why, and I have in the previous readme files how to use the apc, here in the comments, remember that NOT ALL APCs are usable!I know that you can't simply enter by pressing E because in most mods, the level is already configured, for example in Human Error, where you only need to press E, APC being already configured, I can't make the APCs usable by only using E, because will necessitate a level modification, but I'll try to make it to use the machine gun and rocket launcher, instead of tau/gauss cannon.
This might be useful, also If you have friend or persons that are good at modding, ask them if they want to help, I'd appreciate.

BossN00b Jun 19 2012, 8:03am replied:

Well...I've noticed that, but no idea how to fix it, I need some help.

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