My name is Magnus Gustafsson, a one man Indie developer trying to get into this tricky game developing business. I have previously released a 3D platformer called Mulver (www.spelagon.com) and a puzzle game starring a somewhat acquisitive dwarf called Heavy Hogur.

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Editor update released
Heavy Hogur

Editor update released

Aug 26, 2011 Heavy Hogur 1 comment

The second update brings an in game editor so you can create your own puzzles and share them with other players.

Make puzzles not war
Heavy Hogur

Make puzzles not war

Jul 17, 2011 Heavy Hogur 1 comment

The time has come. Solving a puzzle is one thing but how good are you at creating them? Hogur needs YOU!

More rooms, new floor type...
Heavy Hogur

More rooms, new floor type...

Feb 26, 2011 Heavy Hogur 0 comments

I have been adding some new features lately, fixed a couple of bugs and so on. It was time to put it all in a new package. Also wanted to talk a bit about...

Post release
Heavy Hogur

Post release

Jan 1, 2011 Heavy Hogur 1 comment

Hogur was released on Dec 6th 2010. What happened and what are the plans for the future?

MA-Simon joins the team
Heavy Hogur

MA-Simon joins the team

Jul 3, 2010 Heavy Hogur 3 comments

We are happy to announce that MA-Simon, a member from this site, will join the team as designer, texture artist and sound fx engineer.

Heavy Hogur Beta
Heavy Hogur

Heavy Hogur Beta

Apr 21, 2010 Heavy Hogur 3 comments

Exclusive Heavy Hogur Beta giveaway here on MODDB! Available to all watchers.

Polishing Path markers
Heavy Hogur

Polishing Path markers

Apr 2, 2010 Heavy Hogur 5 comments

So, had some time left for polishing. This time I changed the path markers from some kind of orange light bulbs to shiny floor plates instead. Important?...

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